Time Raiders¶
Genetic rebels, the space punks known as the time raiders (called the kuran'zoi among themselves) scour the Sea of Stars, the Sea Between Worlds, for heavily laden ships of any type. But they prefer the ships of UNISOL and other empires, for they love raiding the frigates of powerful governments who think their money and imperious nature can buy security.
Veterans of the Psychic Wars¶
Thousands of years ago, the synlirii—those powerful and evil psionic horrors more commonly known as voiceless talkers—created the kuran'zoi as soldiers. But as the synlirii experimented with and enhanced these warriors' psionic potential, the kuran'zoi came to understand the true nature of their progenitors. They rebelled against the synlirii and fled to the Sea of Stars, becoming nomads of the timescape.
Hardened-Vision Hexapods¶
Kuran'zoi possess resilient ocular sensors that allow them to see in the dark. Knowing these sensors would also defend them against the hardlight storms of the Astral Sea, the escaping kuran'zoi chose the Sea of Stars as their home. They thrive where the winds of limbo roar.
Time raiders also have two sets of arms, allowing them to wield melee weapons at the same time as ranged weapons. A single well-trained kuran'zoi is like a squad unto themself.
Psi-Tech¶
Like their synlirii foes, time raiders travel on mindships and wield psionic weapons and tools that only their people can activate. Many kuran'zoi specialize in melee weapons that psionically devastate enemies, but time raider vertexes also learn to pilot enormous suits of psionic armor that empower their allies.
Genre Raiders¶
The moniker "time raider" is a bit of a misnomer. Because they are pirates of the upper worlds, whenever a time raider hunting party arrives in Orden the locals assume these must be warriors from the future, wielding marvelous weapons of light that hit as hard as steel.
Leave a Few Alive¶
Time raider pirates plunder the vessels they target, but allow just enough of the crew to survive so the ship can make it back home. Kuran'zoi pirate captains often remind their crews: "Leave the sheep alive. Next year, they'll return with a new coat of wool for us to shear."
Creatures Outside Time¶
While in the Sea of Stars, time raiders and other creatures don't age. As a result, many living kuran'zoi recall the Psychic Wars. They carry the lessons learned from millennia of conflict with the synlirii into new battles with devastating effect, using mindships to launch attacks on other planes and appearing exactly where they want to. However, this knowledge serves them far beyond war. Time raiders raise their young in ruined citadels and similar strongholds on obscure worlds, keeping their creches secret and protected.
Time Raider Languages¶
Most time raiders speak Caelian and Voll. Because of the number of worlds they've visited, many time raiders have their speech peppered with misplaced tenses and strange references.
Time Raider Archon
- Brutal FlailMain actionSignature
- ForesightTrait
Time Raider Armiger
- Serrated SaberMain actionSignature
- Shared SicknessTriggered action
- ForesightTrait
- Kuran'zoi HeraldryTrait
Time Raider Cannonfall
- SunderbussMain actionSignature
- Buss BuffeFree triggered action1 Malice
- Foresight SquaredTrait
Time Raider Helix
- Blaster VolleyMain actionSignature
- Kinetic LaneManeuver
- ForesightTrait
Time Raider Hijack
- Golden SicklesMain actionSignature
- Psi-SickleManeuver
- ForesightTrait
Time Raider Mind Punk
- Repelling PsihanderMain actionSignature
- MindpunkMain action2 Malice
- ForesightTrait
Time Raider Myriad
- Fifth FistMain actionSignature
- ForesightTrait
Time Raider Nemesis
- Golden ScytheMain actionSignature
- Kinetic CrushMain action2 Malice
- ForesightTrait
Time Raider Tyrannis
- Gatling BlasterMain actionSignature
- Air Raid!Maneuver3 Malice
- Precog ReflexesTriggered action
- End EffectTrait
- ForesightTrait
- We Will Won!Villain Action 1
- Stick to the Plan!Villain Action 2
- ArmageddonVillain Action 3