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Health


Health
Dying and Death
When your Stamina is 0 or lower, you are dying. While dying, you can't use the Catch Breath maneuver in combat. Additionally, you are bleeding, and this instance of the condition can't be negated or r…
Health
Falling
When a creature falls 2 or more squares and lands on the ground, they take 2 damage for each square they fall (to a maximum of 50 damage) and land prone. A creature who falls can reduce the effective…
Health
Recoveries and Recovery Value
Each hero has a number of Recoveries determined by their class. A hero also has a recovery value that equals one-third of their Stamina maximum, rounded down. When you use the Catch Breath maneuver in…
Health
Stamina
Your hero's survivability is represented by your Stamina. Think of Stamina as a combination of a creature's physical vitality and their overall energy for dodging and resisting incoming blows, spells,…
Health
Suffocating
During combat or under similarly stressful circumstances, you can hold your breath for a number of combat rounds equal to your Might score (minimum 1 round). At the end of each combat round after that…
Health
Temporary Stamina
Some abilities, treasures, and other effects grant a creature temporary Stamina. Temporary Stamina shouldn't be included in a creature's Stamina total when figuring out a creature's recovery value or…
Health
Winded
Your winded value equals half your Stamina maximum. When your Stamina is equal to or less than your winded value, you are winded. Although being winded has no effects on its own, certain ancestry, cla…