New 5-Essence Ability¶
New 5-Essence Ability
Choose one heroic ability from the following options, each of which costs 5 essence to use. Alternatively, you can choose one of the 5-essence abilities you didn't select at 1st level (see 1st-Level Features).
O Flower Aid, O Earth Defend
Revitalizing plants and jagged stones grow, helping allies and hindering foes.
Until the start of your next turn, the area gains the following effects:
- Once as a free maneuver at the start of your turn, you allow yourself and each ally in the area to spend any number of Recoveries.
- The area is difficult terrain for enemies.
- Each enemy who enters the area for the first time in a combat round or starts their turn there takes damage equal to your Reason score.
The area remains until the start of your next turn. As a maneuver, you can move the area up to 5 squares. This ability ends if the area is ever not within your line of effect.
Subvert the Green Within
Fungal spores sprout inside your enemy's brain, allowing you to control their actions.
The target uses their signature ability against a creature of your choice. This signature ability can target the creature even if it usually wouldn't. You then make a power roll against the target of this ability.
Translated Through Flame
Your ally disappears, then reappears in a burst of fire.
The target is teleported to another space within distance. Make a power roll that affects each enemy adjacent to the target's new space.
Volcano's Embrace
Wrap them up in fire and melting stone.