Guides¶
Heroes sometimes find guides—special books, schematics, knowledgeable NPCs, supernatural recordings, and so forth—providing important and easy-to-understand information relating to a downtime project. Each guide has a knowledge value and a connection to a specific project that greatly decreases the time required to complete the project. When a hero studies a guide as a respite activity, they gain the guide's knowledge value as project points toward its project. The guide can't be used with that specific instance of the project again, though it can be used for a different project of the same type.
Guides are awarded at the Director's discretion, usually as a tool that can be used to increase the speed of complex projects for campaigns with little downtime. For example, the Build Airship downtime project has a project goal of 3,000, requiring a fair bit of downtime. But if a hero finds a manual that describes how to craft an airship and grants them 1,000 or more project points toward the Build Airship project, the crafting time can be significantly reduced.
A guide must provide its information in a language you understand for you to gain its full benefit. If a guide uses a language related to one you know, you gain only half the guide's knowledge value (rounded down) as project points toward your project.