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11-Piety Ability


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Feature

11-Piety Ability

Conduit
Level 8

Choose one heroic ability from the following options, each of which costs 11 piety to use.

l
Ability

Arise!

Level 8
11 Piety
Main Action

Your deity rewards you or an ally on the verge of defeat with a miracle burst of strength and resolve.

MagicRanged
Distance
Targets
Self or one ally
Effect

The target can spend any number of Recoveries, can end any effects on them that are ended by a saving throw or that end at the end of their turn, and can stand up if they are prone. Additionally, at the start of each of their turns until the end of the encounter or until they are dying, the target gains 3 surges.

f
Ability

Blessing of Steel

Level 8
11 Piety
Maneuver

A protective aura defends your allies from harm.

AreaMagic
Distance
Targets
Self and each ally in the area
Effect

Until the end of the encounter, any ability roll made against a target takes a bane and each target has damage immunity 5.

f
Ability

Blessing of the Blade

Level 8
11 Piety
Maneuver

"The power of the gods is within you, friends. Allow me to unleash it."

AreaMagic
Distance
Targets
Self and each ally in the area
Effect

At the end of each of your turns until the end of the encounter or until you are dying, each target gains 3 surges.

l
Ability

Drag the Unworthy

Level 8
11 Piety
Main Action

You conjure an angel who moves a foe and heals your allies.

Distance
Targets
One creature or object
Power Roll +Intuition
!9 + I holy damage; slide 3
@13 + I holy damage; slide 4
#18 + I holy damage; slide 6
Effect

Each ally the target comes adjacent to during the forced movement can spend a Recovery.

Source: Draw Steel: Heroes · printing 1.01b