2nd-Level Domain Ability¶
2nd-Level Domain Ability
Choose one of your domains. You gain a heroic ability from that domain, as shown on the 2nd-Level Conduit Domain Abilities table.
2nd-Level Conduit Domain Abilities Table
| Domain | Ability |
|---|---|
| Creation | Statue of Power |
| Death | Reap |
| Fate | Blessing of Fate and Destiny |
| Knowledge | The Gods Command You Obey |
| Life | Wellspring of Grace |
| Love | Our Hearts Your Strength |
| Nature | Nature Judges Thee |
| Protection | Sacred Bond |
| Storm | Saint's Tempest |
| Sun | Morning Light |
| Trickery | Divine Comedy |
| War | Blessing of Insight |
Blessing of Fate and Destiny
Your enemies suffer their fate; your allies embrace their destiny!
You can target yourself instead of one creature with this ability. Choose one of the following effects, which lasts until the end of the encounter or until you are dying:
- Whenever a target makes a power roll, they can roll three dice and choose which two rolls to use.
- Whenever a target makes a power roll, they must roll three dice and use the lowest two rolls.
Blessing of Insight
The gods grant insight revealing where best to strike your enemies.
Divine Comedy
You and your allies swap places to confound your foes.
Each target can choose another creature in the area, then swap places with that creature. The creature they choose must be able to fit into the space they leave and vice versa.
The Gods Command You Obey
You speak with the voice of your saint, commanding your enemies.
Morning Light
Light shines at your command, burning your foes and blessing your allies.
Nature Judges Thee
Mystical thorned vines appear at your bidding and bind your foes.
Our Hearts Your Strength
An ally gains strength from their friends.
Reap
The gods reward those who smite their foes.
Sacred Bond
You forge a divine connection between two creatures.
Until the end of the encounter, whenever one target takes damage, the other target can use a free triggered action to take the damage instead. The original target suffers any effects associated with the damage. Additionally, whenever one target spends a Recovery, the other target can use a free triggered action to spend a Recovery.
Saint's Tempest
A raging storm appears, striking your foes with lightning and throwing them around with wind.
Statue of Power
A marble statue of your deity rises from the earth.
A size 2 statue rises out of the ground in an unoccupied space within distance and lasts until the end of the encounter. While within 3 squares of the statue, you gain 1 surge at the start of each of your turns. Each ally within 3 squares of the statue gains this same benefit. The statue is destroyed if it takes 20 or more damage. It has immunity all to poison and psychic damage.
Wellspring of Grace
A holy light is emitted from your body, healing your allies.