Wild Nature Triggered Action¶
Wild Nature Triggered Action
Your wild nature grants you a triggered action, as shown on the Wild Nature Triggered Actions table. Each triggered action can be used by either you or your companion.
| Wild Nature | Triggered Action |
|---|---|
| Guardian | The Pack Defends |
| Prowler | Shadow in the Mist |
| Punisher | Thunderclap |
| Spark | Pyre |
Pyre
You burn to ash before your foes' eyes.
You take damage.
You take half the damage and teleport up to 5 squares.
Shadow in the Mist
While everyone's eyes are drawn to your foe, you wreathe yourself in obscuring mist.
An enemy within 10 squares deals damage to a creature other than you.
You become invisible until the end of your next turn or you deal damage. You can then use the Hide maneuver even if you are observed and can move up to a number of squares equal to your Intuition score before or after using that maneuver.
The Pack Defends
You siphon away the pain and endure it yourself.
The target takes damage.
The target takes half the damage.
Thunderclap
The force of your counterattack cracks the air.
The target deals damage to a creature.
You deal sonic damage equal to your Might score to the target and push them up to a number of squares equal to 1 + your Might score. If this forced movement pushes the target away from the creature they damaged, the creature takes half the triggering damage.
Kit
You can use and gain the benefits of a kit. See the <u>Kits</u> chapter of Draw Steel: Heroes for more information.
You and your companion both gain the benefits of the kit, with the following exceptions:
- Only you can use the kit's signature ability, not your companion.
- Your companion is always armed to the teeth. When choosing or changing a kit, your companion can choose between the melee damage bonus provided by the kit (if any) or a melee damage bonus of +0/+0/+4.
Beasthearts and Magic Treasure
Consumables
Your companion can't use every consumable, but with your help, they can benefit from an edible or drinkable consumable, such as a Healing Potion. While using a kit, your companion can also benefit from a consumable that enhances a weapon, such as a Lachomp Tooth. When you use one of these kinds of consumables while you are adjacent to your companion, you can grant the benefit to your companion instead of yourself. You must take the action type required to use the consumable; no action is required of your companion.
Trinkets
Your companion can't use trinkets that are designed to be worn by bipeds (such as cloaks, masks, and hats) or require words or gestures to activate. However, your companion can benefit from one necklace, pendant, collar, or other trinket with the Neck keyword that doesn't require any action to activate, such as a Necklace of the Bayou or one of the new magic trinkets presented in this document.
You companion doesn't need to wear their trinket around their neck: a condor might wear a necklace wrapped around a talon, and a gelatinous sphere might carry it suspended inside their body!
Leveled Items
Although your companion can't wield a sword, they can benefit from a magic blade! When you wield and gain the benefits of a leveled weapon, armor, implement, or other item, your companion gains those same benefits as if they were wielding the treasure.