Trinkets¶
Trinkets are treasures that can be used at will without a reduction in their potency. They generally provide a small benefit, such as allowing you to see farther or become a bit better at picking locks.
Like consumables, trinket treasures are organized by echelon. You can carry any number of trinkets.
1st-Echelon Trinkets¶
This section presents 1st-echelon trinket treasures in alphabetical order.
Color Cloak (Blue)¶
This silky-blue hooded cloak is emblazoned with a golden Anjali sigil meaning "ice."
Keywords: Magic, Neck
Item Prerequisite: A pint of blue ichor, soul chalk
Project Source: Licensing agreements in Anjali
Project Roll Characteristic: Reason or Intuition
Project Goal: 150
Effect: While worn, a blue Color Cloak grants you cold immunity equal to your level.
Additionally, when you are targeted by any effect that deals cold damage, you can use a triggered action to shift a number of squares equal to your level. If you do so, the cold immunity granted by the cloak becomes cold weakness with the same value until the end of the next round. You can't use this triggered action again until this weakness ends.
Color Cloak (Red)¶
This red woolen hooded cloak is emblazoned with a golden Anjali sigil meaning "fire."
Keywords: Magic, Neck
Item Prerequisite: A pint of red ichor, soul chalk
Project Source: Licensing agreements in Anjali
Project Roll Characteristic: Reason or Intuition
Project Goal: 150
Effect: While worn, a red Color Cloak grants you fire immunity equal to your level.
Additionally, when you are targeted by any effect that deals fire damage, you can use a triggered action to reduce the damage to 0. If you do so, the fire immunity granted by this cloak becomes fire weakness with the same value until the end of the next round. You can't use this triggered action again until this weakness ends.
Color Cloak (Yellow)¶
This yellow rubbery hooded cloak is emblazoned with a golden Anjali sigil meaning "lightning."
Keywords: Magic, Neck
Item Prerequisite: A pint of yellow ichor, soul chalk
Project Source: Licensing agreements in Anjali
Project Roll Characteristic: Reason or Intuition
Project Goal: 150
Effect: While worn, a yellow Color Cloak grants you lightning immunity equal to your level.
Additionally, when you are targeted by any effect that deals lightning damage, you can use a triggered action to cause the next damage-dealing ability you use to deal extra lightning damage equal to your level. Once you deal this extra damage, your lightning immunity becomes lightning weakness with the same value until the end of the next round. You can't use this triggered action again until this weakness ends.
Deadweight¶
Though this humanoid femur is coated in lead, it feels impossibly heavy for its size.
Keywords: Magic
Item Prerequisite: One humanoid femur, one bar of lead laced with starmetal
Project Source: Texts or lore in Caelian
Project Roll Characteristic: Reason or Intuition
Project Goal: 150
Effect: While holding the Deadweight, you fall twice as fast, taking an extra 1 damage for each square you fall (to a maximum of 75 total damage from a single fall). If you fall 5 or more squares this way, you can make a melee free strike as a free maneuver once during the fall before you hit the ground.
Displacing Replacement Bracer¶
A wooden bangle is etched with an ambigram sigil of the Zaliac word for "transfer."
Keywords: Arms, Psionic
Item Prerequisite: Petrified wood from a tree that has not been observed since falling
Project Source: Texts or lore in Zaliac
Project Roll Characteristic: Reason
Project Goal: 150
Effect: As a maneuver, you transfer an object of size 1S or 1T held in one hand with another object of the same size that is within 10 squares. The objects change locations instantaneously and without creating any auditory or visual disturbance. If another creature is wearing or holding the object you transfer to your hand and they have I < 4, they fail to notice the transfer.
Divine Vine¶
A coil of emerald-green vines is topped with the jaws of an enormous Venus flytrap.
Keywords: Magic
Item Prerequisite: Three withered mundane vines, a tree's blessing
Project Source: Songs in Yllyric
Project Roll Characteristic: Reason or Presence
Project Goal: 150
Effect: As a maneuver, you call upon the Divine Vine in Yllyric, causing it to extend up to 5 squares from you and attach its jaws to a creature or object, allowing you to use the Grab maneuver at a distance. If the target is grabbed, you can choose to keep the divine vine extended, pull the target adjacent to you, or pull yourself adjacent to the target. The divine vine stays attached to the target until it takes damage from a strike, the target escapes your grab, or you call upon the vine to release the target (no action required).
Flameshade Gloves¶
These finely stitched gloves appear to flicker in and out of reality when first handled.
Keywords: Hands, Psionic
Item Prerequisite: A humanoid's shadow disconnected from its source
Project Source: Texts or lore in Khelt
Project Roll Characteristic: Reason
Project Goal: 150
Effect: When you use a move action while wearing these gloves, you can place one hand upon a mundane object as part of that move action. If the object is 1 square thick or less and has open space on the other side (for example, a door or wall), you pull your body through it as though the object wasn't there.
If the object is too thick or has no open space on the other side, your hand becomes stuck inside the object. Removing your hand takes a successful hard Might test made as a main action.
Gecko Gloves¶
These scaled gloves have palms and fingers covered in near-invisible sticky hairs.
Keywords: Hands, Magic
Item Prerequisite: Ten gecko tails
Project Source: Texts or lore in Caelian
Project Roll Characteristic: Reason or Intuition
Project Goal: 150
Effect: While you wear these gloves, your grip is all but impossible to break. You can't be disarmed, you can't lose your grip while climbing unless you are force moved, and any creature grabbed by you takes a bane on the test for the Escape Grab maneuver.
Hellcharger Helm¶
A steel helm is set with two curved ebony horns, a crackling plume of fire floating between them.
Keywords: Head, Magic
Item Prerequisite: One broken contract, one ingot of steel
Project Source: Texts or lore in Anjali and Caelian
Project Roll Characteristic: Might or Reason
Project Goal: 150
Effect: Whenever you use the Charge main action while wearing this helmet, you gain a +5 bonus to speed until the end of your current turn. After charging, you can use the Knockback maneuver as a free maneuver, regardless of the target creature's size.
Mask of the Many¶
A plain white mask is lined with soft black velvet—which smells faintly of blood.
Keywords: Head, Magic
Item Prerequisite: One used death shroud
Project Source: Texts or lore in Caelian
Project Roll Characteristic: Reason or Intuition
Project Goal: 150
Effect: While you wear this mask, you can use a maneuver to transform into any humanoid of equivalent size that you have previously seen. The humanoid's appearance reflects the last time you saw them, including whatever they were wearing. Your clothing and gear are transformed into the figure's clothing and gear, absorbed into your body, or retain their original forms, as you determine. If the figure possessed any treasures when you last saw them, they are duplicated as mundane copies while you are transformed.
Quantum Satchel¶
A woven metal drawstring seals this plain-looking leather bag, which is affixed with an opal brooch.
Keywords: Magic
Item Prerequisite: One uncut opal
Project Source: Texts or lore in Caelian
Project Roll Characteristic: Reason or Intuition
Project Goal: 150
Effect: When the brooch is removed from this bag and placed in a container or room, it magically entangles that location to the bag. Any item that can be placed in the Quantum Satchel appears near to the brooch and can be recovered by reaching inside while picturing the desired object. The capacity of the satchel is dictated by the size of the container or room where the entangled brooch is. If an item is removed from the container or room containing the brooch, it can't be retrieved through the satchel.
Unbinder Boots¶
A pair of ornately embroidered leather boots are covered in images of broken chains.
Keywords: Feet, Magic
Item Prerequisite: One battered gold chain of at least fifty links
Project Source: Texts or lore in Caelian
Project Roll Characteristic: Reason or Intuition
Project Goal: 150
Effect: These boots can temporarily unbind themselves from the chains of the earth, letting you move through the air as high as 3 squares above the ground from where you started. If you end your turn while you are still airborne, you fall.
2nd-Echelon Trinkets¶
This section presents 2nd-echelon trinket treasures in alphabetical order.
Bastion Belt¶
This thick leather belt features a bone clasp and feels unusually heavy when handled.
Keywords: Magic, Waist
Item Prerequisite: A giant's tooth
Project Source: Texts or lore in High Kuric
Project Roll Characteristic: Might or Intuition
Project Goal: 300
Effect: While worn, this belt grants you a +3 bonus to Stamina and a +1 bonus to Stability. This Stamina bonus adds to the Stamina bonus granted by other treasures.
Evilest Eye¶
A perfectly preserved eyeball hangs unnervingly from a gold chain.
Keywords: Neck, Psionic
Item Prerequisite: An eyeball from a pirate captain who drowned at sea
Project Source: Texts or lore in Caelian
Project Roll Characteristic: Reason or Intuition
Project Goal: 300
Effect: As a maneuver, you target one enemy within 10 squares. You and each ally within 2 squares of the target each gain 1 surge.
Insightful Crown¶
Shaped of polished crystal, this shimmering circlet shifts through myriad colors in the presence of strong emotions.
Keywords: Head, Psionic
Item Prerequisite: One measure of pure crystal, a jarred memory of true joy
Project Source: Texts or lore in Variac
Project Roll Characteristic: Reason or Intuition
Project Goal: 300
Effect: While wearing the crown, you gain an edge on Intuition tests made to read the emotions and discern the honesty of other creatures. If you succeed on an Intuition test to read the emotions of another creature within 5 squares, you can ask the Director one question about something the creature knows, which the Director must answer honestly. At the Director's discretion, you might not be able to tap into the creature's deepest secrets this way.
Key of Inquiry¶
A foot-long platinum key is set with three opals.
Keywords: Psionic
Item Prerequisite: The finger bone of a creature with telepathy, three black opals
Project Source: Texts or lore in Ullorvic
Project Roll Characteristic: Reason or Intuition
Project Goal: 300
Effect: As a maneuver, you touch the key to an adjacent willing, grabbed, or restrained creature and twist the key 90 degrees clockwise. That creature must answer the next three questions they are asked truthfully and fully. If twisted 90 degrees counterclockwise instead, the creature forgets the last 30 minutes they experienced. A creature affected by the key can't be affected again by any Key of Inquiry for 1 year. If the key is ever destroyed, all the memories it has erased are restored. Memories erased by the key can't be restored in any other way.
Mediator's Charm¶
A fancy gold earring is set with a small ruby.
Keywords: Head, Psionic
Item Prerequisite: The gold nib of a fountain pen used to sign a major treaty or compact, a ruby once worn by a devil
Project Source: Texts or lore in Hyrallic
Project Roll Characteristic: Reason or Presence
Project Goal: 300
Effect: While you wear the Mediator's Charm, the patience of any NPC you negotiate with increases by 1 (to a maximum of 5). Additionally, at the start of a negotiation, you learn one of an NPC's motivations or pitfalls of the Director's choice.
Necklace of the Bayou¶
A worn leather circlet bears a lizard-shaped pendant of rotting wood.
Keywords: Magic, Neck
Item Prerequisite: A gallon of swamp water, the limbs of four different newts
Project Source: Texts or lore in Yllyric
Project Roll Characteristic: Reason or Intuition
Project Goal: 300
Effect: While you wear this necklace, you can breathe underwater, you can automatically swim at full speed while moving, and you ignore difficult terrain created by water or in marsh and similar terrain.
Scannerstone¶
This flat, palm-sized triangular stone is decorated with a starfield of tiny gems.
Keywords: Psionic
Item Prerequisite: A piece of polished obsidian, seven flawless pea-sized diamonds
Project Source: Texts or lore in Variac
Project Roll Characteristic: Reason or Intuition
Project Goal: 300
Effect: When held against a wall or other solid surface 1 square thick or less, the Scannerstone creates an image floating in the air beside it that shows a rough miniature approximation of the space on the other side of the surface. The image displays floors, walls, and other barriers but doesn't show other objects. It shows representations of any moving creatures on the other side, but not creatures who are still.
Stop-'n-Go Coin¶
This small, featureless coin is solid green on one side and solid red on the other.
Keywords: Magic
Item Prerequisite: A coin minted during an earthquake
Project Source: Texts or lore in Caelian
Project Roll Characteristic: Reason or Intuition
Project Goal: 300
Effect: As a maneuver, you toss the coin in the air and let it fall to the ground in front of you. Roll a d3 to determine the coin's effect, depending on which face shows when it lands:
- 1-Red: The area within 2 squares of you is difficult terrain for enemies until the end of your next turn.
- 2-Green: You and each ally who starts their turn within 2 squares of you gains a +1 bonus to speed until the end of your next turn.
- 3-Spinning Coin: Both the red and green effects occur while the coin continuously spins.
The coin must be picked up before it can be used again. If any creature picks up the coin, its effects immediately end.
3rd-Echelon Trinkets¶
This section presents 3rd-echelon trinket treasures in alphabetical order.
Bracers of Strife¶
Each of these metallic blue bracers is oversized.
Keywords: Arms, Magic
Item Prerequisite: The severed hand of a giant
Project Source: Texts or lore in Yllyric
Project Roll Characteristic: Reason or Intuition
Project Goal: 450
Effect: While you wear them in combat, these bracers magically double the size of your hands and any melee weapons you wield, automatically compensating for the extra weight. You gain a +2 damage bonus for any weapon ability that deals rolled damage, and a +1 bonus to the distance you push any target with any weapon ability. This damage bonus adds to the damage bonus granted by other treasures.
Mask of Oversight¶
This angular electrum mask is set with an excess of eye holes and a horrifying maw.
Keywords: Head, Magic
Item Prerequisite: An overmind egg, the skin of any shapeshifter
Project Source: Texts or lore in the First Language
Project Roll Characteristic: Reason or Intuition
Project Goal: 450
Effect: While wearing this grotesque mask, you can use a maneuver to cause your eyes to erupt from their sockets and multiply until six eyes orbit your head. This grants you a 360-degree arc of vision and prevents you from being surprised. Additionally, you have a double edge on tests made to discover hidden creatures, items, or mechanisms, but you have a double bane on Presence tests that don't use the Intimidate skill. As a maneuver, you can return your eyes to your head and make the additional eyes disappear.
While the eyes circle your head, you can use a maneuver to launch up to three of the eyes at one creature within 10 squares. Each eye you launch deals 5 damage to the target before it is destroyed. You can't reduce the number of eyes to fewer than two in this way. If you reduce the number of eyes to two, those eyes return to your head, and you can't use the mask again until you earn 1 or more Victories.
Mirage Band¶
A sable blue circlet shimmers with finely woven threads of sparkling white.
Keywords: Head, Psionic
Item Prerequisite: A spool of mindspider silk, an ingot of white gold
Project Source: Texts or lore in Higaran
Project Roll Characteristic: Reason or Intuition
Project Goal: 450
Effect: While wearing the Mirage Band, you automatically perceive illusions for what they are, you can see invisible creatures, and supernatural effects can't conceal creatures and objects from you.
Additionally, you have the following ability.
Hallucination Field¶
A blanket of illusion twists around you and your allies, making you seem as if you belong wherever you are.
Psionic, Ranged Maneuver 📏 Ranged 10 🎯 Self and any ally Effect: Each target is covered by an illusion causing them to appear exactly as any creature (humanoid, animal, undead, and so forth) an observer most expects to see. The illusion ends for all targets if any creature under its effect harms or physically interacts with any creature not affected by the illusion, if you use this ability again, or if you choose to end the effect (no action required). The illusion also ends for any affected ally who moves more than the distance of this ability away from you.
Nullfield Resonator Ring¶
This simple band of copper vibrates slightly when handled.
Keywords: Psionic, Ring
Item Prerequisite: A wafer of gallium arsenide
Project Source: Texts or lore in Mindspeech
Project Roll Characteristic: Reason or Intuition
Project Goal: 450
Effect: You must be a null to wear this ring. While you do so, the area of your Null Field ability increases by 1.
Additionally, you have the following ability.
Nullring Strike¶
Your punch delivers a devastating burst of psionic energy.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Might or Agility:
- ≤11: 3 psychic damage
- 12-16: 5 psychic damage; I < AVERAGE, slowed (save ends)
- 17+: 8 psychic damage; I < STRONG, slowed (save ends)
Effect: While slowed in this way, the target takes a bane on magic or psionic abilities.
Shifting Ring¶
This silvery metal ring seems to momentarily vanish when observed from certain angles.
Keywords: Psionic, Ring
Item Prerequisite: One-third of a pound of diamond dust, one nugget of pure silver
Project Source: Texts or lore in Khelt
Project Roll Characteristic: Agility or Intuition
Project Goal: 450
Effect: Once per turn, you can use a maneuver to teleport up to 3 squares. Additionally, when targeted by any other effect that causes you to teleport, you can teleport up to 3 additional squares.
4th-Echelon Trinkets¶
This section presents 4th-echelon trinket treasures in alphabetical order.
Gravekeeper's Lantern¶
This ancient wooden lantern is inscribed with eldritch runes and stained with dark blood.
Keywords: Magic
Item Prerequisite: The powdered jawbone of a powerful spellcaster, wood from a tree marking multiple graves
Project Source: Texts or lore in Hyrallic
Project Roll Characteristic: Reason or Intuition
Project Goal: 600
Effect: The Gravekeeper's Lantern can temporarily trap a nonhostile spirit of the dead—either an incorporeal undead or the wandering spirit of a creature who died within the last 30 days—allowing you to interrogate them. Trapping a spirit requires you to be within 10 squares of them and succeed on a hard Intuition test as a main action. Once a spirit is trapped, you make a Presence test to coax them into answering your questions:
- ≤11: You can ask two questions of the spirit, one of which they must answer fully and honestly.
- 12-16: You can ask three questions, two of which the spirit must answer fully and honestly.
- 17+: You can ask five questions, all of which the spirit must answer fully and honestly.
A trapped spirit remains in the lantern for 10 minutes. They remember being trapped by you, and might become hostile thereafter.
Psi Blade¶
This wide metal bracer is set with a glowing gemstone.
Keywords: Arms, Psionic
Item Prerequisite: Steel alloy, one fine-cut topaz
Project Source: Texts or lore in Mindspeech
Project Roll Characteristic: Agility or Presence
Project Goal: 600
Effect: While wearing this metallic band, you can use a maneuver to project a glowing blade of rippling psychic energy that extends parallel to your arm. While the blade is active, you can use a maneuver once per turn to make a melee weapon free strike that deals an extra 3 psychic damage.