Dice¶
Dice
Ability Roll
If an ability requires a power roll, it has a "Power Roll" entry that tells you which characteristic to add to the 2d10 roll you make when you use the ability. (Chapter 1: The Basics talks about power…
Dice
Bane
A bane represents a situational disadvantage a hero or an enemy has when making a power roll. For example, if you make a strike while prone, the power roll for the strike takes a bane. A rainstorm mig…
Dice
Bonuses and Penalties
While edges and banes cover most circumstantial effects that can have an impact on a power roll, a few rules add numeric bonuses or penalties to power rolls. Bonus and penalty values are specified in…
Dice
Edge
An edge represents a situational advantage a hero or an enemy has when making a power roll. For example, a standing hero who makes a melee strike against a prone creature gains an edge on the power ro…
Dice
Natural 19 or 20: Success With a Reward
Whenever you get a natural 19 or 20 on the power roll for a test—a total of 19 or 20 before adding your characteristic score or other modifiers you score a critical success. This critical success auto…
Dice
Natural Roll
The total of your power roll before your characteristic or any other modifiers are added is called the natural roll. The rules often refer to this as "rolling a natural X," where X is the total of the…
Dice
Opposed Power Rolls
When two creatures are engaged in a particularly dramatic struggle that requires them both to make tests, the Director can have all the creatures involved make a test. The creature with the highest po…