Routines¶
Troubadour Feature
Routines
Level 1
You enter every battle with a set of performance abilities at the ready. Performances are magical presentations (such as songs, dances, poems, or gymnastic feats) that your allies can participate in. These abilities have the Performance keyword. At the start of each combat round, as long as you are not dazed, dead, or surprised, you can either choose a new performance or maintain your current performance (no action required). Your performance lasts until you are unable to maintain it or until the end of the encounter.
You start off with the Choreography and Revitalizing Limerick performance abilities. Your choice of class act grants you additional performances.
*
No Action
Choreography
Taps, kicks, steps. It's all "choreography."
AreaMagicPerformance
Distance
5 aura
Targets
Self and each ally in the area
*
No Action
Revitalizing Limerick
There once was a man from Capital...
AreaMagicPerformance
Distance
5 aura
Targets
Self and each ally in the area
Source: Draw Steel: Heroes ·
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