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Routines


*
Feature

Routines

Troubadour
Level 1

You enter every battle with a set of performance abilities at the ready. Performances are magical presentations (such as songs, dances, poems, or gymnastic feats) that your allies can participate in. These abilities have the Performance keyword. At the start of each combat round, as long as you are not dazed, dead, or surprised, you can either choose a new performance or maintain your current performance (no action required). Your performance lasts until you are unable to maintain it or until the end of the encounter.

You start off with the Choreography and Revitalizing Limerick performance abilities. Your choice of class act grants you additional performances.

*
Ability

Choreography

Level 1
No Action

Taps, kicks, steps. It's all "choreography."

AreaMagicPerformance
Distance
Targets
Self and each ally in the area
Effect

While this performance is active, each target who starts their turn in the area gains a +2 bonus to speed until the end of their turn.

*
Ability

Revitalizing Limerick

Level 1
No Action

There once was a man from Capital...

AreaMagicPerformance
Distance
Targets
Self and each ally in the area
Effect

At the end of each of your turns while this performance is active, you can choose up to a number of targets equal to your Presence score. Each chosen target can spend a Recovery.

Source: Draw Steel: Heroes · printing 1.01b