Goblins¶
Known among themselves as rogabrin, meaning "more of us" in their Szetch language, goblins are one of the most numerous humanoid species in the world. They can be found across many lands, have developed countless distinct cultures, and dare to venture into environments that few other humanoids are willing to hazard.
Their long arms and prehensile toes make goblins particularly well adapted to environments requiring climbing, and they live equally comfortably in treetop cities as in subterranean realms filled with stalactites, ledges, and chasms. However, just as many prefer to dwell in tight-knit neighborhoods within diverse cities. Many of those goblins who cross swords with adventuring heroes are the worst of their society-thieves and murderers shunned by their own people.
Encountered in Groups¶
Whether within a society or living in exile, goblins survive and thrive because they work together. A single goblin forced into the wild is terrified. A dozen outlaw goblins are supremely confident—perhaps overly so. Such groups often become bandits who ambush travelers crossing through their territory, be it desert, forest, or underground. Larger goblin hordes might become unscrupulous mercenaries serving powerful villains. No matter how they're encountered, goblins prefer to fight as an overwhelming force and to flee when foes outnumber friends.
Mobile and Sneaky¶
Short, lithe, and long armed, goblins are built for mobility, stealth, and climbing. Goblins who dwell in untamed wilderness and twisting caves utilize their natural agility to hide from threats and flee when found. These crafty skirmishers might run wild through battle, hacking at their enemies' knees, or unleash arrows as they dart from tree to tree.
Goblin Magic¶
Some exiled goblins forge pacts with evil entities for magical power, including archfey, deities, and fiends. Goblin assassins conjure darkness made from the souls of their victims, while goblin cursespitters hurl magic hexes that keep their enemies at bay.
Skitterling¶
A six-legged winged rodent the size of a housecat, a skitterling moves their clawed feet as they fly, making them appear to scurry through the air. Goblins train these pets to claw at the faces of enemies, as their feet secrete a toxin that causes temporary sluggishness.
War Spider¶
Goblins ride enormous arachnids as mounts in battle. With blades attached to their legs, a war spider cuts a swath through enemy forces while archers fire from atop a platform on the animal's back. During a raid, a war spider arches their body to launch warriors off their back and into the fray.
Worg¶
Some goblins form a special bond with worgs—canine creatures raised by many goblin communities as mounts, guardians, and companions. A worg stays loyal to the hand that feeds them, and will protect their handler to the bitter end.
Goblin Languages¶
Most goblins speak Caelian and Szetch.
Goblin Assassin
- Sword StabMain actionSignature
- Shadow ChainsMain action3 Malice
- CraftyTrait
- Slip AwayTrait
Goblin Cursespitter
- Eye of SurlachMain actionSignature
- Dizzying HexManeuver1 Malice
- CraftyTrait
Goblin Monarch
- HandaxeMain actionSignature
- Get in Here!Maneuver1 Malice
- Meat ShieldTriggered action
- CraftyTrait
- End EffectTrait
- What Are You Waiting For?Villain Action 1
- Focus FireVillain Action 2
- Kill!Villain Action 3
Goblin Runner
- Club ChargeMain actionSignature
- CraftyTrait
Goblin Sniper
- BowMain actionSignature
- CraftyTrait
Goblin Spinecleaver
- AxeMain actionSignature
- CraftyTrait
Goblin Stinker
- Toxic WindsMain actionSignature
- Swamp GasManeuver
- CraftyTrait
Goblin Underboss
- SwordplayMain actionSignature
- Get Reckless!Maneuver
- CraftyTrait
Goblin Warrior
- Spear ChargeMain actionSignature
- Bury the PointMain action2 Malice
- CraftyTrait
Skitterling
- ClawsMain actionSignature