11-Drama Ability¶
11-Drama Ability
Choose one heroic ability from the following options, each of which costs 11 drama to use.
Dramatic Reveal
A little stage trickery, and where once stood a foe, now stands a friend!
Until the end of the encounter, whenever you reduce a creature to 0 Stamina using an ability, you can use a free triggered action to teleport an ally within distance of that ability into the creature's space in a plume of rose petals. You or the teleported ally can then make a melee free strike.
Power Ballad
A song for the brokenhearted wraps itself around the target and blossoms into a ward of thorns.
Until the end of the encounter, whenever the target takes damage while winded, they can use a free triggered action to deal half the damage they took to the source of the damage.
Saved in the Edit
You shout a word of power that allows you to rewrite reality to your whims.
Until the end of the encounter, whenever you deal rolled damage to a creature or object, or enable a creature to spend a Recovery, you can use a free triggered action to give that creature or object one of the following effects until the start of your next turn. If this ability is triggered by multiple targets taking damage or multiple creatures spending Recoveries simultaneously, each target receives the same effect:
- The target has damage weakness equal to your Presence score against any magic, psionic, or weapon ability.
- The target has damage immunity equal to your Presence score.
- The target has a bonus to stability and a penalty to speed equal to your Presence score.
- The target has a bonus to speed and a penalty to stability equal to your Presence score.
The Show Must Go On
You shine a bright light on the players on the stage and compel them to finish the performance.