New Portfolio Minion
Your circle allows you to select new minions to add to your portfolio.
Demon Portfolio 7-Essence Minion
Choose one of the following minions.
Faded Blightling
Faded BlightlingMinion Support1LSize5Speed17 | 17Stamina0Stability7Free Strike+0M+0A-1R+4I+3P
MovementFlyWith Captain—Immunity—WeaknessHoly 1
Summoner Minion · Demon
Faded Blightling
Minion Support
7 essence for two minions
This cherubin creature is bloated and warped by demonic energy. The lights from their myriad eyes have all but gone out, now resembling pustules across their body.
1LSize
5Speed
17 | 17Stamina
0Stability
7Free Strike
M+0Might
A+0Agility
R-1Reason
I+4Intuition
P+3Presence
llMain action
Blighted Strike
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 5
TargetOne creature or object per minion
Effect
Instead of taking damage, you or an ally targeted by this ability impose a double bane on the next strike that targets them.
The blightling must land on the ground at the end of their turn or fall prone.
Each creature adjacent to the blightling can't be hidden from them.
Gorrre
GorrreMinion Brute2Size5Speed17 | 17Stamina2Stability8Free Strike+4M+3A+0R-1I+0P
Movement—With Captain—Immunity—WeaknessHoly 1
Summoner Minion · Demon
Gorrre
Minion Brute
7 essence for two minions
The gorrre demons evoke features of rhino and orangutan while clad in heavy armor. They've been utilized as jail guards by devils, as few prisoners can ever hope to outrun a monster with unlimited endurance.
2Size
5Speed
17 | 17Stamina
2Stability
8Free Strike
M+4Might
A+3Agility
R+0Reason
I-1Intuition
P+0Presence
The gorrre must charge before making a strike. The target is M < STRONG knocked prone if the gorrre moved through an enemy or object other than the target during the charge.
The gorrre ignores difficult terrain while charging and destroys unattended, size 1 objects in their path. Each enemy they move through during a charge takes 3 damage.
Each creature adjacent to the gorrre can't be hidden from them.
Vicisittante
VicisittanteMinion Harrier2Size10Speed17 | 17Stamina0Stability7Free Strike+3M+4A+0R+0I-1P
Movement—With Captain—Immunity—WeaknessHoly 1
Summoner Minion · Demon
Vicisittante
Minion Harrier
7 essence for two minions
It's difficult to identify the base nature of a vicisittante apart from an ever-changing mass of burning flesh. Any surface they touch immediately scars as the demon leaves parts of themselves behind.
2Size
10Speed
17 | 17Stamina
0Stability
7Free Strike
M+3Might
A+4Agility
R+0Reason
I+0Intuition
P-1Presence
KeywordsMeleePsionicStrike
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Effect
A target weakened by this ability is always considered flanked by the vicisittante regardless of position until the condition ends.
Each creature adjacent to the vicisittante can't be hidden from them.
Elemental Portfolio 7-Essence Minion
Choose one of the following minions.
Iron Reaver
Iron ReaverMinion Harrier1LSize6Speed10 | 10 | 10Stamina—Stability6Free Strike+3M+4A+0R+0I-1P
MovementBurrowWith Captain—ImmunityPoison RWeakness—
Summoner Minion · Elemental
Iron Reaver
Minion Harrier
7 essence for three minions
Iron reavers are long, gnashing lines of centipede-like bladed legs. Their bodies endlessly shed metal shavings and hard sheets of iron as they move.
1LSize
6Speed
10 | 10 | 10Stamina
—Stability
6Free Strike
M+3Might
A+4Agility
R+0Reason
I+0Intuition
P-1Presence
**Trait
Decentralized Segments
The reaver has cover while adjacent to another reaver they were summoned with. Whenever they receive an effect that allows them to move or shift outside of their move action, they share the effect with each adjacent reaver they were summoned with.
The reaver's free strikes inflict M < WEAK bleeding (save ends). Each time the reaver inflicts bleeding on a creature, they can shift 2 and make an additional free strike on a new target.
Knight of Blood
Knight of BloodMinion Controller1LSize6Speed16 | 16Stamina—Stability7Free Strike+4M+2A+0R+0I+3P
Movement—With Captain—ImmunityCorruption RWeakness—
Summoner Minion · Elemental
Knight of Blood
Minion Controller
7 essence for two minions
These faceless suits of armor have visible rivers of deep red blood flowing throughout their being. Their blood has a powerful pull to it, causing any open wounds nearby to rip deeper and leak toward the knight.
1LSize
6Speed
16 | 16Stamina
—Stability
7Free Strike
M+4Might
A+2Agility
R+0Reason
I+0Intuition
P+3Presence
The knight's melee strikes inflict P < STRONG bleeding (save ends). While bleeding this way, the target can't roll lower than a 3 on the die used to resolve bleeding damage.
Light of the Sun
Light of the SunMinion Support2Size6Speed17 | 17Stamina0Stability7Free Strike+0M+2A+4R+0I+3P
MovementFlyWith Captain—ImmunityCorruption R, fire RWeakness—
Summoner Minion · Elemental
Light of the Sun
Minion Support
7 essence for two minions
These elementals are blazing white avian-shaped beings that are nearly impossible to perceive directly. Between a light of the sun's talons is a massive glowing sword that can split the heaviest of defenses asunder.
2Size
6Speed
17 | 17Stamina
0Stability
7Free Strike
M+0Might
A+2Agility
R+4Reason
I+0Intuition
P+3Presence
KeywordsMagicMeleeStrike
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Fey Portfolio 7-Essence Minion
Choose one of the following minions.
Nixie Corallia
Nixie CoralliaMinion Support1TSize6Speed17 | 17Stamina0Stability7Free Strike-2M+3A+3R+4I+1P
MovementSwimWith Captain—ImmunityLightning RWeakness—
Summoner Minion · Fey
Nixie Corallia
Minion Support
7 essence for two minions
Corallias are saltwater nixies with coarse, coral-like skin and curly hair with hooked ends. Their salty tears are used to hallow places of worship and ward off demons.
1TSize
6Speed
17 | 17Stamina
0Stability
7Free Strike
M-2Might
A+3Agility
R+3Reason
I+4Intuition
P+1Presence
Once per turn during their move action, each nixie under your control can teleport to a body of water within 6. The corallia can't teleport into water created by their own seafoam pool.
The area within 2 squares of the corallia is filled with purifying saltwater that disables the effects of difficult terrain created by enemies. At the end of the corallia's turn, the corallia can scrub you or an ally in the affected area and end one condition.
The coralia has cover while occupying a larger creature's space.
Pixie Belladonix
Pixie BelladonixMinion Artillery1TSize6Speed16 | 16Stamina0Stability8Free Strike-2M+2A+4R+0I+4P
MovementFly, hoverWith Captain—ImmunityPoison RWeakness—
Summoner Minion · Fey
Pixie Belladonix
Minion Artillery
7 essence for two minions
The belladonix are found among the elite guard of fey monarchs and carry themselves like royalty. Their moth-like wings ooze with vibrant colors and are barbed; the poison within threatening to completely shift the reality of their victims.
1TSize
6Speed
16 | 16Stamina
0Stability
8Free Strike
M-2Might
A+2Agility
R+4Reason
I+0Intuition
P+4Presence
llMain action
A Thorn, Woe to the Pricked
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 15
TargetOne creature or object per minion
Effect
A target restrained by this ability is trapped in a poison-fueled haze and considers each creature within 1 square of them to be an enemy until the condition ends.
The belladonix has cover while occupying a larger creature's space.
Sprite Olyender
Sprite OlyenderMinion Brute1TSize6Speed17 | 17Stamina—Stability8Free Strike+4M+3A+0R+1I+2P
MovementFlyWith Captain—Immunity—Weakness—
Summoner Minion · Fey
Sprite Olyender
Minion Brute
7 essence for two minions
These brawny sprites wear heavy beetle armor and have a halo hovering away from their backs where their wings used to be. The faster the halo spins, the more power the olyender generates, enabling them to stand toe to toe with giants.
1TSize
6Speed
17 | 17Stamina
—Stability
8Free Strike
M+4Might
A+3Agility
R+0Reason
I+1Intuition
P+2Presence
The olyender's melee strikes inflict push 4. If the target is force moved into an object, they are M < AVERAGE knocked prone and can't stand (save ends).
When targeting a creature with a grab or forced movement, the olyender's size is considered one larger than the target.
The olyender has cover while occupying a larger creature's space.
Undead Portfolio 7-Essence Minion
Choose one of the following minions.
False Vampire
False VampireMinion Brute1LSize6Speed17 | 17Stamina2Stability8Free Strike+4M+1A+3R+0I+0P
MovementClimbWith Captain—ImmunityCorruption R, poison RWeakness—
Summoner Minion · Undead
False Vampire
Minion Brute
7 essence for two minions
A false vampire is a bestial, bipedal ghoul that draws life from liquified remains. In death, their hands curl into thick hooks, their bodies turn a putrid red-green as if wearing a dress suit, and their mouth twists and extends into a large feeding needle that can pierce steel.
1LSize
6Speed
17 | 17Stamina
2Stability
8Free Strike
M+4Might
A+1Agility
R+3Reason
I+0Intuition
P+0Presence
Phantom of the Ripper
Phantom of the RipperMinion Ambusher1MSize6Speed17 | 17Stamina1Stability8Free Strike+0M+4A+0R+0I+3P
MovementFly, hoverWith Captain—ImmunityCorruption R, poison RWeakness—
Summoner Minion · Undead
Phantom of the Ripper
Minion Ambusher
7 essence for two minions
These phantoms puppet the remnants of their corporeal forms. Unlike other spirits, the ripper tears the reality around them and leaves behind distorted or uneven "bumps" in the air, which can affect stone, metal, and flesh.
1MSize
6Speed
17 | 17Stamina
1Stability
8Free Strike
M+0Might
A+4Agility
R+0Reason
I+0Intuition
P+3Presence
llMain action
Plunge of the Knife
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Effect
The phantom deals an additional 3 damage if they have an edge.
The phantom can move through other creatures and objects at normal speed. The first time in a round that the phantom passes through a creature, that creature takes 3 corruption damage and has a bane on their next strike. The phantom doesn't take damage from being force moved into objects.
Zombie Titan
Zombie TitanMinion Defender4Size4Speed40Stamina—Stability7Free Strike+4M-3A+0R+2I+3P
Movement—With Captain—ImmunityCorruption R, poison RWeakness—
Summoner Minion · Undead
Zombie Titan
Minion Defender
7 essence for one minion
Zombie titan is a catchall for undead giants, patchwork ogres and mournlings, or amalgamations of a graveyard's entire population. The titan lumbers and slumps across battlefields, wanting desperately to collapse and crash into the earth like a sea of flesh and bone.
4Size
4Speed
40Stamina
—Stability
7Free Strike
M+4Might
A-3Agility
R+0Reason
I+2Intuition
P+3Presence
The titan's melee free strikes M < STRONG knock the target prone.
The titan can move through enemies at normal speed. If the titan ends their turn in a prone size 2 or smaller creature's space, the creature can't stand.
When the titan is reduced to 0 Stamina, their space becomes difficult terrain. If a creature was prone underneath the titan when the titan is killed, they take 10 damage and are restrained (save ends).
Source: The Summoner ·
printing 1.0