Skip to content

Beastheart Abilities


*
Beastheart Feature

Beastheart Abilities

Level 1

Guided by the ebb and flow of battle, you trade off attacking with your companion and work together to unleash deadly combinations.

Signature Ability

Choose one signature ability from the following options. Signature abilities can be used at will. (Quick Build: Come On!)

l
Main Action

Bodyswap

Signature

You and your ally morph into each other, magically switching places.

BeastheartMagicMeleeStrikeWeapon
Distance
Melee 1
Targets
One creature or object
Power Roll +Intuition
!3 + I damage
@5 + I damage
#7 + I damage
Effect

If you and a willing ally are standing on the ground within 10 squares of each other, you can teleport to swap places. If you do, you gain an edge on this ability.

l
Main Action

Come On!

Signature

You launch a flurry of attacks to cover your movement.

BeastheartMeleeRangedStrikeWeapon
Distance
Melee 1 or ranged 5
Targets
One creature or object
Power Roll +Might
!2 + M damage
@3 + M damage
#4 + M damage
Effect

Your companion can make a melee free strike. You both shift up to a number of squares equal to your Intuition score.

l
Main Action

Covering Fire

Signature

Keep your head down, or I'll shoot it off!

BeastheartRangedStrikeWeapon
Distance
Ranged 5
Targets
One creature
Power Roll +Intuition
!2 + I damage
@4 + I damage
#6 + I damage
Effect

If the target is not prone, they must use a free triggered action to fall prone or take extra damage equal to twice your Intuition score. Your companion can shift up to a number of squares equal to their Intuition score.

l
Main Action

Stormrage

Signature

Lances of primordial energy leap from you and your companion to sear, crush, or freeze your foe.

BeastheartMagicMeleeRangedStrikeWeapon
Distance
Melee 1 or ranged 5
Targets
One creature or object
Power Roll +Might
!2 + M cold, fire, lightning, or sonic damage
@4 + M cold, fire, lightning, or sonic damage
#6 + M cold, fire, lightning, or sonic damage
Effect

You can spend 1 surge without gaining its benefits. If you do, your companion can use this ability as a free triggered action, targeting a different creature or object with the same power roll, but they don't trigger this effect.

Heroic Abilities

From traveling and fighting alongside your companion, you have learned a number of heroic abilities.

3-Ferocity Ability

Choose one heroic ability from the following options, each of which costs 3 ferocity to use. (Quick Build: Hungry Like the Wolf.)

l
Main Action

Bring the Thunder

Your companion unleashes a shattering roar, screech, or howl that terrifies your foes—or at least gets their attention.

AreaCompanionMagic
Distance
2 burst
Targets
Each enemy in the area
Power Roll +Intuition
!3 sonic damage; push 1; P < WEAK taunted (save ends)
@5 sonic damage; push 2; P < AVERAGE taunted (save ends)
#7 sonic damage; push 3; P < STRONG frightened (save ends)
Spend 1 FerocityThis ability also affects a 2 burst originating from you. An enemy in both areas is only affected once.
l
Main Action

Herd the Sheep

Your companion circles your foe, luring them out of position with fake openings and unpredictable attacks.

CompanionMeleeStrikeWeapon
Distance
Melee 1
Targets
One creature
Power Roll +Might
!5 + M damage; slide 1; I < WEAK weakened (save ends)
@8 + M damage; slide 2; I < AVERAGE weakened (save ends)
#11 + M damage; slide 4; I < STRONG weakened (save ends)
Effect

You and your companion can shift up to a number of squares equal to the number of squares the target was force moved.

l
Main Action

Hungry Like the Wolf

The enemy's blood flows like wine, invigorating your companion.

CompanionMagicMeleeStrikeWeapon
Distance
Melee 1
Targets
One creature
Power Roll +Might
!4 + M damage; your companion can spend a Recovery
@7 + M damage; you and your companion can each spend a Recovery
#11 + M damage; A < STRONG bleeding (EoT); you and your companion can each spend a Recovery and shift up to 2 squares
l
Main Action

Pushover

You and your companion surround your foe in order to bring them down.

CompanionMeleeStrikeWeapon
Distance
Melee 1
Targets
One creature or object
Power Roll +Might
!5 + M damage; push 2
@8 + M damage; push 4
#11 + M damage; push 6
Effect

This forced movement can pass through your space but not end there. If the target passes through your space, they fall prone and take extra damage equal to your Intuition score.

5-Ferocity Ability

Choose one heroic ability from the following options, each of which costs 5 ferocity to use. (Quick Build: I Feed On Your Pain!)

f
Maneuver

All of You Versus All of Me

Let all of them come forward and shatter themselves against your might!

AreaBeastheart
Distance
3 burst
Targets
Each enemy in the area
Effect

You can spend a Recovery and gain 3 temporary Stamina for each target. Each target is taunted by you until the end of their next turn.

Spend 1 FerocityThis ability also affects a 3 burst originating from your companion. Targets in this second area are taunted by your companion. An enemy in both areas is taunted only by you.
l
Main Action

I Feed On Your Pain!

Invigorated by the smell of blood, you strike a savage blow.

BeastheartMeleeRangedStrikeWeapon
Distance
Melee 1 or ranged 5
Targets
One creature
Power Roll +Might
!8 + M damage
@12 + M damage
#16 + M damage; M < STRONG bleeding (save ends)
Effect

If the target is killed by this damage, or is winded or bleeding after taking this damage, you gain 2 surges.

l
Main Action

Rain of Fire

As your arrows rain down on your foes, flames spiral around your companion, setting the arrows ablaze.

AreaBeastheartWeapon
Distance
3 cube within 5
Targets
Each enemy in the area
Power Roll +Might
!3 fire damage
@5 fire damage
#8 fire damage
Effect

If your companion is in the area, they deal fire damage equal to their Intuition score to each target.

l
Main Action

You Let Me Get Too Close

The wilderness has no concept of fair play.

BeastheartChargeMeleeStrikeWeapon
Distance
Melee 1
Targets
One creature
Power Roll +Might
!8 + M damage; M < WEAK grabbed
@12 + M damage; M < AVERAGE grabbed
#16 + M damage; M < STRONG grabbed
Effect

If you grab the target while your companion is adjacent to them, your companion can make a melee free strike against the target.

Source: The Beastheart · printing 1.0