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Time Raiders


Genetic rebels, the space punks known as the time raiders (called the kuran'zoi among themselves) scour the Sea of Stars, the Sea Between Worlds, for heavily laden ships of any type. But they prefer the ships of UNISOL and other empires, for they love raiding the frigates of powerful governments who think their money and imperious nature can buy security.

Veterans of the Psychic Wars

Thousands of years ago, the synlirii—those powerful and evil psionic horrors more commonly known as voiceless talkers—created the kuran'zoi as soldiers. But as the synlirii experimented with and enhanced these warriors' psionic potential, the kuran'zoi came to understand the true nature of their progenitors. They rebelled against the synlirii and fled to the Sea of Stars, becoming nomads of the timescape.

Hardened-Vision Hexapods

Kuran'zoi possess resilient ocular sensors that allow them to see in the dark. Knowing these sensors would also defend them against the hardlight storms of the Astral Sea, the escaping kuran'zoi chose the Sea of Stars as their home. They thrive where the winds of limbo roar.

Time raiders also have two sets of arms, allowing them to wield melee weapons at the same time as ranged weapons. A single well-trained kuran'zoi is like a squad unto themself.

Psi-Tech

Like their synlirii foes, time raiders travel on mindships and wield psionic weapons and tools that only their people can activate. Many kuran'zoi specialize in melee weapons that psionically devastate enemies, but time raider vertexes also learn to pilot enormous suits of psionic armor that empower their allies.

Genre Raiders

The moniker "time raider" is a bit of a misnomer. Because they are pirates of the upper worlds, whenever a time raider hunting party arrives in Orden the locals assume these must be warriors from the future, wielding marvelous weapons of light that hit as hard as steel.

Leave a Few Alive

Time raider pirates plunder the vessels they target, but allow just enough of the crew to survive so the ship can make it back home. Kuran'zoi pirate captains often remind their crews: "Leave the sheep alive. Next year, they'll return with a new coat of wool for us to shear."

Creatures Outside Time

While in the Sea of Stars, time raiders and other creatures don't age. As a result, many living kuran'zoi recall the Psychic Wars. They carry the lessons learned from millennia of conflict with the synlirii into new battles with devastating effect, using mindships to launch attacks on other planes and appearing exactly where they want to. However, this knowledge serves them far beyond war. Time raiders raise their young in ruined citadels and similar strongholds on obscure worlds, keeping their creches secret and protected.

Time Raider Languages

Most time raiders speak Caelian and Voll. Because of the number of worlds they've visited, many time raiders have their speech peppered with misplaced tenses and strange references.


Malice
Time Raider Malice
Humanoid, Time Raider

Time Raider Archon

Level 3
Minion Harrier
EV 5 for four minions
1MSize
7Speed
7Stamina
0Stability
2Free Strike
ImmunityPsychic 3
Weakness
Movement
With Captain
M+2Might
A+2Agility
R+2Reason
I+1Intuition
P-1Presence
  • lBrutal FlailMain actionSignature
  • *ForesightTrait
Humanoid, Time Raider

Time Raider Armiger

Level 3
Platoon Defender
EV 10
1MSize
5Speed
60Stamina
0Stability
5Free Strike
ImmunityPsychic 3
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+2Reason
I+2Intuition
P+0Presence
  • lSerrated SaberMain actionSignature
  • )Shared SicknessTriggered action
  • *ForesightTrait
  • *Kuran'zoi HeraldryTrait
Humanoid, Time Raider

Time Raider Cannonfall

Level 3
Platoon Artillery
EV 10
1LSize
5Speed
40Stamina
3Stability
5Free Strike
ImmunityPsychic 3
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+2Reason
I+2Intuition
P+0Presence
  • lSunderbussMain actionSignature
  • )Buss BuffeFree triggered action1 Malice
  • *Foresight SquaredTrait
Humanoid, Time Raider

Time Raider Helix

Level 3
Platoon Controller
EV 10
1MSize
5Speed
40Stamina
0Stability
5Free Strike
ImmunityPsychic 3
Weakness
MovementFly
With Captain
M+0Might
A+2Agility
R+2Reason
I+2Intuition
P+2Presence
  • lBlaster VolleyMain actionSignature
  • fKinetic LaneManeuver
  • *ForesightTrait
Humanoid, Time Raider

Time Raider Hijack

Level 3
Platoon Ambusher
EV 10
1MSize
6Speed
50Stamina
0Stability
5Free Strike
ImmunityPsychic 3
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+2Reason
I+2Intuition
P+1Presence
  • lGolden SicklesMain actionSignature
  • fPsi-SickleManeuver
  • *ForesightTrait
Humanoid, Time Raider

Time Raider Mind Punk

Level 3
Platoon Hexer
EV 10
2Size
5Speed
40Stamina
2Stability
5Free Strike
ImmunityPsychic 3
Weakness
Movement
With Captain
M+2Might
A+0Agility
R+2Reason
I+2Intuition
P+1Presence
  • lRepelling PsihanderMain actionSignature
  • lMindpunkMain action2 Malice
  • *ForesightTrait
Humanoid, Time Raider

Time Raider Myriad

Level 3
Minion Brute
EV 5 for four minions
1MSize
5Speed
8Stamina
0Stability
3Free Strike
ImmunityPsychic 3
Weakness
Movement
With Captain
M+2Might
A+1Agility
R+2Reason
I+1Intuition
P+1Presence
  • lFifth FistMain actionSignature
  • *ForesightTrait
Humanoid, Time Raider

Time Raider Nemesis

Level 3
Platoon Harrier
EV 10
1MSize
7Speed
50Stamina
0Stability
5Free Strike
ImmunityPsychic 3
Weakness
MovementFly
With Captain
M+1Might
A+2Agility
R+2Reason
I+1Intuition
P+0Presence
  • lGolden ScytheMain actionSignature
  • lKinetic CrushMain action2 Malice
  • *ForesightTrait
Humanoid, Time Raider

Time Raider Tyrannis

Level 3
Leader
EV 20
2Size
10Speed
120Stamina
2Stability
5Free Strike
ImmunityPsychic 5
Weakness
MovementHover, teleport
With Captain
M+0Might
A+3Agility
R+3Reason
I+1Intuition
P+0Presence
  • lGatling BlasterMain actionSignature
  • fAir Raid!Maneuver3 Malice
  • )Precog ReflexesTriggered action
  • *End EffectTrait
  • *ForesightTrait
  • *We Will Won!Villain Action 1
  • *Stick to the Plan!Villain Action 2
  • *ArmageddonVillain Action 3
Humanoid, Time Raider

Time Raider Vertex

Level 3
Platoon Support
EV 10
2Size
5Speed
62Stamina
2Stability
5Free Strike
ImmunityPsychic 3
Weakness
MovementFly, hover
With Captain
M+1Might
A+1Agility
R+2Reason
I+1Intuition
P+0Presence
  • lPsionic SlamMain actionSignature
  • lSplit SpaceMain action5 Malice
  • fInvigorated MarchManeuver
  • *ForesightTrait
Source: Draw Steel: Monsters · printing 1.01