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Portfolio Champion


Your circle now allows you to add a champion to your portfolio. Champions follow the same rules as your other minions, with the following exceptions:

  • You can only summon and command one instance of your champion.
  • Your champion is in their own squad that does not count toward your maximum number of squads.
  • Your champion can regain Stamina and gain temporary Stamina.
  • Your champion uses your Recoveries to regain Stamina.
  • Your champion can take the Heal and Defend Actions.
  • Your champion uses the normal rules for maneuvers.
  • You have an edge whenever you use an ability with the Champion keyword from your Champion's space.
  • Your champion refuses to be referred to as a minion.

After summoning a champion, you can't summon them again until you earn a Victory.

Your champion gains additional features at 10th level. This includes a special Champion Action ability that costs eidos to use (see Eidos). This ability can be activated once per encounter at the end of any other creature's turn.

Demon Portfolio Champion

Your champion is an Aspect of a demon lord. They have borne witness to your exploits and struck a deal with you: Allow their children to feed and you can call forth a modicum of their power. Morality is none of their concern, but certainly a hero is enough of an arbiter of whose souls deserve to be fed to demons, right?

The demon lord's Aspect enjoys bringing enemies in close with their appendages or flinging victims and throwing them to the gnashing horde. They're willing to put your connection to this world at risk if it means taking one more bite.

Demon Lord's Aspect

Summoner Champion · Demon

Demon Lord's Aspect

Champion
9 essence for one champion
Stamina: Your maximum Stamina
2Size
5Speed
SPECIALStamina
2Stability
9Free Strike
ImmunityCorruption 5
Weakness
MovementTeleport
With Captain
M+2Might
A+5Agility
R+5Reason
I+2Intuition
P+2Presence
ll
Main action

Grasping Appendages

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 5
TargetTwo creatures or objects
Power Roll2d10 + 5
!9 corruption damage; pull 2
@12 corruption damage; pull 4
#14 corruption damage; pull 5
Effect

A target pulled adjacent to the Aspect is grabbed.

**
Trait

Champion's Ire

If the Aspect only targets one creature or object with a strike, they deal additional damage to the target equal to your Reason.

**
Trait

Size Increase

The Aspect is now size 3.

Elemental Portfolio Champion

Your champion is a Portent of a dragon yet to manifest. Through defending the innocent, you have made yourself and your elementals a close neighbor to the malice that threatens them. The dragon desires you bring their creation about and lends you strength to see your justice through.

As a harbinger of ruin, the dragon's Portent has incredibly potent impact and control of the environment. Their final shape has yet to be determined; use this to your advantage and call upon the affinity that will end conflict the quickest.

Dragon's Portent

Summoner Champion · Elemental

Dragon's Portent

Champion
9 essence for one champion
Stamina: Your maximum Stamina
2Size
6Speed
SPECIALStamina
4Stability
9Free Strike
ImmunityAffinity 5
Weakness
MovementFly
With Captain
M+2Might
A+2Agility
R+5Reason
I+5Intuition
P+2Presence
**
Trait

Affinity

The Portent selects an affinity for one of the following damage types when they are summoned: acid, cold, corruption, fire, lightning, or poison. This type determines the Portent's affinity immunity and the damage type of their abilities.

ll
Main action

Elemental Tail Swing

Signature
KeywordsChargeMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetTwo creatures or objects
Power Roll2d10 + 5
!9 affinity damage; push 2
@12 affinity damage; push 4
#14 affinity damage; push 6
**
Trait

Champion's Ire

If the Portent only targets one creature or object with a strike, they deal additional damage to the target equal to your Reason.

**
Trait

Searing Wyrmscale

Whenever an adjacent creature deals damage to the Portent, they take 4 affinity damage.

**
Trait

Dragon Heart

Once per turn, the Portent can take 10 damage to allow you or an ally within your Summoner's Range to gain 1 heroic resource. This damage can't be reduced in any way.

**
Trait

Size Increase

The Portent is now size 3.

ll
1 Eidos

A Breath Felt in a Hurricane

KeywordsAreaMagicRanged
Action1 Eidos
Distance4 cube within 10
TargetEach enemy and object in the area
Effect

9 affinity damage. The damage ignores immunity. The affected area becomes difficult terrain. An enemy has affinity weakness 5 while occupying an affected square.

Champion Action

Fey Portfolio Champion

Your champion is an Attendant of a celestial. Whenever you call on their assistance, you must formally welcome and introduce them to the occasion. You can't be certain if this is truly the blessing of a celestial you've previously allied yourself with, or if you've received someone else's power—neither circumstance puts you in any less danger.

The celestial Attendant wants to swarm the map with pixies while limiting their foes' ability to do anything about it. A single neurotoxic strike is all it takes to move everyone into position.

Celestial Attendant

Summoner Champion · Fey

Celestial Attendant

Champion
9 essence for one champion
Stamina: Your maximum Stamina
2Size
7Speed
SPECIALStamina
0Stability
9Free Strike
ImmunityDamage 2
Weakness
MovementFly, hover
With Captain
M+2Might
A+2Agility
R+5Reason
I+2Intuition
P+5Presence
ll
Main action

Pixie Swarm

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 10
TargetTwo creatures or objects
Power Roll2d10 + 5
@12 damage; slide 5
#14 damage; slide 6
Effect

An ally targeted by this ability can, instead, spend Recovery and shift the slide amount.

**
Trait

Champion's Ire

If the Attendant only targets one creature or object with a strike, they deal additional damage to the target equal to your Reason.

**
Trait

Size Increase

The Attendant is now size 3.

ll
1 Eidos

A Shower of Dust

Keywords
Action1 Eidos
Distance20 burst
TargetSelf and each non-minion ally in the area
Effect

Each target gains 20 temporary Stamina and receives the benefits of one of your Flash Powder effects until the end of their next turn.

Champion Action

Undead Portfolio Champion

Your champion is an Avatar of death. The number of creatures you and your army have laid to rest now hangs above your head and threatens to crush your skull at any moment. You were unable to gain the power of the ultimate force of nature without a memento mori to keep you humble.

The Avatar of death weighs down their foes with conditions so their army can take care of the rest. If an enemy can't handle it, well then maybe they should just die.

Avatar of Death

Summoner Champion · Undead

Avatar of Death

Champion
9 essence for one champion
Stamina: Your maximum Stamina
2Size
6Speed
SPECIALStamina
3Stability
9Free Strike
ImmunityCorruption 5, poison 5
Weakness
MovementFly
With Captain
M+5Might
A+2Agility
R+5Reason
I+2Intuition
P+2Presence
ll
Main action

Culling Scythe

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetTwo creatures or objects
Power Roll2d10 + 5
!9 corruption damage; M < WEAK bleeding (save ends)
@12 corruption damage; M < AVERAGE bleeding (save ends)
#14 corruption damage; M < STRONG bleeding (save ends)
Effect

If the target is a creature that isn't a leader or a solo and they are still bleeding at the end of the encounter, they instantly die.

**
Trait

Champion's Ire

If the Avatar only targets one creature or object with a strike, they deal additional damage to the target equal to your Reason.

**
Trait

Size Increase

The Avatar is now size 3.

ll
1 Eidos

Gravemaker

KeywordsAreaMagicRanged
Action1 Eidos
Distance5 × 3 line within 1
TargetEach enemy and object in the line
Effect

9 holy damage. Each target is vertically pulled a number of squares equal to their size straight down, ignoring stability. If the target would be force moved into the ground, they are buried beneath the ground instead.

Champion Action

Source: The Summoner · printing 1.0