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1st-Level Class Act Features


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Troubadour Feature

1st-Level Class Act Features

Level 1

Your troubadour class act grants you two features, as shown on the 1st-Level Class Act Features table.

1st-Level Class Act Features Table

Class ActFeatures
AuteurBlocking, Dramatic Monologue
DuelistAcrobatics, Star Power
VirtuosoPower Chord, Virtuoso Performances

Acrobatics

Level 1

You have the following performance ability, which is usable with your Routines feature.

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No Action

Acrobatics

Folks love a good tumble.

AreaMagicPerformance
Distance
Targets
Self and each ally in the area
Effect

While this performance is active, each target who starts their turn in the area can automatically obtain a tier 3 outcome on one test made to jump, tumble, or climb as part of their movement before the end of their turn.

Blocking

Level 1

You have the following performance ability, which is usable with your Routines feature.

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No Action

Blocking

No, no, no, you lose the audience that way. Try it like this...

AreaMagicPerformance
Distance
Targets
Each creature in the area
Effect

At the end of each of your turns while this performance is active, you can choose up to a number of targets equal to your Presence score and teleport those targets to unoccupied spaces in the area. A target can't be teleported in a way that would harm them (such as over a cliff), leave them dying, or result in them suffering a condition or other negative effect.

Dramatic Monologue

Level 1

You have the following ability.

f
Maneuver

Dramatic Monologue

It doesn't need to make sense. Just say it with emotion.

MagicRanged
Distance
Targets
Special
Effect

Choose one of the following effects:

  • You orate a rousing tale of victory. One ally within distance gains an edge on the next power roll they make before the start of your next turn.
  • You weave a tale of high-stakes heroics. One ally within distance gains 1 surge.
  • You insult a foe where they're most vulnerable. One enemy within distance takes a bane on the next power roll they make before the end of their next turn.
Spend 1 DramaYou can choose two targets for the chosen effect.

Power Chord

Level 1

You have the following ability.

f
Maneuver

Power Chord

Your instrument rings true and your music blows everyone away.

AreaMagic
Distance
Targets
Each enemy in the area
Power Roll +Presence
!Push 1
@Push 2
#Push 3

Star Power

Level 1

You have the following ability.

f
Maneuver

Star Power

Your years of practicing fencing and dancing pay off on the battlefield.

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Distance
Self
Targets
Self
Effect

You gain a +2 bonus to speed until the end of your turn. Additionally, the next power roll you make this turn can't have an outcome lower than tier 2.

Spend 1 DramaYou gain a +4 bonus to speed instead.

Virtuoso Performances

Level 1

You have the following performance abilities, which are usable with your Routines feature.

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No Action

Thunder Mother

All for thunder motherrr! ♪ Run and hide for coverrr!♪

MagicPerformanceRangedStrike
Distance
Targets
One creature
Power Roll +Presence
!Lightning damage equal to your level
@Lightning damage equal to 5 + your level
#Lightning damage equal to 10 + your level
Effect

At the end of each combat round while this performance is active, you can make a power roll against the target that ignores cover. You can't target the same creature twice with this effect.

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No Action

Ballad of the Beast

Teeth are bare! ♪ Eyes black! ♪ No escaping the beast!♪

AreaMagicPerformance
Distance
Targets
Self and each ally in the area
Effect

While this performance is active, each target who starts their turn in the area gains 1 surge.

Source: Draw Steel: Heroes · printing 1.01b