11-Piety Ability¶
11-Piety Ability
Choose one heroic ability from the following options, each of which costs 11 piety to use.
Arise!
Your deity rewards you or an ally on the verge of defeat with a miracle burst of strength and resolve.
The target can spend any number of Recoveries, can end any effects on them that are ended by a saving throw or that end at the end of their turn, and can stand up if they are prone. Additionally, at the start of each of their turns until the end of the encounter or until they are dying, the target gains 3 surges.
Blessing of Steel
A protective aura defends your allies from harm.
Until the end of the encounter, any ability roll made against a target takes a bane and each target has damage immunity 5.
Blessing of the Blade
"The power of the gods is within you, friends. Allow me to unleash it."
Drag the Unworthy
You conjure an angel who moves a foe and heals your allies.
Each ally the target comes adjacent to during the forced movement can spend a Recovery.