Wild Nature Maneuver¶
Wild Nature Maneuver
Your wild nature grants you a maneuver, as shown on the Wild Nature Maneuvers table. Each maneuver can be used only by the beastheart.
| Wild Nature | Maneuver |
|---|---|
| Guardian | Living Arrow |
| Prowler | Lightning Leap |
| Punisher | Avalanche Rush |
| Spark | Jaws of the Storm |
Avalanche Rush
You ride a cascade of ice over your foes.
The target takes damage equal to 3 + your Might score, and if they have M < AVERAGE, they are knocked prone.
You can move up to 3 squares before and after you use this ability. During this movement, a prone enemy's space doesn't count as difficult terrain, and the first time you enter a prone enemy's space, that enemy takes cold damage equal to your Might score.
Jaws of the Storm
Your foes are torn by a tempest of primordial teeth and claws.
Each target takes cold, fire, lightning, or sonic damage (your choice) equal to your Might score.
Lightning Leap
You summon a lightning bolt and ride it into battle.
The target takes damage equal to 3 + your Might score. Before you use this ability, you can jump up to a number of squares equal to your Intuition score in a straight line. During this jump, enemies' spaces don't count as difficult terrain for you. The target takes extra lightning damage equal to the number of squares you jumped this way.
Living Arrow
You point, and your companion appears.
If your companion is within range and can fit into the target space, they teleport to the space. They can then make a melee free strike.