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9-Essence Ability


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Summoner Feature

9-Essence Ability

Level 6

You can summon the assistance of your future champion (see Portfolio Champion) and allow them to show off a brief display of their power. Select one of the following heroic abilities, each of which costs 9 essence to use.

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Main Action

A Champion's Cry

Your champion unleashes a bellow that shakes you to your core.

AreaChampionMagic
Distance
3 burst
Targets
Each enemy in the area
Power Roll +Reason
!2 psychic or sonic damage; I < WEAK frightened of you (save ends)
@5 psychic or sonic damage; I < AVERAGE frightened of you and all allies (EoT)
#7 psychic or sonic damage; I < STRONG frightened of you and all allies (save ends)
Effect

You can use this ability as if in the space of one of your minions within your Summoner's Range.

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Maneuver

Army's Idol

Your champion's appearance has an enchanting impact on you and your allies.

AreaChampionMagic
Distance
4 burst
Targets
Self and each ally in the area
Effect

You can use this ability as if in the space of one of your minions within your Summoner's Range.

Until the end of the encounter or you become dying, each target has a +2 bonus to saving throws.

Each target can immediately make each of their saving throws and stand up from prone.

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Main Action

The Champion Slams the Earth

Your champion lays their fury upon those unfortunate enough to be in their wake.

AreaChampionMagicWeapon
Distance
4 cube within 1
Targets
Each enemy and object in the area
Power Roll +Reason
!5 damage; M < WEAK prone and can't stand (save ends)
@8 damage; M < AVERAGE prone and can't stand (save ends)
#11 damage; M < STRONG prone and can't stand (save ends)
Effect

You can use this ability as if in the space of one of your minions within your Summoner's Range.

Special

You can change the damage type to be a type that your champion deals on their stat block (see Portfolio Champion).

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Maneuver

Their Pall Shrouds All

Your champion fills the area with a thick haze hiding friend from foe.

AreaChampionMagic
Distance
4 burst
Targets
Each enemy in the area
Effect

You can use this ability as if in the space of one of your minions within your Summoner's Range.

Each target is R < AVERAGE weakened (save ends).

Until the end of the encounter, whenever a target gets a tier 1 result on a strike, they deal half damage. If a target was striking a creature adjacent to one of their allies, they target their ally instead.

Source: The Summoner · printing 1.0