Toxic Plants¶
Level 2 Hazard ยท Hexer
Toxic Plants
Colorful mushrooms or lovely flowering plants release a cloud of spores or pollen when disturbed, causing creatures to fall into a magical slumber.
EV
2 per 10 x 10 field
Stamina
3 per square
Size
One or more squares
Deactivate
Each square of plants must be individually destroyed.
Activate
Effect
The Sleep Spores ability.
A creature starts their turn in the area of the toxic plants, or enters a square of toxic plants without shifting.
Free triggered action
Sleep Spores
MagicMeleeStrike
Distance
Melee 0
Targets
The triggering creature
Trigger
A creature starts their turn in the area of the toxic plants, or enters a square of toxic plants without shifting.
Upgrades
Poisonous Spores (+2 EV) Any creature dazed by this hazard takes 1d6 poison damage at the start of each of their turns.
Carnivorous Plants (+2 EV) The plants are carnivorous and attempt to slowly digest any creature who falls among them. Any creature who starts their turn prone in the area takes 4 acid damage.
Source: Draw Steel: Monsters ·
printing 1.01