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Werewolf


A wolf howls and your bowels freeze. Terror overcomes you. Sweat makes your skin slick, your senses sharpened. The moon is high but you feel hot. You're burning up. There's blood in your mouth and a corpse at your feet. Where did that come from?! That animal... that thing that almost clawed you to death last week... was it a wolf ? Was it just a wolf ?

Werewolves are shapeshifters filled with a need to rend and tear. They used to be ordinary humans, elves, polders, and the like. But when their feral compulsion takes control, their eyes turn blood red and they change into massive wolves or abominable hybrid beasts.

Howling Primordial Chaos

Werewolves are swirling conductors of the Primordial Chaos. Their bodies overflow with energy, almost painfully so. They shift and expand their forms into more beastlike shapes to best contain their power. And one bite is all it takes for those ferocious forces to flow into their next host.

Brokered or Cursed

The curse of the werewolf is actively sought out by terrible nobles and rulers looking to extend their power and instill fear into their people. They secure deals with devils who can tap into the Primordial Chaos and unleash their beast, usually in exchange for relinquishing their legacy after they pass.

Laypeople don't have the luxury of a legacy, nor do they have councils that can help temper a werewolf. They know full well the horror of losing oneself to the beast, and take action to rout out the threat of a werewolf among them. Fear leaves people submissive to the demands of cursed kings, yet oppressive to their own accursed kin.

On Wights and Weres

The powers that created the werewolves were also harnessed and cultivated under the traditions of the stormwight fury. A werewolf's accursed rage can't overcome the stormwight's ferocity, nor can ferocity overpower rage. It's not uncommon for werewolves to subconsciously treat encounters with stormwight furies as if they were sport.

Shared Ferocity

Thanks to their entwined origins, the werewolf is filled with an unbridled power when they witness someone harnessing ferocity. The Director gains 1d3 Malice the first time a creature uses an ability that costs ferocity while within the werewolf's line of effect.

Werewolf Languages

Werewolves can speak any language they knew before they were cursed. A werewolf who has spent time researching their curse might also know Khamish, Anjali, or Khelt, depending on the circumstances underlying their transformation.


Malice
Werewolf Malice
Accursed, Humanoid, Werebeast

Werewolf

Level 1
Solo
EV 36
1MSize
7Speed
200Stamina
0Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+3Might
A+2Agility
R-1Reason
I+1Intuition
P+1Presence
  • *Solo MonsterTrait
  • *Accursed RageTrait
  • *ShapeshifterTrait
  • *VukenstepTrait
  • lAccursed BiteMain actionSignature
  • lRipping ClawsMain action
  • lBerserker SlashMain action3 Malice
  • fWall LeapManeuver
  • )Facepalm and Head SlamTriggered action2 Malice
  • *HowlVillain Action 1
  • *Full WolfVillain Action 2
  • *RampageVillain Action 3
Source: Draw Steel: Monsters · printing 1.01