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Elves, Wode


Children of the Sylvan Celestials and masters of the elf-haunted wilds for which they are named, wode elves see all forests as their domain by birthright. They know and enjoy their reputation among humans for snatching children who wander too far into the woods. In their eyes, humans should fear the trees.

Wode elves' natural ability to mask their presence, called glamor, complements their guerrilla fighting style, letting them strike quickly from cover and then meld back into the underbrush. These traits also make those few wode elves who dwell in cities naturally adept at urban warfare.

Heart of the Wode

The primary value of wode elf culture is respect and reverence for their home, the wode in which they live. They speak of the wode as though it is alive and conscious, dangerous and delightful. Wode elves are receptive to strangers who respect the land upon which they trespass. However, those who seek to harm the wilds ruin their only chance of treating peacefully with the wode's beating heart.

Wodeworking

Wode elves practice a secret technique to use the trees of the wode to craft materials as strong as metal, and to create magical plant creatures that serve them, including the wodenelgs, their trusted mounts. To breathe life into these creations, the wode elves lift their voices in song. The more intricate the song, the more durable and autonomous the creation becomes. A wodenelg's rider is typically also its singer, creating a connection between the two that lasts a lifetime.

Legends tell of ancient beings, older than the forests themselves, sung to life by an entire wode elf civilization joined in sixteen-part harmony. These beings outlived their creators, and if they truly exist, they now roam the world as unknown and unknowable guardians who answer to nothing but their final set of instructions.

Sylvan Surveillance

The wode elves' natural connection to the wode allows them to stay aware of the forest's goings-on while inside it. This isn't a telepathic connection, but rather a great understanding of every corner of the wode and a hypersensitivity to changes within it. The stench of a badly set campfire, the sudden squawk of a raven, the forced march of a hungry ant colony: all of this information comes together to form a wode elf's understanding of their surroundings.

A wode elf develops this sense for their home over time, meaning that a wode elf who lives in an urban environment has just as much understanding of the streets, alleys, and structures of their neighborhood as their cousin in the forest does of the deer paths, streams, and trees.

Blightless Ambition

Not all wode elves are happy to negotiate with peaceful interlopers in their realms. Some groups view even the very presence of such intruders as a direct threat to their way of life. One group of hunters known as the Blightless searches the forest for trespassing mortals, seeking to eliminate their potential threat by any means possible. Overzealous and aggressive, the Blightless also focus on expanding their home's boundaries, attacking civilizations close to the forest's edge. Because Blightless attacks constitute the majority of mortal interaction with the wode elves, they set the tone for mortal perception of an otherwise peaceful people.

Chirurgeons

When wode elves in combat control the terrain, their primary strategy is divide and conquer. Chirurgeons (kai-RUR-jinz) are master strategists who enact their picture-perfect plans in the thick of battle. Enemies will never know how many wode elves they truly face if the crafty chirurgeon can help it.

Warleader

The warleader of a wode elf court is usually their finest tactician. One warleader alone can command dozens of squadrons across miles of forest with such precision that they can appear to predict an enemy's movements without ever laying an eye on them. In times of peace, a warleader's role is primarily that of teacher—a mentor who scouts and soldiers regard almost as an additional parent.

The wode elves send their warleaders into battle only if the situation is dire. Characters who encounter one should be flattered, for the presence of a warleader means the wode elves consider the heroes a formidable threat.

Wode Elf Languages

Most wode elves speak Caelian and Yllyric.

one of the following features.

Wode Elf Tactics

Wode elves are at their most powerful in dense and vertical battlefields and tend to bait attackers into disadvantageous fights with false retreats and hidden reinforcements. Not only does this allow them to make full use of their proficiency in concealment and cover but also lets them utilize their climbing skills to gain height advantages. While they prefer taking fights into the deep woods, the elves settle for urban or mountainous areas if the only other option is a wide-open space.

Wode elves are highly mobile and adept at hindering their enemies. A common tactic is to unleash their panoply of slowing and restraining abilities on melee-oriented opponents while harassing ranged combatants with teleports and surprise attacks from off-angles.

Wode Elf Sample Encounters

  • Scout Patrol, 23 EV: Four lookouts, eight scouts, one chirurgeon, one green seer
  • Blightless Militia, 32 EV: Eight yeomen, eight runners, one druid, one greenskeeper, one sentry
  • Hawkeye Cavalry, 48 EV: Three gweiadur, three wodenelg Reclaimer Force, 74 EV: Sixteen yeomen, sixteen scouts, one guerrilla, one druid, two greenskeepers, one warleader

Malice
Wode Elf Malice
Fey, Humanoid, Wode Elf

Wode Elf Chirurgeon

Level 2
Platoon Harrier
EV 8
1MSize
7Speed
40Stamina
0Stability
4Free Strike
Immunity
Weakness
MovementClimb
With Captain
M+1Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lWild AxMain actionSignature
  • fThe Wode Protects UsManeuver3 Malice
  • *Masking GlamorTrait
Fey, Humanoid, Wode Elf

Wode Elf Druid

Level 2
Platoon Controller
EV 8
1MSize
7Speed
30Stamina
0Stability
3Free Strike
Immunity
Weakness
MovementClimb
With Captain
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
  • lEntangling VinesMain actionSignature
  • fThe Wode Protects UsManeuver3 Malice
  • *Masking GlamorTrait
Fey, Humanoid, Wode Elf

Wode Elf Green Seer

Level 1
Platoon Hexer
EV 6
1MSize
7Speed
20Stamina
0Stability
3Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+1Agility
R+0Reason
I+2Intuition
P+1Presence
  • lThe Forest's EmbraceMain actionSignature
  • fThe Natural CycleManeuver3 Malice
  • )Foreseen PunishmentFree triggered action
  • *Masking GlamorTrait
Fey, Humanoid, Wode Elf

Wode Elf Greenskeeper

Level 1
Platoon Defender
EV 6
1MSize
7Speed
40Stamina
0Stability
3Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lGrowing LongswordMain actionSignature
  • fOvergrowthManeuver3 Malice
  • *Masking GlamorTrait
Fey, Humanoid, Wode Elf

Wode Elf Guerrilla

Level 3
Platoon Ambusher
EV 10
1MSize
7Speed
50Stamina
0Stability
5Free Strike
Immunity
Weakness
MovementTeleport
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lSplinter DaggerMain actionSignature
  • )Do Not Hesitate in the WodeFree triggered action3 Malice
  • *Into the GreenTrait
  • *Masking GlamorTrait
Fey, Humanoid, Wode Elf

Wode Elf Gweiadur

Level 3
Platoon Artillery
EV 10
1MSize
7Speed
40Stamina
0Stability
5Free Strike
Immunity
Weakness
MovementClimb
With Captain
M+0Might
A+2Agility
R+0Reason
I+1Intuition
P+0Presence
  • lSnare BowMain actionSignature
  • fYou Activated My Trap!Maneuver3 Malice
  • *Masking GlamorTrait
Fey, Humanoid, Wode Elf

Wode Elf Lookout

Level 1
Minion Support
EV 3 for four minions
1MSize
7Speed
4Stamina
0Stability
1Free Strike
Immunity
Weakness
MovementClimb
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lLongbowMain actionSignature
  • *There!Trait
  • *Masking GlamorTrait
Fey, Humanoid, Wode Elf

Wode Elf Runner

Level 1
Minion Harrier
EV 3 for four minions
1MSize
7Speed
4Stamina
0Stability
1Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lSpearMain actionSignature
  • *Masking GlamorTrait
Fey, Humanoid, Wode Elf

Wode Elf Scout

Level 1
Minion Ambusher
EV 3 for four minions
1MSize
10Speed
4Stamina
0Stability
2Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lDaggersMain actionSignature
  • *Into the GreenTrait
  • *Masking GlamorTrait
Fey, Humanoid, Wode Elf

Wode Elf Sentry

Level 1
Platoon Support
EV 6
1MSize
7Speed
30Stamina
0Stability
3Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lTracer LongbowMain actionSignature
  • fDeath BlossomManeuver2 Malice
  • *Masking GlamorTrait
Fey, Humanoid, Wode Elf

Wode Elf Warleader

Level 3
Leader
EV 20
1MSize
7Speed
120Stamina
2Stability
5Free Strike
Immunity
Weakness
MovementTeleport
With Captain
M+2Might
A+3Agility
R+2Reason
I+2Intuition
P+2Presence
  • lWodebladeMain actionSignature
  • fFairness Is a Human ConceptManeuver5 Malice
  • )Wode SicknessTriggered action
  • *End EffectTrait
  • *Into the GreenTrait
  • *Masking GlamorTrait
  • *You Will All Witness my BladeVillain Action 1
  • *Suppressing VolleyVillain Action 2
  • *Is It Now or Is It Then?Villain Action 3
Fey, Humanoid, Wode Elf

Wode Elf Yeoman

Level 1
Minion Artillery
EV 3 for four minions
1MSize
7Speed
3Stamina
0Stability
2Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lHeavy LongbowMain actionSignature
  • *Masking GlamorTrait
Plant, Wode Elf

Wodenelg

Level 1
Platoon Mount
EV 6
2Size
10Speed
30Stamina
1Stability
3Free Strike
Immunity
Weakness
Movement
With Captain
M+2Might
A+1Agility
R-1Reason
I+0Intuition
P-1Presence
  • lGoreMain actionSignature
  • *Sure-FootedTrait
  • fWhere I End the Woods BeginManeuver3 Malice
  • *Mounted StabilityTrait
  • *Shared GlamorTrait
Source: Draw Steel: Monsters · printing 1.01