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Pitfalls


Pitfalls are motivations that spark ire, discomfort, shame, fear, or some other negative response in an NPC. Using a pitfall in an argument causes an NPC's interest and patience to wane. Each NPC has at least one pitfall, and many have at least two.

Pitfalls and motivations are two sides of the same concept. They're presented below as a single list, because what might be a motivation for one NPC is a pitfall for another. Whenever the heroes make an argument, they risk stumbling into one of an NPC's pitfalls unless they do their research beforehand or read the NPC well.

Source: Draw Steel: Heroes · printing 1.01b