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11-Essence Ability


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Elementalist Feature

11-Essence Ability

Level 8

Choose one heroic ability from the following options, each of which costs 11 essence to use.

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Main Action

Heart of the Wode

You call forth one of the Great Tree's many splinters to provide for your every need.

GreenMagicRanged
Distance
Targets
Special
Effect

A size 5 tree appears in an unoccupied space within distance. The tree has 100 Stamina and can't be force moved. You and any ally can touch the tree to use the Catch Breath maneuver as a free maneuver. Additionally, when you start your turn with line of effect to the tree, you can end one effect on yourself that is ended by a saving throw or that ends at the end of your turn, or you can stand up if you are prone. Each ally within distance also gains this benefit.

Each enemy who ends their turn within 3 squares of the tree is restrained until the end of their next turn. A creature restrained this way can use a main action to end the effect early.

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Main Action

Muse of Fire

The fire burns hot enough to sear the face of any god watching.

AreaFireMagicRanged
Distance
5 cube within 10
Targets
Each enemy in the area
Power Roll +Reason
!7 fire damage; the Director loses 2 Malice (see *Draw Steel: Monsters*)
@10 fire damage; the Director loses 3 Malice
#15 fire damage; the Director loses 4 Malice
Effect

The Director's Malice can become negative as a result of this ability.

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Main Action

Return to Oblivion

You create a tear in reality that could consume everything.

AreaMagicRangedVoid
Distance
Targets
Special
Effect

You create a size 1L vortex that lasts until the end of the encounter. At the start of each combat round while the vortex is unoccupied, the vortex vertical pulls 3 each enemy within 5 squares of it. Each enemy who enters the vortex or starts their turn there is knocked prone. At the end of the round, if a winded enemy who is not a leader or solo creature is in the vortex, they are instantly destroyed.

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Main Action

World Torn Asunder

You stomp your foot and quake the whole world over.

AreaEarthMagic
Distance
Targets
Each enemy in the area
Power Roll +Reason
!M < WEAK, prone
@M < AVERAGE, prone
#M < STRONG, prone
Effect

You create a fissure in the ground adjacent to you that is a 10 x 2 line and 6 squares deep. Each creature in the area who is prone and size 2 or smaller falls in. Other creatures can enter the fissure or can shift to the nearest unoccupied space of their choice outside it.

Source: Draw Steel: Heroes · printing 1.01b