Starting Characteristics: You start with a Might of 2 and an Intuition of 2, and can choose one of the following arrays for your other characteristic scores:
Weak Potency: Might - 2
Average Potency: Might - 1
Strong Potency: Might
Starting Stamina at 1st Level: 21
Stamina Gained at 2nd and Higher Levels: 12
Recoveries: 12
Skills: You gain the Animal Handling skill. Then choose any two skills from the exploration or intrigue skill groups. (Quick Build: Animal Handling, Navigate, Track.)
| Level | Features | Abilities | Wild Nature Abilities |
|---|
| 1st | Wild Nature, Companion, Heart of the Beast, Feral Strike, Ferocity, Rampage, Wild Nature Maneuver, Wild Nature Triggered Action, Kit, Beastheart Abilities | Signature, 3, 5 | — |
| 2nd | Perk, Everyone’s Best Friend, Wild Nature Feature, Wild Nature Ability | Signature, 3, 5 | 5 |
| 3rd | Companion Advancement Feature, 7-Ferocity Ability | Signature, 3, 5, 7 | 5 |
| 4th | Characteristic Increase, Perk, Rampage Improvement, Skill, Unleash the Beast | Signature, 3, 5, 7 | 5 |
| 5th | Wild Nature Feature, 9-Ferocity Ability | Signature, 3, 5, 7, 9 | 5 |
| 6th | Perk, Become the Beast, Wild Nature Ability | Signature, 3, 5, 7, 9 | 5, 9 |
| 7th | Characteristic Increase, Feral Heart, Rampage Improvement, Skill | Signature, 3, 5, 7, 9 | 5, 9 |
| 8th | Wild Nature Feature, Perk, 11-Ferocity Ability | Signature, 3, 5, 7, 9, 11 | 5, 9 |
| 9th | Avatar of the Green, Wild Nature Ability | Signature, 3, 5, 7, 9, 11 | 5, 9, 11 |
| 10th | Characteristic Increase, Companion Advancement Feature, Final Evolution, Perk, Ferox, Rampage Improvement, Skill | Signature, 3, 5, 7, 9, 11 | 5, 9, 11 |