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8th-Level Class Act Feature


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Troubadour Feature

8th-Level Class Act Feature

Level 8

Your troubadour class act grants you a feature, as shown on the 8th-Level Class Act Features table.

8th-Level Class Act Features Table

Class ActFeature
AuteurDeleted Scene
DuelistMasterwork
VirtuosoCrowd Favorites

Crowd Favorites

Level 8

You have the following performance abilities, which are usable with your Routines feature.

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No Action

Moonlight Sonata

Music pours out of your heart, filling the area with the utmost delicacy and without damper.

AreaMagicPerformance
Distance
Targets
Each ally in the area
Effect

While this performance is active, each target who is dead can choose to continue taking turns after death. On each of their turns, a target can move and use either a main action or a maneuver, but can't spend Recoveries or use triggered actions. At the end of the encounter, each target who chose to take turns this way turns to dust and blows away.

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No Action

Radical Fantasia

𝅘𝅥𝅮♪Viras, my Viras, will you hold their hands as they cryyy—aaaiigh?♪

AreaMagicPerformance
Distance
Targets
Self and each ally in the area
Effect

While this performance is active, each target who starts their turn in the area ignores difficult terrain, and any ability they use that imposes forced movement gains a +2 bonus to the forced movement distance until the end of their turn. Additionally, once per combat round, each target can use a triggered action as a free triggered action.

Deleted Scene

Level 8

Whenever a creature within distance of your Dramatic Monologue ability makes a power roll, you can spend 1 drama as a free triggered action to use Dramatic Monologue, targeting only one creature.

Masterwork

Level 8

Choose one of your signature abilities and name it after yourself. You always have this ability available, even if it is sourced from a kit you switch out. Whenever you use this ability, you gain an edge and 1 surge that you can use only on this ability.

Additionally, when your named signature ability is the last ability you use in an encounter, you can immediately use the Hear Ye, Hear Ye! effect of your Zeitgeist feature to tell tales of your exploits after the encounter ends.

Source: Draw Steel: Heroes · printing 1.01b