New 9-Essence Ability¶
New 9-Essence Ability
Choose one heroic ability from the following options, each of which costs 9 essence to use. Alternatively, you can choose one of the 9-assence abilities you didn't select at 5th level (see 5th-Level Features).
Luminous Champion Aloft
They shine vibrantly, a beautiful diamond in the night sky.
The target has a +3 bonus to speed, they can fly, and their abilities ignore concealment. Additionally, whenever the target gains their Heroic Resource, they gain 1 additional Heroic Resource. This effect lasts until the start of your next turn.
The effect lasts until the start of your next turn.
Magma Titan
Their body swells with lava, mud, and might, towering over their enemies.
Until the start of your next turn, the target has the following benefits:
- Their size and stability increase by 2, with any size 1 target becoming size 3. Each creature who is within the target's new space slides to the nearest unoccupied space, ignoring stability. If the target doesn't have space to grow, they grow as much as they can and become restrained until the effect ends.
- They have fire immunity 10.
- Their strikes deal extra fire damage equal to twice your Reason score.
- When the target force moves a creature or object, the forced movement distance gains a +2 bonus.
- They can use their highest characteristic instead of Might for Might power rolls.
The effect lasts until the start of your next turn. Additionally, at the start of your turn, the target can spend 2 Recoveries.
Meteor
You teleport the target into the air and let the ground and the elemental force of fire do the rest.
If the target is teleported to a space where they would fall, they immediately do so, treating the fall as if their Agility score were 0. The target takes fire damage from the fall, and each enemy within 3 squares of where they land takes the same amount of fire damage. The ground within 3 squares of where the target lands is difficult terrain.
The Wode Remembers and Returns
You create a terrarium that spans from canopy above to underbrush below.
The area becomes dark and verdant, with trees and plant life appearing in unoccupied spaces within it until the start of your next turn. The area is difficult terrain for enemies, and any ally who ends their turn in the area has cover.