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Ajax's Malice


Malice Features

Ajax's Malice

At the start of Ajax's turn, you can spend Malice to activate one of the following features.
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Reason

2 Malice
Ajax attempts to instill doubt into a creature within line of effect through logic and reason. The creature and Ajax make an opposed Reason test. If Ajax wins, he chooses to either deal 11 extra damage to one target on his next strike or to gain an additional triggered action during the current round. Ajax can't use this feature against the same creature during the same encounter.
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Nexus Jewel

5 Malice
Incredibly High Above the Ground

The winds whip and bluster. Any creature who can't fly takes a −3 penalty to stability, and forced movement effects gain a +3 bonus to their distance against such creatures.

Swamp

The ground is difficult terrain for enemies. Any creature who starts and ends their turn in the same space is restrained (save ends).

Volcanic Canyon

The air is stiflingly hot. Each enemy takes 5 fire damage for each square they enter.

Until the end of the round, Ajax chooses one of the following environments he has previously visited and overlays that environment on top of the encounter map, temporarily merging multiple realities.
☠️

Solo Action

5 Malice
Ajax takes an additional main action on his turn. He can use this feature even if he is dazed.
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Main Action

Draw Steel

10 Malice
AreaMagicRangedWeapon
Distance
Four 3 cubes within 10
Targets
Each enemy and object in the area
!26 damage; bleeding and slowed (save ends)
@22 damage; bleeding (save ends)
#16 damage
Effect

Each target makes a test using their highest characteristic.

Ajax then raises his Blade of the Gol King above his head as four giant blades emerge from the ground to fill the area. Each target is pushed into an unoccupied space adjacent to the area after the power roll is resolved. Each blade blocks line of effect and can be dismissed by Ajax at will (no action required).
Source: Draw Steel: Monsters · printing 1.01