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6th-Level Domain Ability


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Feature

6th-Level Domain Ability

Conduit
Level 6

Choose one of your domains. You gain a heroic ability from that domain, as shown on the 6th-Level Conduit Domain Abilities table.

6th-Level Conduit Domain Abilities Table

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Ability

Aura of Souls

Conduit · Death
Level 6
9 Piety
Maneuver

A whirlwind of souls of the dead flies around you at your command.

AreaMagic
Distance
Targets
Each creature in the area
Effect

Until the end of the encounter or until you are dying, at the end of each of your turns, you can slide each creature in the area up to a number of squares equal to your Intuition score. This forced movement ignores stability for your allies.

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Ability

Blessing of the Midday Sun

Conduit · Sun
Level 6
9 Piety
Maneuver

Your body emits a heat that bakes your enemies and inspires your allies.

AreaMagic
Distance
Targets
Self and each creature in the area
Effect

Until the end of the encounter or until you are dying, each enemy in the area takes a bane on power rolls, and you and each ally in the area gain 1 surge at the end of each of your turns.

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Ability

Cuirass of the Gods

Conduit · Protection
Level 6
9 Piety
Maneuver

Your allies are covered in spiritual armor.

AreaMagicRanged
Distance
Targets
Three creatures
Effect

You can target yourself instead of one creature with this ability. Each target has damage immunity 5 until the start of your next turn.

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Ability

Gods' Machine

Conduit · Creation
Level 6
9 Piety
Main Action

You conjure a whirring tank made of blades and metal.

MagicRanged
Distance
Targets
Special
Power Roll +Intuition
!3 damage
@5 damage
#8 damage
Effect

You conjure a size 2 rolling machine that appears in an unoccupied space within distance. The machine has 50 Stamina and immunity all to poison and psychic damage. It disappears at the end of the encounter, if its Stamina drops to 0, or if you are dying. When the machine first appears, make the following power roll once, targeting each enemy adjacent to it.

Once on each subsequent turn, you can use a free maneuver to move the machine a number of squares up to your Intuition score then repeat the power roll.

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Ability

Invocation of Mystery

Conduit · Trickery
Level 6
9 Piety
Maneuver

"Now you see us..."

AreaMagic
Distance
Targets
Self and each ally in the area
Effect

Each target is invisible until the start of your next turn.

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Ability

Invocation of Undoing

Conduit · Knowledge
Level 6
9 Piety
Main Action

You utter a secret word of destruction known only to deities.

AreaMagic
Distance
Targets
Each enemy in the area
Power Roll +Intuition
!3 sonic damage; push 3
@6 sonic damage; push 5
#9 sonic damage; push 7
Special

You can choose to have this ability deal damage to and push objects, and to deal damage to buildings.

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Ability

Lauded by God

Conduit · Love
Level 6
9 Piety
Maneuver

You beseech the gods to give your allies what they need to win the day, and the gods answer.

MagicRanged
Distance
Targets
Two allies
Effect

Each target gains 3 of their Heroic Resource.

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Ability

Lightning Lord

Conduit · Storm
Level 6
9 Piety
Main Action

Lightning bursts forth from your body in several directions.

AreaMagic
Distance
Three 10 x 1 lines within 1
Targets
Each enemy in the area
Power Roll +Intuition
!6 lightning damage; push 1
@9 lightning damage; push 2
#13 lightning damage; push 3
Effect

The targets are force moved one at a time, starting with the target nearest to you, and can be pushed into other targets in the same line.

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Ability

Revitalizing Grace

Conduit · Life
Level 6
9 Piety
Main Action

With a gesture, you restore your health and that of your allies.

AreaMagic
Distance
Targets
Self and each ally in the area
Effect

Each target can spend any number of Recoveries. Additionally, each target can end one effect on themself that is ended by a saving throw or that ends at the end of their turn, or they can stand up if prone.

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Ability

Spirit Stampede

Conduit · Nature
Level 6
9 Piety
Main Action

Animal spirits run through the battlefield, trampling your foes.

AreaMagicRanged
Distance
10 x 2 line within 5
Targets
Each enemy in the area
Power Roll +Intuition
!5 damage; M < WEAK, prone and can't stand (save ends)
@8 damage; M < AVERAGE, prone and can't stand (save ends)
#11 damage; M < STRONG, prone and can't stand (save ends)
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Ability

Your Story Ends Here

Conduit · Fate
Level 6
9 Piety
Main Action

You bend the fate of a foe, willing them to die.

Distance
Targets
One creature
Power Roll +Intuition
!9 + I corruption damage; R < WEAK, weakened (save ends)
@14 + I corruption damage; R < AVERAGE, weakened (save ends)
#19 + I corruption damage; R < STRONG, weakened (save ends)
Effect

If this damage kills the target, you and each ally within distance can spend a Recovery.

Source: Draw Steel: Heroes · printing 1.01b