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Toxic Plants


Featureblock

Toxic Plants

Level 2
Hazard Hexer
EV 2 per 10 x 10 field
Colorful mushrooms or lovely flowering plants release a cloud of spores or pollen when disturbed, causing creatures to fall into a magical slumber.
EV
2 per 10 x 10 field
Stamina
3 per square
Size
One or more squares
🌀

Deactivate

Each square of plants must be individually destroyed.

Activate

Effect

The Sleep Spores ability.

A creature starts their turn in the area of the toxic plants, or enters a square of toxic plants without shifting.
❗️

Sleep Spores

Free triggered action
MagicMeleeStrike
Distance
Melee 0
Targets
The triggering creature
Power Roll+ 2
!M < 0 dazed (save ends)
@M < 1 dazed (save ends)
#M < 2 dazed (save ends)
Trigger

A creature starts their turn in the area of the toxic plants, or enters a square of toxic plants without shifting.

Effect

While dazed this way, a target who starts their turn in the area of the toxic plants falls prone and can't stand.

⭐️

Upgrades

Poisonous Spores (+2 EV) Any creature dazed by this hazard takes 1d6 poison damage at the start of each of their turns. Carnivorous Plants (+2 EV) The plants are carnivorous and attempt to slowly digest any creature who falls among them. Any creature who starts their turn prone in the area takes 4 acid damage.

Source: Draw Steel: Monsters · printing 1.01