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5th-Level Circle Feature


Your circle grants you a feature as shown on the 5th-Level Summoner Circle Features table.

5th-Level Summoner Circle Features

Circle Feature
Blight Shaping, Soul Flense
Graves Channel, Dread March
Spring Flash Powder, Pixie Lift
Storms Nature Watch, Split

Channel

*
Summoner Circle Feature

Channel

Level 5

You can spend 1 uninterrupted minute to perform a ritual and use your body as a host for a willing spirit of a creature who died in the area. While hosting the spirit, you have access to their memories of the 24 hours leading up to their death and any skills they knew in life. You can also magically change your appearance to look like them while they were alive.

You can attempt to stop channeling the spirit at any time. If the spirit is hostile to you or you've hosted them for at least 1 hour, you must make a medium Presence test. On success, the spirit leaves your body. On failure, you become fully possessed by a haunt; you have no access to your skills and you can't get above a tier 2 result on power rolls until you exorcise the haunt either by completing the Find a Cure downtime project in Draw Steel: Heroes or taking a respite with an exorcist.

After you stop channeling their spirit, you can't use this feature to channel the same creature again.

Dread March

*
Summoner Circle Feature

Dread March

Level 5

You and your undead minions don't spend additional speed to move through difficult terrain. If one or more of your undead minions would die while using their move action, they can choose to not die until the end of your turn.

Flash Powder

*
Summoner Circle Feature

Flash Powder

Level 5

Each ally that gains temporary Stamina from your Pixie Dust feature also gains one of the following effects until the end of their next turn (or for 10 minutes if used outside of combat):

  • Flight: Their speed gains the Fly keyword.
  • Vanish: They become invisible.
  • Water Weird: As a free maneuver once per turn, they can teleport to a body of water within 5 squares of them.
  • Panacea: They can end one condition affecting them or stand up.

Nature Watch

*
Summoner Circle Feature

Nature Watch

Level 5

You can spend 1 uninterrupted minute each day to perform a ritual and summon a special elemental mote called a beacon to patrol the area. This mote telepathically communicates any hostile creatures, hazards, or traps within 20 squares of them to you no matter how far away you are. You know the number of nearby hazards and which direction they're in relative to where the beacon is, but not their exact position. You can have a number of beacons active equal to your level.

Pixie Lift

*
Summoner Circle Feature

Pixie Lift

Level 5

Your speed gains the Fly and Hover keywords. You lose the Hover keyword from this feature while you are dazed, dying, or you fly more than 1 square above the surface of the ground.

If your speed previously had the Fly keyword, you can now fly while sneaking an additional number of squares equal to your Reason.

Shaping

*
Summoner Circle Feature

Shaping

Level 5

You can spend 1 uninterrupted minute to perform a ritual that causes one of your minions to fold their shape and disguise themself to look like a duplicate of you, including speaking basic Caelian, allowing them to (potentially) freely move through civilization while completing their tasks. You can have a number of minions disguised at the same time equal to your Reason score.

Split

*
Summoner Circle Feature

Split

Level 5

Once during your turn, you can use a free maneuver to deal damage to one of your elemental minions equal to half their maximum Stamina in order to create one additional copy of that minion in an adjacent unoccupied space and add them to their squad, even if you're at your minion maximum. You can't use this feature if it would kill one or more of the minions in the squad.

Soul Flense

*
Summoner Circle Feature

Soul Flense

Level 5

As a maneuver, you can command one or more of your demon minions to each deal damage equal to their free strike value to an adjacent ally. This damage can't be reduced. The ally then ends a condition affecting them and confers it to the demon that attacked them.

Additionally, whenever one of your demon minions Death Snaps, their target is P < WEAK affected by a condition the minion was suffering from. The potency increases by 1 on each subsequent Death Snap the target takes damage from in the same turn (maximum +2).

New Portfolio Minion

Your circle allows you to select new minions to add to your portfolio.

Demon Portfolio 7-Essence Minion

Choose one of the following minions.

Faded Blightling

Summoner Minion · Demon

Faded Blightling

Minion Support
7 essence for two minions
This cherubin creature is bloated and warped by demonic energy. The lights from their myriad eyes have all but gone out, now resembling pustules across their body.
1LSize
5Speed
17 | 17Stamina
0Stability
7Free Strike
Immunity
WeaknessHoly 1
MovementFly
With Captain
M+0Might
A+0Agility
R-1Reason
I+4Intuition
P+3Presence
ll
Main action

Blighted Strike

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 5
TargetOne creature or object per minion
Power Roll2d10 + R
!7 corruption damage; P < WEAK bleeding (EoT)
@11 corruption damage; P < AVERAGE bleeding (EoT)
#16 corruption damage; P < STRONG bleeding (EoT)
Effect

Instead of taking damage, you or an ally targeted by this ability impose a double bane on the next strike that targets them.

**
Trait

Wilted Wings

The blightling must land on the ground at the end of their turn or fall prone.

**
Trait

Soulsight

Each creature adjacent to the blightling can't be hidden from them.

Gorrre

Summoner Minion · Demon

Gorrre

Minion Brute
7 essence for two minions
The gorrre demons evoke features of rhino and orangutan while clad in heavy armor. They've been utilized as jail guards by devils, as few prisoners can ever hope to outrun a monster with unlimited endurance.
2Size
5Speed
17 | 17Stamina
2Stability
8Free Strike
Immunity
WeaknessHoly 1
Movement
With Captain
M+4Might
A+3Agility
R+0Reason
I-1Intuition
P+0Presence
**
Trait

Gorrring Strike

The gorrre must charge before making a strike. The target is M < STRONG knocked prone if the gorrre moved through an enemy or object other than the target during the charge.

**
Trait

Soulsight

Each creature adjacent to the gorrre can't be hidden from them.

Vicisittante

Summoner Minion · Demon

Vicisittante

Minion Harrier
7 essence for two minions
It's difficult to identify the base nature of a vicisittante apart from an ever-changing mass of burning flesh. Any surface they touch immediately scars as the demon leaves parts of themselves behind.
2Size
10Speed
17 | 17Stamina
0Stability
7Free Strike
Immunity
WeaknessHoly 1
Movement
With Captain
M+3Might
A+4Agility
R+0Reason
I+0Intuition
P-1Presence
ll
Main action

Cerebral Flay

Signature
KeywordsMeleePsionicStrike
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Power Roll2d10 + R
!7 psychic damage; P < WEAK weakened (save ends)
@11 psychic damage; P < AVERAGE weakened (save ends)
#16 psychic damage; P < STRONG weakened (save ends)
Effect

A target weakened by this ability is always considered flanked by the vicisittante regardless of position until the condition ends.

**
Trait

Soulsight

Each creature adjacent to the vicisittante can't be hidden from them.

Elemental Portfolio 7-Essence Minion

Choose one of the following minions.

Iron Reaver

Summoner Minion · Elemental

Iron Reaver

Minion Harrier
7 essence for three minions
Iron reavers are long, gnashing lines of centipede-like bladed legs. Their bodies endlessly shed metal shavings and hard sheets of iron as they move.
1LSize
6Speed
10 | 10 | 10Stamina
Stability
6Free Strike
ImmunityPoison R
Weakness
MovementBurrow
With Captain
M+3Might
A+4Agility
R+0Reason
I+0Intuition
P-1Presence
**
Trait

Decentralized Segments

The reaver has cover while adjacent to another reaver they were summoned with. Whenever they receive an effect that allows them to move or shift outside of their move action, they share the effect with each adjacent reaver they were summoned with.

Knight of Blood

Summoner Minion · Elemental

Knight of Blood

Minion Controller
7 essence for two minions
These faceless suits of armor have visible rivers of deep red blood flowing throughout their being. Their blood has a powerful pull to it, causing any open wounds nearby to rip deeper and leak toward the knight.
1LSize
6Speed
16 | 16Stamina
Stability
7Free Strike
ImmunityCorruption R
Weakness
Movement
With Captain
M+4Might
A+2Agility
R+0Reason
I+0Intuition
P+3Presence
**
Trait

Scarlet Death

The knight's melee strikes inflict P < STRONG bleeding (save ends). While bleeding this way, the target can't roll lower than a 3 on the die used to resolve bleeding damage.

Light of the Sun

Summoner Minion · Elemental

Light of the Sun

Minion Support
7 essence for two minions
These elementals are blazing white avian-shaped beings that are nearly impossible to perceive directly. Between a light of the sun's talons is a massive glowing sword that can split the heaviest of defenses asunder.
2Size
6Speed
17 | 17Stamina
0Stability
7Free Strike
ImmunityCorruption R, fire R
Weakness
MovementFly
With Captain
M+0Might
A+2Agility
R+4Reason
I+0Intuition
P+3Presence
ll
Main action

Solar Blade

Signature
KeywordsMagicMeleeStrike
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Power Roll2d10 + R
!7 fire damage; I < WEAK dazed (EoT)
@11 fire damage; I < AVERAGE dazed (EoT)
#16 fire damage; I < STRONG dazed (save ends)
Effect

A target dazed by this ability has their stability reduced to 0 until the condition ends.

Fey Portfolio 7-Essence Minion

Choose one of the following minions.

Nixie Corallia

Summoner Minion · Fey

Nixie Corallia

Minion Support
7 essence for two minions
Corallias are saltwater nixies with coarse, coral-like skin and curly hair with hooked ends. Their salty tears are used to hallow places of worship and ward off demons.
1TSize
6Speed
17 | 17Stamina
0Stability
7Free Strike
ImmunityLightning R
Weakness
MovementSwim
With Captain
M-2Might
A+3Agility
R+3Reason
I+4Intuition
P+1Presence
**
Trait

Water Weird

Once per turn during their move action, each nixie under your control can teleport to a body of water within 6. The corallia can't teleport into water created by their own seafoam pool.

**
Trait

Seafoam Pool

The area within 2 squares of the corallia is filled with purifying saltwater that disables the effects of difficult terrain created by enemies. At the end of the corallia's turn, the corallia can scrub you or an ally in the affected area and end one condition.

**
Trait

Minuscule

The coralia has cover while occupying a larger creature's space.

Pixie Belladonix

Summoner Minion · Fey

Pixie Belladonix

Minion Artillery
7 essence for two minions
The belladonix are found among the elite guard of fey monarchs and carry themselves like royalty. Their moth-like wings ooze with vibrant colors and are barbed; the poison within threatening to completely shift the reality of their victims.
1TSize
6Speed
16 | 16Stamina
0Stability
8Free Strike
ImmunityPoison R
Weakness
MovementFly, hover
With Captain
M-2Might
A+2Agility
R+4Reason
I+0Intuition
P+4Presence
ll
Main action

A Thorn, Woe to the Pricked

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 15
TargetOne creature or object per minion
Power Roll2d10 + R
!8 poison damage; M < WEAK restrained (save ends)
@12 poison damage; M < AVERAGE restrained (save ends)
#17 poison damage; M < STRONG restrained (save ends)
Effect

A target restrained by this ability is trapped in a poison-fueled haze and considers each creature within 1 square of them to be an enemy until the condition ends.

**
Trait

Minuscule

The belladonix has cover while occupying a larger creature's space.

Sprite Olyender

Summoner Minion · Fey

Sprite Olyender

Minion Brute
7 essence for two minions
These brawny sprites wear heavy beetle armor and have a halo hovering away from their backs where their wings used to be. The faster the halo spins, the more power the olyender generates, enabling them to stand toe to toe with giants.
1TSize
6Speed
17 | 17Stamina
Stability
8Free Strike
Immunity
Weakness
MovementFly
With Captain
M+4Might
A+3Agility
R+0Reason
I+1Intuition
P+2Presence
**
Trait

Warrior's Toss

The olyender's melee strikes inflict push 4. If the target is force moved into an object, they are M < AVERAGE knocked prone and can't stand (save ends).

**
Trait

Use Their Might

When targeting a creature with a grab or forced movement, the olyender's size is considered one larger than the target.

**
Trait

Minuscule

The olyender has cover while occupying a larger creature's space.

Undead Portfolio 7-Essence Minion

Choose one of the following minions.

False Vampire

Summoner Minion · Undead

False Vampire

Minion Brute
7 essence for two minions
A false vampire is a bestial, bipedal ghoul that draws life from liquified remains. In death, their hands curl into thick hooks, their bodies turn a putrid red-green as if wearing a dress suit, and their mouth twists and extends into a large feeding needle that can pierce steel.
1LSize
6Speed
17 | 17Stamina
2Stability
8Free Strike
ImmunityCorruption R, poison R
Weakness
MovementClimb
With Captain
M+4Might
A+1Agility
R+3Reason
I+0Intuition
P+0Presence
**
Trait

Bloodthirsty

The false vampire has a speed of 10 while a creature is bleeding within 10.

Phantom of the Ripper

Summoner Minion · Undead

Phantom of the Ripper

Minion Ambusher
7 essence for two minions
These phantoms puppet the remnants of their corporeal forms. Unlike other spirits, the ripper tears the reality around them and leaves behind distorted or uneven "bumps" in the air, which can affect stone, metal, and flesh.
1MSize
6Speed
17 | 17Stamina
1Stability
8Free Strike
ImmunityCorruption R, poison R
Weakness
MovementFly, hover
With Captain
M+0Might
A+4Agility
R+0Reason
I+0Intuition
P+3Presence
ll
Main action

Plunge of the Knife

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Power Roll2d10 + R
!8 damage; A < WEAK slowed (save ends)
@13 damage; A < AVERAGE slowed (save ends)
#17 damage; A < STRONG slowed (save ends)
Effect

The phantom deals an additional 3 damage if they have an edge.

**
Trait

Ripping Phase

The phantom can move through other creatures and objects at normal speed. The first time in a round that the phantom passes through a creature, that creature takes 3 corruption damage and has a bane on their next strike. The phantom doesn't take damage from being force moved into objects.

Zombie Titan

Summoner Minion · Undead

Zombie Titan

Minion Defender
7 essence for one minion
Zombie titan is a catchall for undead giants, patchwork ogres and mournlings, or amalgamations of a graveyard's entire population. The titan lumbers and slumps across battlefields, wanting desperately to collapse and crash into the earth like a sea of flesh and bone.
4Size
4Speed
40Stamina
Stability
7Free Strike
ImmunityCorruption R, poison R
Weakness
Movement
With Captain
M+4Might
A-3Agility
R+0Reason
I+2Intuition
P+3Presence
**
Trait

Overwhelming Size

The titan can move through enemies at normal speed. If the titan ends their turn in a prone size 2 or smaller creature's space, the creature can't stand.

**
Trait

Flesh to Mountains

When the titan is reduced to 0 Stamina, their space becomes difficult terrain. If a creature was prone underneath the titan when the titan is killed, they take 10 damage and are restrained (save ends).

Source: The Summoner · printing 1.0