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Humans


Humans flourish in every habitable part of the world, from inviting coastal cities to unforgiving mountainous terrain. While most humans live quietly in peaceful communities, some are drawn to adventure by an unquenchable thirst for excitement or power.

Villains and Heroes

Recognizing their limited lifespans, humans often set their eyes on immortality. They unfurl empires at the tip of a sword, sacrifice lives to erect grand monuments, and even aspire to godhood, all in hopes that their names will be remembered forever.

Violence and greed are close cousins in the human family. Those with power and wealth often strive for more with might or magic. Others turn to theft, sometimes driven to desperation by rapacious neighbors. Travelers in human lands are likely to encounter robbers and barons both seeking to exact a toll.

Other humans pursue power more subtly, turning their cunning toward selfish ends. When ambitions exceed circumstances, there is always some ancient evil power to call on. Cultists seek fell power in exchange for service, sacrificing to forbidden gods and courting apocalypse.

Fortunately, many humans devote themselves to righting wrongs and reshaping the world for the better. Human heroes plunge themselves into danger time and time again, standing against natural and supernatural perils in pursuit of justice.

Risks and Rewards

Humans devote as much attention to games and gambling as to more serious pursuits. Perhaps this competitive nature explains their renowned knack for seizing the moment—knowing when to risk all on a throw of the dice. Whether in sport or battle, humans quickly spot their opponent's mistakes and seize the advantage.

Humans see unrealized potential everywhere, whether envisioning an untamed forest transformed into a prosperous village, or an ancient dungeon yielding chests filled with coins. Pursuing such ambitions might end in catastrophe, but for these gamblers, it's a game worth playing.

Swords for Hire

With an appetite for warfare and gold, human adventurers are well represented in most mercenary bands. A human mercenary makes a stout ally... if you can afford their price.

Connected to the Natural World

Humans are connected to the natural world in a way that many other folk are not. As such, they have an uncanny knack for detecting when nearby creatures, objects, and phenomena have been created by magic and psionics. This same sense allows them to resist supernatural effects.

Human Languages

Most humans speak Caelian and one Vaslorian human language.


Malice
Human Malice
Animal, Human

Giant Hawk

Level 1
Platoon Mount
EV 6
2Size
5Speed
30Stamina
0Stability
3Free Strike
Immunity
Weakness
MovementFly
With Captain
M+2Might
A+2Agility
R-3Reason
I+1Intuition
P-2Presence
  • lTalonsMain actionSignature
  • fDiveManeuver1 Malice
  • *Mounted PlatformTrait
Human, Humanoid

Human Apprentice Mage

Level 2
Minion Controller
EV 4 for four minions
1MSize
5Speed
4Stamina
0Stability
2Free Strike
ImmunityCorruption 2, psychic 2
Weakness
Movement
With Captain
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
  • lLightning StrikeMain actionSignature
  • *Supernatural InsightTrait
Human, Humanoid

Human Archer

Level 1
Minion Artillery
EV 3 for four minions
1MSize
5Speed
3Stamina
0Stability
2Free Strike
ImmunityCorruption 1, psychic 1
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+0Presence
  • lCrossbowMain actionSignature
  • *Supernatural InsightTrait
Human, Humanoid

Human Bandit Chief

Level 3
Leader
EV 20
1MSize
5Speed
120Stamina
2Stability
5Free Strike
ImmunityCorruption 4, psychic 4
Weakness
Movement
With Captain
M+2Might
A+3Agility
R+2Reason
I+3Intuition
P+2Presence
  • lWhip and Magic LongswordMain actionSignature
  • fKneel, Peasant!Maneuver
  • )BloodstonesTriggered action
  • *End EffectTrait
  • *Supernatural InsightTrait
  • *Shoot!Villain Action 1
  • *Form Up!Villain Action 2
  • *Lead From the FrontVillain Action 3
Human, Humanoid

Human Blackguard

Level 1
Leader
EV 12
1MSize
5Speed
80Stamina
2Stability
4Free Strike
ImmunityCorruption 2, psychic 2
Weakness
Movement
With Captain
M+3Might
A+2Agility
R+2Reason
I+0Intuition
P+2Presence
  • lZweihander SwingMain actionSignature
  • fYou!Maneuver
  • *End EffectTrait
  • *Supernatural InsightTrait
  • )Parry!Triggered action
  • *Advance!Villain Action 1
  • *Back!Villain Action 2
  • *I Can Throw My Blade and So Should You!Villain Action 3
Human, Humanoid

Human Brawler

Level 1
Platoon Brute
EV 6
1MSize
5Speed
40Stamina
0Stability
4Free Strike
ImmunityCorruption 1, psychic 1
Weakness
Movement
With Captain
M+2Might
A+1Agility
R+0Reason
I+0Intuition
P+0Presence
  • lHaymakerMain actionSignature
  • fThrowManeuver1 Malice
  • *Shoot the HostageTrait
  • *Supernatural InsightTrait
Human, Humanoid

Human Death Acolyte

Level 1
Minion Hexer
EV 3 for four minions
1MSize
5Speed
3Stamina
0Stability
1Free Strike
ImmunityCorruption 1, psychic 1
Weakness
Movement
With Captain
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
  • lNecrotic BoltMain actionSignature
  • *Supernatural InsightTrait
Human, Humanoid

Human Death Cultist

Level 2
Platoon Support
EV 8
1MSize
5Speed
40Stamina
0Stability
4Free Strike
ImmunityCorruption 2, psychic 2
Weakness
Movement
With Captain
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
  • lDeath ScytheMain actionSignature
  • fRise, My MinionsManeuver1 Malice per minion
  • *Supernatural InsightTrait
Human, Humanoid

Human Guard

Level 1
Minion Brute
EV 3 for four minions
1MSize
5Speed
5Stamina
0Stability
2Free Strike
ImmunityCorruption 1, psychic 1
Weakness
Movement
With Captain
M+2Might
A+0Agility
R+0Reason
I+0Intuition
P+0Presence
  • lHalberdMain actionSignature
  • *Supernatural InsightTrait
Human, Humanoid

Human Knave

Level 2
Platoon Defender
EV 8
1MSize
5Speed
50Stamina
0Stability
4Free Strike
ImmunityCorruption 2, psychic 2
Weakness
Movement
With Captain
M+2Might
A+0Agility
R+1Reason
I+0Intuition
P+0Presence
  • lMorningstar and JavelinMain actionSignature
  • *I'm Your EnemyTrait
  • *OverwhelmTrait
  • *Supernatural InsightTrait
Human, Humanoid

Human Raider

Level 1
Minion Harrier
EV 3 for four minions
1MSize
7Speed
4Stamina
0Stability
1Free Strike
ImmunityCorruption 1, psychic 1
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+0Presence
  • lHandaxesMain actionSignature
  • *Supernatural InsightTrait
Human, Humanoid

Human Rogue

Level 1
Minion Ambusher
EV 3 for four minions
1MSize
7Speed
4Stamina
0Stability
2Free Strike
ImmunityCorruption 1, psychic 1
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lConcealed DaggerMain actionSignature
  • *Supernatural InsightTrait
Human, Humanoid

Human Scoundrel

Level 1
Platoon Ambusher
EV 6
1MSize
5Speed
30Stamina
0Stability
4Free Strike
ImmunityCorruption 1, psychic 1
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lRapier and DaggerMain actionSignature
  • lDagger StormMain action5 Malice
  • *Supernatural InsightTrait
Human, Humanoid

Human Storm Mage

Level 3
Platoon Controller
EV 10
1MSize
5Speed
40Stamina
0Stability
5Free Strike
ImmunityCorruption 3, psychic 3
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+2Reason
I+0Intuition
P+1Presence
  • lLightning BoltMain actionSignature
  • fGust of WindManeuver3 Malice
  • *Arcane ShieldTrait
  • *Supernatural InsightTrait
Human, Humanoid

Human Trickshot

Level 1
Platoon Artillery
EV 6
1MSize
5Speed
20Stamina
0Stability
4Free Strike
ImmunityCorruption 1, psychic 1
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+0Reason
I+1Intuition
P+0Presence
  • lTrick CrossbowMain actionSignature
  • *Supernatural InsightTrait
Source: Draw Steel: Monsters · printing 1.01