Skip to content

New 5-Essence Ability


*
Elementalist Feature

New 5-Essence Ability

Level 2

Choose one heroic ability from the following options, each of which costs 5 essence to use. Alternatively, you can choose one of the 5-essence abilities you didn't select at 1st level (see 1st-Level Features).

f
Maneuver

O Flower Aid, O Earth Defend

Revitalizing plants and jagged stones grow, helping allies and hindering foes.

AreaEarthGreenMagicRanged
Distance
3 cube within 10
Targets
Special
Effect

Until the start of your next turn, the area gains the following effects:

Persistent 1

The area remains until the start of your next turn. As a maneuver, you can move the area up to 5 squares. This ability ends if the area is ever not within your line of effect.

l
Main Action

Subvert the Green Within

Fungal spores sprout inside your enemy's brain, allowing you to control their actions.

GreenMagicRangedStrikeVoid
Distance
Targets
One creature
Power Roll +Reason
!5 + R poison damage
@9 + R poison damage
#12 + R poison damage
Effect

The target uses their signature ability against a creature of your choice. This signature ability can target the creature even if it usually wouldn't. You then make a power roll against the target of this ability.

l
Main Action

Translated Through Flame

Your ally disappears, then reappears in a burst of fire.

FireMagicRangedVoid
Distance
Targets
Self or one ally
Power Roll +Reason
!3 fire damage
@5 fire damage
#8 fire damage
Effect

The target is teleported to another space within distance. Make a power roll that affects each enemy adjacent to the target's new space.

l
Main Action

Volcano's Embrace

Wrap them up in fire and melting stone.

EarthFireMagicRangedStrike
Distance
Targets
One creature
Power Roll +Reason
!5 + R fire damage; A < WEAK, restrained (save ends)
@9 + R fire damage; A < AVERAGE, restrained (save ends)
#12 + R fire damage; A < STRONG, restrained (save ends)
Source: Draw Steel: Heroes · printing 1.01b