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New 9-Essence Ability


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Elementalist Feature

New 9-Essence Ability

Level 6

Choose one heroic ability from the following options, each of which costs 9 essence to use. Alternatively, you can choose one of the 9-assence abilities you didn't select at 5th level (see 5th-Level Features).

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Maneuver

Luminous Champion Aloft

They shine vibrantly, a beautiful diamond in the night sky.

FireGreenMagicRangedVoid
Distance
Targets
Self or one ally
Effect

The target has a +3 bonus to speed, they can fly, and their abilities ignore concealment. Additionally, whenever the target gains their Heroic Resource, they gain 1 additional Heroic Resource. This effect lasts until the start of your next turn.

Persistent 1

The effect lasts until the start of your next turn.

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Maneuver

Magma Titan

Their body swells with lava, mud, and might, towering over their enemies.

EarthFireGreenMagicRanged
Distance
Targets
Self or one ally
Effect

Until the start of your next turn, the target has the following benefits:

Persistent 2

The effect lasts until the start of your next turn. Additionally, at the start of your turn, the target can spend 2 Recoveries.

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Main Action

Meteor

You teleport the target into the air and let the ground and the elemental force of fire do the rest.

EarthFireMagicRangedVoid
Distance
Targets
One creature or object
Power Roll +Reason
!You teleport the target up to 4 squares.
@You teleport the target up to 6 squares.
#You teleport the target up to 8 squares.
Effect

If the target is teleported to a space where they would fall, they immediately do so, treating the fall as if their Agility score were 0. The target takes fire damage from the fall, and each enemy within 3 squares of where they land takes the same amount of fire damage. The ground within 3 squares of where the target lands is difficult terrain.

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Main Action

The Wode Remembers and Returns

You create a terrarium that spans from canopy above to underbrush below.

AreaEarthGreenMagicVoid
Distance
Targets
Special
Effect

The area becomes dark and verdant, with trees and plant life appearing in unoccupied spaces within it until the start of your next turn. The area is difficult terrain for enemies, and any ally who ends their turn in the area has cover.

Persistent 2

The area remains until the start of your next turn. Additionally, at the start of your turn, each ally in the area can spend a Recovery.

Source: Draw Steel: Heroes · printing 1.01b