Companion Rules¶
Beastheart Feature
Companion Rules
Level 1
- Companion Stamina and Recoveries. Your companion's Stamina maximum equals your Stamina maximum. Your companion has no Recoveries. When an effect would allow your companion to spend a Recovery, your companion spends one of your Recoveries.
- Companion Death. A companion can become dying at 0 Stamina and die at negative half their Stamina, just like a hero.
- Companion Actions. Your companion is your ally, but they take their turn as a part of your turn. For the purpose of effects that end at the end of the companion's turn, or any other rules elements that depend on the start or end of creature's turn, the start and end of your turn is also the start and end of the companion's turn.
- You and your companion each take your own move action. You can use one triggered action per round, which can be used by either you or your companion. Your main action and maneuver are split between you and your companion; if you take a main action, you can't take a maneuver but your companion can. If you take a maneuver, you can't take a main action but your companion can. Taking a main action doesn't prevent you or your companion from taking free maneuvers.
- You and your companion share one turn during montage tests and similar scenes. Typically, you'll take this turn, but there may be circumstances when your companion does instead.
- Ranged Free Strikes. Your companion doesn't have a ranged free strike. Shared Maneuvers. When you or your companion use the Catch Breath, Escape Grab, Hide, or Stand Up maneuvers, your partner can use the same maneuver as a triggered free action.
- Shared Abilities. You and your companion share some abilities, but not all of them. If a beastheart ability has the Beastheart keyword, it can be used by only the beastheart. If it has the Companion keyword, it can be used by only the companion. If an ability can be used by either you or your companion, the word "you" in the ability's text refers to whoever uses the ability, while the word "partner" refers to whoever didn't use the ability. Within a companion's stat block, the word "you" always refers to the beastheart. In all cases, phrases like "you both" and "you each" refer to you and your companion.
- Shared Senses. While you are within 1 mile of each other, you and your companion can communicate telepathically as if you shared a language, although this communication uses vague images and feelings instead of words.
- Shared Skills. Your companion has any skill you have, and vice versa. No matter what skills they possess, your companion can't take any action their physiology wouldn't allow (for instance, a wolf can't pick locks).
- Shared Space. You and your companion can move freely through and stop in each other's spaces.
- Shared Perks, Titles, and Complications. If you gain a benefit or drawback by earning a perk, a title, or a complication, your companion shares the benefit or drawback. Your companion can only be affected by benefits or drawbacks that logically affect an animal: for instance, an animal can't craft and therefore can't benefit from the Handy perk. If you're not sure what your companion can do, ask your Director.
- Surges. Surges you and your companion gain are added to a surge pool you both can spend from. When an effect would grant 1 or more surges to both you and your companion, you only gain the surges once.
- Changing Your Companion. As a respite activity, you can release your current companion, then gain a new companion of a different species or summon a companion you previously released.
- One Hero. You and your companion count as one hero for determining the difficulty of combats, montage tests, and other challenges.
Source: The Beastheart ·
printing 1.0