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2nd-Level Specialization Feature


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Elementalist Feature

2nd-Level Specialization Feature

Level 2

Your elemental specialization grants you a feature, as shown on the 2nd-Level Elemental Specialization Features table.

2nd-Level Elemental Specialization Features Table

Disciple of Earth

Level 2

Your body is strengthened by your mind's connection to the element of permanence. You have a +6 bonus to Stamina, and you gain an additional +3 bonus to Stamina whenever you gain a level past 2nd.

Disciple of Fire

Level 2

Your connection to fire allows you to protect yourself from it, even as you rip away the protections of others. You have fire immunity equal to 5 plus your level. Additionally, fire damage you deal ignores a target's fire immunity.

At the start of a combat encounter, you gain a number of surges equal to your Victories. Whenever you spend a surge to deal extra damage, you can make that damage fire damage.

Disciple of the Green

Level 2

You can use a maneuver to shapeshift into a type of creature on the Green Animal Forms table. While in animal form, you can speak, and you use your Reason score to make melee free strikes. Your statistics stay the same except as noted on the table.

Each form has a prerequisite level that you must attain before you can adopt it. Some animal forms grant you temporary Stamina. You lose this temporary Stamina when you revert back to your true form.

You choose a specific animal and appearance while in animal form. For example, if you become a rodent, you might become a mouse, a rat, a shrew, or any other size 1T animal who fits the rodent type. When you take on an animal form, your equipment either melds into your new form or falls undamaged to the ground (your choice). When you return to your true form, any melded gear reappears on your person.

You can revert back to your true form as a maneuver. You can't enter an animal form unless you are in your true form. When you are dying, you revert to your true form and can't turn back into an animal until you are no longer dying.

Green Animal Forms Table

Animal TypeLevelTemporary StaminaSpeedSizeStability BonusMelee Damage BonusSpecial
Canine2nd571M+0+1/+1/+1You gain an edge on tests that involve smell.
Fish2nd05 (swim only)1T+0+0/+0/+0You can breathe in water but can't breathe outside of it.
Rodent2nd05 (climb)1T+0+0/+0/+0You gain an edge on tests that involve smell.
Bird3rd05 (fly)1T+0+0/+0/+0-
Great cat3rd56 (climb)2+0+1/+1/+1As a maneuver, you can jump up to 3 squares in any direction. If you land on<br>an enemy of your size or smaller, that enemy is knocked prone, and you can<br>make a melee free strike against them (no action required).
Giant frog4th55 (swim)2+0+0/+0/+0Your melee free strike has a distance of melee 3. When you take the Advance<br>move action, you can high jump or long jump up to half your speed. This<br>jump can allow you to move more squares than your speed.
Horse4th582+1+0/+0/+0You can use the Charge main action as a maneuver. You can't use two Charge<br>main actions on the same turn.
Mohler4th07 (burrow)1S+1+0/+0/+0Your melee distance gains a +1 bonus.
Bear5th105 (climb)2+1+2/+2/+2Your melee distance gains a +1 bonus.
Giant bird5th07 (fly)2+0+1/+1/+1After making a melee free strike, you can shift up to 3 squares as a free<br>triggered action.
Giant<br>salamander6th551L+3+2/+2/+2Your melee free strike deals fire damage. Additionally, you have fire immunity<br>3.
Giant spider6th05 (climb)2+0+0/+1/+2You have a double edge on melee free strikes against creatures you are hidden<br>from.
Giant snake7th553+0+0/+1/+2Whenever you obtain a tier 2 or tier 3 outcome on a melee free strike, you<br>can automatically grab the target. While grabbed this way, the target takes 2<br>damage at the start of each of their turns.
Kangaroo7th071L+1+0/+0/+4When you score a critical hit with a melee free strike, the target is dazed (save<br>ends). When you take the Advance move action, you can high jump or long<br>jump up to half your speed. This jump can allow you to move more squares<br>than your speed.
Spiny armadillo7th1051M+2+0/+0/+0Whenever you take damage from an adjacent creature's melee ability, that<br>creature takes 3 damage.
Ostrich8th0102+0+1/+1/+1Your movement does not provoke opportunity attacks.
Shark8th08 (swim only)2+0+2/+2/+2You can breathe in water but can't breathe outside of it. Additionally, you gain<br>an edge on strikes against targets who are bleeding or winded.
Giant octopus9th55 (swim)3+2+0/+0/+0You can breathe in water. Additionally, you can target two creatures or objects<br>with your melee free strike. Whenever you obtain a tier 2 or tier 3 outcome on<br>a melee free strike, you can automatically grab the target. You can have up to<br>eight creatures grabbed.
Rhinoceros9th1082+5+2/+2/+2Whenever you make a melee free strike as part of the Charge action, that<br>strike gains an edge.
King terror lizard10th2054+3+2/+2/+2Your melee free strike is a 1 burst with the Area and Strike keywords.

There Is No Space Between

Level 2

You have the following ability.

f
Maneuver

There Is No Space Between

Knowledge of the mystery reveals that two spaces are the same space.

MagicRangedVoid
Distance
Targets
Special
Effect

You open two size 1 portals in unoccupied spaces within distance, which last until you move beyond distance from any portal, end the effect as a maneuver, or are dying. Each portal must be placed at a height of no more than 1 square above the ground. When you or any ally touch a portal, that creature can choose to be instantly teleported to an unoccupied space of their choice adjacent to the other portal. If an enemy is force moved into a portal, their forced movement ends and they emerge from the other portal in an unoccupied space chosen by the creature who force moved them.

At the start of each of your turns while the portals are active, you can open a new portal connected to the others. If three or more portals are present, you and your allies choose which portal to emerge from when entering a portal, and a creature who force moves an enemy into a portal chooses that enemy's destination portal.

Source: Draw Steel: Heroes · printing 1.01b