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9-Piety Ability


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Conduit Feature

9-Piety Ability

Level 5

Choose one heroic ability from the following options, each of which costs 9 piety to use.

l
Main Action

Beacon of Grace

You ignite a foe with holy radiance, rewarding allies who attack them.

Distance
Targets
One creature
Power Roll +Intuition
!8 + I holy damage
@13 + I holy damage
#17 + I holy damage
Effect

Until the end of the encounter, whenever you or any ally damages the target using an ability, that creature can spend a Recovery. If the target is reduced to 0 Stamina before the end of the encounter, you can use a free triggered action to move this effect to another creature within distance.

l
Main Action

Penance

"If you won't kneel, the gods will make you."

AreaMagicRanged
Distance
4 cube within 10
Targets
Each enemy in the area
Power Roll +Intuition
!4 corruption damage; I < WEAK, prone and can't stand (save ends)
@7 corruption damage; I < AVERAGE, prone and can't stand (save ends)
#11 corruption damage; I < STRONG, prone and can't stand (save ends)
f
Maneuver

Sanctuary

You send yourself or an ally to a divine manifold to instantaneously regain health.

MagicRanged
Distance
Targets
Self or one ally
Effect

The target is removed from the encounter map until the start of their next turn and can spend any number of Recoveries. At the start of their turn, the target reappears in the space they left or the nearest unoccupied space of their choice.

f
Maneuver

Vessel of Retribution

You infuse yourself or an ally with the retributive energy of the gods, waiting to be unleashed.

MagicRanged
Distance
Targets
Self or one ally
Effect

The first time the target is dying or winded before the end of the encounter, each enemy within 5 squares of them takes 15 holy damage.

Source: Draw Steel: Heroes · printing 1.01b