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11-Drama Ability


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Feature

11-Drama Ability

Troubadour
Level 8

Choose one heroic ability from the following options, each of which costs 11 drama to use.

f
Ability

Dramatic Reveal

Level 8
11 Drama
Maneuver

A little stage trickery, and where once stood a foe, now stands a friend!

Magic
Distance
Self
Targets
Self
Effect

Until the end of the encounter, whenever you reduce a creature to 0 Stamina using an ability, you can use a free triggered action to teleport an ally within distance of that ability into the creature's space in a plume of rose petals. You or the teleported ally can then make a melee free strike.

f
Ability

Power Ballad

Level 8
11 Drama
Maneuver

A song for the brokenhearted wraps itself around the target and blossoms into a ward of thorns.

MagicRanged
Distance
Targets
Self or one ally
Effect

Until the end of the encounter, whenever the target takes damage while winded, they can use a free triggered action to deal half the damage they took to the source of the damage.

f
Ability

Saved in the Edit

Level 8
11 Drama
Maneuver

You shout a word of power that allows you to rewrite reality to your whims.

Magic
Distance
Self
Targets
Self
Effect

Until the end of the encounter, whenever you deal rolled damage to a creature or object, or enable a creature to spend a Recovery, you can use a free triggered action to give that creature or object one of the following effects until the start of your next turn. If this ability is triggered by multiple targets taking damage or multiple creatures spending Recoveries simultaneously, each target receives the same effect:

f
Ability

The Show Must Go On

Level 8
11 Drama
Maneuver

You shine a bright light on the players on the stage and compel them to finish the performance.

AreaMagicRanged
Distance
5 cube within 10
Targets
Each enemy in the area
Power Roll +Presence
!6 damage; P < WEAK, the target can't willingly leave the area (EoT)
@8 damage; P < AVERAGE, the target can't willingly leave the area (save ends)
#12 damage; the target can't willingly leave the area (EoT); if P < STRONG, they can't willingly leave the area (save ends)
Effect

Each ally within distance can't obtain lower than a tier 2 outcome on the next test they make before the start of your next turn.

Source: Draw Steel: Heroes · printing 1.01b