Portfolio Champion¶
Your circle now allows you to add a champion to your portfolio. Champions follow the same rules as your other minions, with the following exceptions:
- You can only summon and command one instance of your champion.
- Your champion is in their own squad that does not count toward your maximum number of squads.
- Your champion can regain Stamina and gain temporary Stamina.
- Your champion uses your Recoveries to regain Stamina.
- Your champion can take the Heal and Defend Actions.
- Your champion uses the normal rules for maneuvers.
- You have an edge whenever you use an ability with the Champion keyword from your Champion's space.
- Your champion refuses to be referred to as a minion.
After summoning a champion, you can't summon them again until you earn a Victory.
Your champion gains additional features at 10th level. This includes a special Champion Action ability that costs eidos to use (see Eidos). This ability can be activated once per encounter at the end of any other creature's turn.
Demon Portfolio Champion¶
Your champion is an Aspect of a demon lord. They have borne witness to your exploits and struck a deal with you: Allow their children to feed and you can call forth a modicum of their power. Morality is none of their concern, but certainly a hero is enough of an arbiter of whose souls deserve to be fed to demons, right?
The demon lord's Aspect enjoys bringing enemies in close with their appendages or flinging victims and throwing them to the gnashing horde. They're willing to put your connection to this world at risk if it means taking one more bite.
Demon Lord's Aspect¶
Demon Lord's Aspect
Grasping Appendages
Warping Strike
The Aspect's free strikes teleport the target 5 squares.
Champion's Ire
If the Aspect only targets one creature or object with a strike, they deal additional damage to the target equal to your Reason.
I Like Your Taste
The Aspect takes damage from an enemy.
The Aspect has a double edge on their next power roll. They can choose to give this benefit to an ally within your Summoner's Range instead.
Frenzy
When the Aspect is reduced to 0 Stamina, they make a free strike against each adjacent enemy before dying.
Size Increase
The Aspect is now size 3.
Reality Flense
Champion Action
Elemental Portfolio Champion¶
Your champion is a Portent of a dragon yet to manifest. Through defending the innocent, you have made yourself and your elementals a close neighbor to the malice that threatens them. The dragon desires you bring their creation about and lends you strength to see your justice through.
As a harbinger of ruin, the dragon's Portent has incredibly potent impact and control of the environment. Their final shape has yet to be determined; use this to your advantage and call upon the affinity that will end conflict the quickest.
Dragon's Portent¶
Dragon's Portent
Affinity
The Portent selects an affinity for one of the following damage types when they are summoned: acid, cold, corruption, fire, lightning, or poison. This type determines the Portent's affinity immunity and the damage type of their abilities.
Elemental Tail Swing
Sealing Strike
The Portent's free strikes inflict M < STRONG slowed (save ends). While slowed this way, the target takes 1d6 affinity damage at the start of each of their turns.
Champion's Ire
If the Portent only targets one creature or object with a strike, they deal additional damage to the target equal to your Reason.
Searing Wyrmscale
Whenever an adjacent creature deals damage to the Portent, they take 4 affinity damage.
Dragon Heart
Once per turn, the Portent can take 10 damage to allow you or an ally within your Summoner's Range to gain 1 heroic resource. This damage can't be reduced in any way.
Size Increase
The Portent is now size 3.
A Breath Felt in a Hurricane
9 affinity damage. The damage ignores immunity. The affected area becomes difficult terrain. An enemy has affinity weakness 5 while occupying an affected square.
Champion Action
Fey Portfolio Champion¶
Your champion is an Attendant of a celestial. Whenever you call on their assistance, you must formally welcome and introduce them to the occasion. You can't be certain if this is truly the blessing of a celestial you've previously allied yourself with, or if you've received someone else's power—neither circumstance puts you in any less danger.
The celestial Attendant wants to swarm the map with pixies while limiting their foes' ability to do anything about it. A single neurotoxic strike is all it takes to move everyone into position.
Celestial Attendant¶
Celestial Attendant
Pixie Swarm
An ally targeted by this ability can, instead, spend Recovery and shift the slide amount.
Neurotoxic Strike
A creature that takes damage from the Attendant's free strike is I < AVERAGE unable to establish line of effect beyond 3 squares (EoT).
Champion's Ire
If the Attendant only targets one creature or object with a strike, they deal additional damage to the target equal to your Reason.
Celestial Bell
The Attendant takes damage from an enemy.
The Attendant rings a bell, and you summon a signature minion into an unoccupied space adjacent to the Attendant.
Pixie Bouquet
The Attendant starts their turn with temporary Stamina equal to 2 × the number of fey minions within 1 square of them. This temporary Stamina lasts until the start of their next turn.
Size Increase
The Attendant is now size 3.
A Shower of Dust
Each target gains 20 temporary Stamina and receives the benefits of one of your Flash Powder effects until the end of their next turn.
Champion Action
Undead Portfolio Champion¶
Your champion is an Avatar of death. The number of creatures you and your army have laid to rest now hangs above your head and threatens to crush your skull at any moment. You were unable to gain the power of the ultimate force of nature without a memento mori to keep you humble.
The Avatar of death weighs down their foes with conditions so their army can take care of the rest. If an enemy can't handle it, well then maybe they should just die.
Avatar of Death¶
Avatar of Death
Culling Scythe
If the target is a creature that isn't a leader or a solo and they are still bleeding at the end of the encounter, they instantly die.
Revelation Strike
The Avatar's melee free strikes P < WEAK instantly reduce a winded non-leader or solo creature to 0 Stamina, including targets winded by the strike.
Champion's Ire
If the Avatar only targets one creature or object with a strike, they deal additional damage to the target equal to your Reason.
Dust and Rot
The Avatar takes damage.
Drifting Spirit
The Avatar is unaffected by difficult terrain and damage from forced movement.
Size Increase
The Avatar is now size 3.
Gravemaker
9 holy damage. Each target is vertically pulled a number of squares equal to their size straight down, ignoring stability. If the target would be force moved into the ground, they are buried beneath the ground instead.
Champion Action