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Lizardfolk


Lizardfolk prefer warm, tropical climates, but they're willing to settle in any humid region—the more moisture in the air, the better. Even in colder environs, lizardfolk can be found in any sufficiently marshy environment. Bogs and wetlands are particularly common nesting grounds.

Homeland Protectors

Lizardfolk aren't especially hostile unless they feel their territory is threatened—which it often is. Respectful travelers entering lizardfolk territory, however, find no great hardship. Lizardfolk cultures often focus on a specific trade, such as boat building, fletching, navigating, or weaving, and sell their services to travelers in need, including lizardfolk from other places.

Adventurers often cross paths with lizardfolk while trekking through their homelands. The reptilian humanoids watch travelers who skirt too close to sources of food and shelter, attacking those who take more than they need. Many lizardfolk dwell in abandoned ruins and caverns for protection. Treasure seekers who delve into these places are typically given one warning before the attack begins.

Focused and Loyal

Most lizardfolk speak plainly, viewing blunt honesty as a sign of respect. When they make a vow or personal promise, they do all they can to honor that word. Lizardfolk who swear to destroy an enemy follow their quarry to the ends of the earth.

Marshland Tyrants

In times of crisis, such as a food shortage, an evil lizardfolk leader can exploit the emergency, oppressing others in the name of defending their territory. But there are always other local lizardfolk tribes who oppose such aggressive, expansionist posturing, and they often seek the aid of other folk who value freedom from tyranny.

Lizardfolk Tactics

Lizardfolk prefer to fight in or near water whenever they can, and if they aren't on a battlefield with water, they perform delaying actions to buy time while they flood the battlefield with their Malice features before attacking with full force. If water is already present, they focus on positioning in the early battle to surround and split up their opponents.

With a wide array of strong grab and forced movement abilities, lizardfolk tactics are that of divide and conquer, locking down strong defenders while abducting and isolating backline heroes. Lizardfolk also have strong teamwork features and rotate units who have lost their tails to more rear positions in favor of healthier units.

Lizardfolk Sample Encounters

  • Marsh Hunters, 18 EV: Eight shellguard, eight tonguers, one scaletooth
  • Ambushers, 24 EV: Sixteen grunts, two skyterrors
  • Scalesworn Detachment, 30 EV: Eight shellguard, sixteen tonguers, one scaletooth, two bloodeyes
  • War Party, 48 EV: Eight shellguard, eight grunts, eight tonguers, one scaletooth, one skyterror, one bloodeye, one deathrex

Lizardfolk Languages

Most lizardfolk speak Caelian and their own dialect of Khamish.


Malice
Lizardfolk Malice
Humanoid, Lizardfolk

Lizardfolk Bloodeye

Level 1
Platoon Hexer
EV 6
1MSize
5Speed
20Stamina
0Stability
3Free Strike
Immunity
Weakness
MovementSwim
With Captain
M+1Might
A+1Agility
R+0Reason
I+2Intuition
P+0Presence
  • lBola KnockMain actionSignature
  • lBloodshotMain action2 Malice
  • *Reptilian EscapeTrait
Humanoid, Lizardfolk

Lizardfolk Deathrex

Level 1
Leader
EV 12
2Size
5Speed
80Stamina
2Stability
4Free Strike
Immunity
Weakness
MovementClimb, swim
With Captain
M+3Might
A+2Agility
R+0Reason
I+1Intuition
P+2Presence
  • lRipper SpearMain actionSignature
  • lDeath RollMain action3 Malice
  • fTrundleManeuver
  • )Swat the FlyTriggered action
  • *Rex Reptilian EscapeTrait
  • *Snack AttackVillain Action 1
  • *Shed Some SkinVillain Action 2
  • *Thresher ThrasherVillain Action 3
Humanoid, Lizardfolk

Lizardfolk Grunt

Level 1
Minion Harrier
EV 3 for four minions
1MSize
6Speed
4Stamina
0Stability
1Free Strike
Immunity
Weakness
MovementSwim
With Captain
M+1Might
A+2Agility
R+0Reason
I+0Intuition
P+0Presence
  • lSnap and TossMain actionSignature
  • *Reptilian EscapeTrait
Humanoid, Lizardfolk

Lizardfolk Scaletooth

Level 1
Platoon Brute
EV 6
1MSize
5Speed
46Stamina
0Stability
4Free Strike
Immunity
Weakness
MovementSwim
With Captain
M+2Might
A+1Agility
R+0Reason
I+0Intuition
P+0Presence
  • lRazor BiteMain actionSignature
  • lTail WhipMain action2 Malice
  • *Reptilian EscapeTrait
Humanoid, Lizardfolk

Lizardfolk Shellguard

Level 1
Minion Defender
EV 3 for four minions
1LSize
5Speed
6Stamina
1Stability
1Free Strike
Immunity
Weakness
MovementSwim
With Captain
M+2Might
A+1Agility
R+0Reason
I+0Intuition
P+0Presence
  • lShield SmashMain actionSignature
  • *Reptilian EscapeTrait
Humanoid, Lizardfolk

Lizardfolk Skyterror

Level 1
Platoon Harrier
EV 6
1SSize
7Speed
30Stamina
0Stability
3Free Strike
Immunity
Weakness
MovementSwim
With Captain
M+1Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lGlaive RushMain actionSignature
  • lPoison Blow DartMain action
  • *GliderTrait
  • *Reptilian EscapeTrait
Humanoid, Lizardfolk

Lizardfolk Tonguer

Level 1
Minion Artillery
EV 3 for four minions
1SSize
5Speed
3Stamina
0Stability
2Free Strike
Immunity
Weakness
MovementSwim
With Captain
M+0Might
A+2Agility
R+0Reason
I+1Intuition
P+0Presence
  • lTonguelashMain actionSignature
  • *Reptilian EscapeTrait
Source: Draw Steel: Monsters · printing 1.01