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Hobgoblins


Also known as demogoblins, hobgoblins descend from ancient goblins who made a pact with an infernal power in exchange for increased size and strength. Each hobgoblin has fang-like tusks and one or more horns protruding from their head.

Many hobgoblin settlements constantly and aggressively test each other's boundaries. This isn't normally a problem for other humanoids, but once or twice every generation, a wicked hobgoblin rallies their people and decides it's time to take over everyone else's lands—THEN it's a problem.

Synergized Tactics

Hobgoblin magic and talents complement one another in a fight. Wise commanders put these strategies to good use and scout the battlefield before combat to gain every advantage. Thanks to their emphasis on tactics, hobgoblin armies can hold their own against other forces with ease.

Playing With Fire

The infernal heritage of hobgoblins allows them to live in extreme heat many other humanoids can't tolerate. They often settle in deserts, tropics, and other hot areas. Their heritage also allows them to bend fire to their will, and many choose professions that make use of fire, such as smithing or glassblowing.

Innate Magic

Infernal magic runs through the veins of every hobgoblin, though their gifts vary. Many can harness the power of fire or corruptive energy, while others can teleport across the battlefield or run like the fastest predators.

Binding Bargains

Many hobgoblins still hold to the infernal concept of being true to their word when entering into agreements. Even spoken contracts are considered unbreakable, and hobgoblin communities scorn any creature—hobgoblin or otherwise—who degrades themself by breaking their word.

Grilp

The grilp—a green-skinned devil about the size of a housecat—can change the color and texture of their skin to blend in with their surroundings. They often serve as scouts, spies, messengers, and errand-runners for high-ranking hobgoblins. Beyond the grilp's covert skills, however, hobgoblins value these creatures most highly for their magic-laced saliva, which weakens the defenses of other creatures.

Slaughter Demon

When evil hobgoblins who embrace their fiendish heritage need to wipe an enemy off the map, their war mages ritualistically beseech an archdevil for the service of a grack'tanar, known as a slaughter demon in the Caelian language. Once summoned, this towering, serpent-bodied, six-clawed demon slithers to war alongside the hobgoblins who summoned them.

Devils captured the grack'tanars eons ago. Broken, these demons wait for a call to war, hungry and frothing in the Seven Cities of Hell. Slaughter demons are eager to kill and please their devil captors so they might be sent out again, and they rarely turn on hobgoblins unless they fall into lethe (see the Demons section).

Hobgoblin Languages

Most hobgoblins speak Anjali, Caelian, and Szetch.


Malice
Hobgoblin Malice
Devil, Hobgoblin, Infernal

Grilp

Level 4
Minion Ambusher
EV 6 for four minions
1TSize
7Speed
8Stamina
0Stability
3Free Strike
ImmunityFire 2
Weakness
MovementFly
With Captain
M-1Might
A+3Agility
R+0Reason
I+1Intuition
P+0Presence
  • lFlyby BiteMain actionSignature
  • *Bat Out Of HellTrait
  • *Shifting CamouflageTrait
Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin Bloodlord

Level 6
Leader
EV 32
1MSize
6Speed
180Stamina
2Stability
7Free Strike
ImmunityFire 6
Weakness
MovementTeleport
With Captain
M+4Might
A+2Agility
R+2Reason
I+3Intuition
P+3Presence
  • lSoul SwordMain actionSignature
  • fTake Point!Maneuver
  • )An Army From BloodTriggered action3 Malice
  • *Infernal IchorTrait
  • *End EffectTrait
  • *Advance!Villain Action 1
  • *Skulls AboundVillain Action 2
  • *I Am Fire! I Am Death!Villain Action 3
Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin Brandbearer

Level 4
Minion Hexer
EV 6 for four minions
1MSize
5Speed
7Stamina
0Stability
2Free Strike
ImmunityFire 2
Weakness
Movement
With Captain
M+0Might
A+1Agility
R+2Reason
I+0Intuition
P+3Presence
  • lSearing GraspMain actionSignature
  • *Open FurnaceTrait
  • *Infernal IchorTrait
Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin Burning Witch

Level 4
Platoon Controller
EV 12
1MSize
5Speed
50Stamina
0Stability
5Free Strike
ImmunityFire 4
Weakness
MovementTeleport
With Captain
M+0Might
A+1Agility
R+2Reason
I+2Intuition
P+3Presence
  • lSoul BurnMain actionSignature
  • fBurning LegionManeuver1 Malice
  • *Infernal IchorTrait
Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin Death Captain

Level 4
Platoon Support
EV 12
1MSize
5Speed
60Stamina
2Stability
5Free Strike
ImmunityFire 4
Weakness
Movement
With Captain
M+3Might
A+0Agility
R+1Reason
I+0Intuition
P+2Presence
  • lBlightbladeMain actionSignature
  • fOn My Mark!Maneuver
  • *Battle ReadyTrait
  • *Infernal IchorTrait
Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin Firerunner

Level 5
Platoon Harrier
EV 14
1MSize
8Speed
70Stamina
0Stability
6Free Strike
ImmunityFire 5
Weakness
Movement
With Captain
M+2Might
A+3Agility
R+1Reason
I+1Intuition
P+0Presence
  • lFlaming KickMain actionSignature
  • fBlazing TrailManeuver
  • *Hot to GoTrait
  • *KindlestepTrait
  • *Infernal IchorTrait
Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin Grandguard

Level 6
Platoon Defender
EV 16
2Size
4Speed
111Stamina
4Stability
6Free Strike
ImmunityFire 6
Weakness
Movement
With Captain
M+3Might
A+2Agility
R+3Reason
I+0Intuition
P+2Presence
  • lTower Shield SmashMain actionSignature
  • lThunder RushMain action3 Malice
  • *Wide GuardTrait
  • *Infernal IchorTrait
Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin Hell Trooper

Level 4
Platoon Brute
EV 12
1MSize
5Speed
70Stamina
2Stability
6Free Strike
ImmunityFire 4
Weakness
Movement
With Captain
M+3Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lFire FlailMain actionSignature
  • fFight Me, Coward!Maneuver
  • *Infernal IchorTrait
Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin Incendiarist

Level 5
Platoon Artillery
EV 14
1MSize
5Speed
60Stamina
0Stability
6Free Strike
ImmunityFire 5
Weakness
Movement
With Captain
M+1Might
A+3Agility
R+0Reason
I+2Intuition
P+1Presence
  • lFire CrossbowMain actionSignature
  • lFireball VolleyMain action3 Malice
  • *Raining CindersTrait
  • *Infernal IchorTrait
Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin Lancer

Level 4
Minion Harrier
EV 6 for four minions
1MSize
7Speed
8Stamina
0Stability
2Free Strike
ImmunityFire 2
Weakness
Movement
With Captain
M+1Might
A+3Agility
R+0Reason
I+2Intuition
P+0Presence
  • lGrim ThrustMain actionSignature
  • *Infernal IchorTrait
Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin Recruit

Level 4
Minion Brute
EV 6 for four minions
1MSize
5Speed
9Stamina
0Stability
3Free Strike
ImmunityFire 2
Weakness
Movement
With Captain
M+3Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lSword LungeMain actionSignature
  • *Tactical PositioningTrait
  • *Infernal IchorTrait
Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin Redglare

Level 6
Platoon Hexer
EV 16
1LSize
5Speed
70Stamina
4Stability
6Free Strike
ImmunityFire 6
Weakness
MovementTeleport
With Captain
M+0Might
A+2Agility
R+2Reason
I+3Intuition
P+3Presence
  • lEye FlashMain actionSignature
  • lGlare of the Old JudgmentsMain action5 Malice
  • *Infernal IchorTrait
Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin Smokebinder

Level 5
Platoon Ambusher
EV 14
1MSize
7Speed
70Stamina
0Stability
6Free Strike
ImmunityFire 5
Weakness
MovementFly, hover
With Captain
M+1Might
A+3Agility
R+2Reason
I+1Intuition
P+0Presence
  • lChoking BoltMain actionSignature
  • fSmoke BombManeuver3 Malice
  • *Essence of SmokeTrait
  • *Infernal IchorTrait
Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin War Mage

Level 5
Elite Controller
EV 28
1MSize
5Speed
120Stamina
0Stability
6Free Strike
ImmunityFire 5
Weakness
MovementHover, teleport
With Captain
M+0Might
A+2Agility
R+3Reason
I+2Intuition
P+2Presence
  • lHellfireMain actionSignature
  • lEnchantments of WarMain action
  • fUnhallowed GroundManeuver3 Malice
  • )Magic SiphonTriggered action
  • *Infernal IchorTrait
  • *Despair, You Who Face DeathTrait
Abyssal, Demon, Hobgoblin

Slaughter Demon

Level 4
Elite Brute
EV 24
3Size
7Speed
140Stamina
3Stability
6Free Strike
ImmunityFire 5
Weakness
MovementBurrow
With Captain
M+3Might
A+0Agility
R-1Reason
I+1Intuition
P+0Presence
  • lSteely SkewerMain actionSignature
  • lTail StingerMain action3 Malice
  • *Drag BelowTrait
  • )Devour SoulTriggered action
  • *SoulsightTrait
  • *LetheTrait
Source: Draw Steel: Monsters · printing 1.01