Frozen Pond¶
Level 1 Hazard ยท Hexer
Frozen Pond
A shallow, frozen patch of water features ice thick enough that it won't break, but its surface is slick and treacherous to navigate.
EV
1 per 10 x 10 pond
Stamina
3 per square
Size
One or more squares of difficult terrain
Immunity
5 to all damage except fire damage
Deactivate
Destroying a square of the frozen pond turns the square into shallow icy water.
Activate
Effect
The Slippery Surface ability.
A creature or object enters a square of the frozen pond without shifting.
Free triggered action
Slippery Surface
MeleeStrike
Distance
Melee 0
Targets
The triggering creature or object
Power Roll+ 2
Trigger
A creature or object enters a square of the frozen pond without shifting.
Effect
The triggering creature's movement ends, then they are force moved. If the target triggered this ability by being force moved, this ability gains an edge and any remaining forced movement distance is added to the ability's forced movement. The ability's forced movement doesn't trigger the ability again.
Upgrade
Thin Ice (+1 EV) The ice covering the pond is thin and the water is deeper. Whenever a creature or object enters or falls prone in a square of the frozen pond, that square is destroyed and replaced with icy water. The Icy Water ability replaces Slippery Surface.
Any creature who starts their turn in the icy water takes 1 cold damage. If the water is deep enough, a creature can swim beneath the surface of the frozen pond, but takes this cold damage while doing so.
Source: Draw Steel: Monsters ·
printing 1.01