11-Essence Ability¶
11-Essence Ability
Choose one heroic ability from the following options, each of which costs 11 essence to use.
10,000 Minions
The battle is now a war. Your entire army storms the field.
Until the end of the encounter or you are dying, each square on the ground is considered teeming with minions. An enemy that ends their turn in an affected square takes 5 damage. This damage can't be reduced.
Additionally, you can use Minion Bridge treating each affected square as an eligible minion (up to a maximum of 10 additional squares).
Bodyguard Tactics
You surround your allies with a nigh-endless supply of summons that stand in the way of all impacts.
Until the end of the encounter or you are dying, each target has damage immunity 5 and can use a free triggered action once per turn whenever they are force moved to reduce the distance by half.
I Abjure Thee
Cast those not affixed to this manifold into the void of a minion's existence.
Each enemy minion in the area is permanently removed from the encounter map. Up to three non-leader or non-solo enemies in the area are removed from the encounter for 1 round.
A leader or a solo enemy in the area that has R, I, or P < AVERAGE is weakened and slowed (save ends) as they are partially removed from the manifold. You can increase the potency by 1 for each of your minions adjacent to the target you choose to sacrifice as a part of using this ability.
The Champion's Wrath
Your champion appears and goes into a rampage, clearing the way for your minions to march forth.
You can use this ability as if in the space of one of your minions within your Summoner's Range.
You can change the damage type to be a type that your champion deals on their stat block (see Portfolio Champion). For each enemy reduced to 0 Stamina by this ability, an ally within distance can move up to their speed.