Summoner Abilities¶
Summoner Abilities
Your own abilities focus on support and enable you to position and outfit your allies for success.
Heroic Abilities
Breaking down your essence into pure power can lead to devastating effects. Your heroic abilities enable you to punctuate your army's efforts.
5-Essence Ability
Choose one heroic ability from the following options, each of which costs 5 essence to use. (Quick Build: Rallying Cry.)
Essence Transfer
You pierce your foe and repurpose some of that 'fiber of their being' they weren't using.
You can spend charges to activate one of the following effects. You can activate an effect multiple times. All charges disappear after using this ability.
Explosive Parade
Your minions swell with energy until they can no longer exist in this realm.
The minions are summoned within distance regardless of your minion maximum and without organizing them into squads. Each newly summoned minion immediately moves up to their speed toward a creature or object.
If they move adjacent to their target, become targeted by an opportunity attack, or stop moving, they explode, dealing 2 damage to one adjacent creature or object and pushing them 1 square. If a target is affected by two or more minions' explosions, the effects stack. These minions activate no effects upon death, and you gain no essence from their deaths.
Distraction Tactics
Your minions do the work to draw the heat away from your allies.
Rallying Cry
"Show them what you're made of!"
Shields of Essence
You call forth protective forces to keep you all from harm.
Until the end of the encounter, each target can use a free triggered action whenever they take damage to reduce the incoming damage by half and then lose this effect.
Summoner's Sword
You draw your strength from the army you surround yourself with and summon a hot blade of energy and fervor.