Rivals¶
They take the jobs you were eyeing on the local town's job board. They sit at your favorite table in the tavern with the best drinks, food, and entertainment. You know their names, and they know yours. They're rivals—heroes just like you. Maybe even better.
Rivals are NPCs built around the mechanics of seven of the classes in Draw Steel: Heroes-the conduit, elementalist, fury, null, shadow, tactician, and talent (see Chapter 5: Classes in that book). Their stat blocks are streamlined and modular, meant to be easy to adjust on the fly with ancestral traits or signature abilities. Examples of each type of rival are presented at every tier, capturing their foray into renown as they inevitably cross, clash with, and impede the player characters' own heroic journey.
| Echelon | Name | Level | Organization | Role | EV |
|---|---|---|---|---|---|
| 1st | Rival Conduit | 2 | Elite | Support | 16 |
| 1st | Rival Elementalist | 2 | Elite | Controller | 16 |
| 1st | Rival Fury | 2 | Elite | Brute | 16 |
| 1st | Rival Null | 2 | Elite | Harrier | 16 |
| 1st | Rival Shadow | 2 | Elite | Ambusher | 16 |
| 1st | Rival Tactician | 2 | Elite | Artillery | 16 |
| 1st | Rival Talent | 2 | Elite | Hexer | 16 |
| 2nd | Rival Conduit | 5 | Elite | Support | 28 |
| 2nd | Rival Elementalist | 5 | Elite | Controller | 28 |
| 2nd | Rival Fury | 5 | Elite | Brute | 28 |
| 2nd | Rival Null | 5 | Elite | Harrier | 28 |
| 2nd | Rival Shadow | 5 | Elite | Ambusher | 28 |
| 2nd | Rival Tactician | 5 | Elite | Artillery | 28 |
| 2nd | Rival Talent | 5 | Elite | Hexer | 28 |
| 3rd | Rival Conduit | 8 | Elite | Support | 40 |
| 3rd | Rival Elementalist | 8 | Elite | Controller | 40 |
| 3rd | Rival Fury | 8 | Elite | Brute | 40 |
| 3rd | Rival Null | 8 | Elite | Harrier | 40 |
| 3rd | Rival Shadow | 8 | Elite | Ambusher | 40 |
| 3rd | Rival Tactician | 8 | Elite | Artillery | 40 |
| 3rd | Rival Talent | 8 | Elite | Hexer | 40 |
| 4th | Rival Conduit | 10 | Elite | Support | 48 |
| 4th | Rival Elementalist | 10 | Elite | Controller | 48 |
| 4th | Rival Fury | 10 | Elite | Brute | 48 |
| 4th | Rival Null | 10 | Elite | Harrier | 48 |
| 4th | Rival Shadow | 10 | Elite | Ambusher | 48 |
| 4th | Rival Tactician | 10 | Elite | Artillery | 48 |
| 4th | Rival Talent | 10 | Elite | Hexer | 48 |
Rival Stat Block List¶
Using Rivals in a Campaign¶
These grab-and-go adaptations of classes are meant to capture a class's fantasy without making Directors run a full hero character sheet. They also seamlessly work together, allowing Directors to build a party of NPC heroes or villains who can be rivals, enemies, or even allies. The next time the heroes need a bit of competition or need to quickly visit a local tavern, temple, or guild hall in search of capable adventurers to help with a quest, you won't be fumbling for a stat block. That's what rivals are for.
Rival Ancestries¶
You can adjust any rival stat block to more closely model a player character of a specific ancestry. Choose an ancestry from the Rival Ancestries table, then modify the stat block by adding the keyword, adjusting the size, adding the stability adjustment value, and giving them the ancestral trait.
Rival Abilities¶
Any rival can replace their signature ability with a signature ability a hero has access to. The fury, shadow, and tactician can select a signature ability from any kit (see Chapter 6: Kits in Draw Steel: Heroes), and other rivals can select a signature ability from their respective class. If you replace a rival's signature ability, the replacement ability deals extra damage equal to the rival's level and targets two creatures or objects if the original ability targets only one.
Rival Languages¶
Most rivals speak Caelian and two other languages.
Rival Ancestries Table¶
| Keyword | Size Adjustment | Stability Adjustment | Ancestral Trait |
|---|---|---|---|
| Devil | 1M | 0 | Prehensile Tail: The rival can't be flanked. |
| Draconian (for the dragon knight) | 1M | +1 | Wings: The rival can fly. While flying, their stability is 0. |
| Dwarf | 1M | +2 | Great Fortitude: The rival can't be made weakened. |
| High Elf/Wode Elf | 1M | 0 | Otherworldly Grace: At the start of each of their turns, the rival can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn. |
| Hakaan | 1L | +2 | Forceful: When the rival force moves a creature or object, they can force move them an additional 2 squares. |
| Human | 1M | +1 | Determination: As a maneuver, the rival can end the frightened, slowed, or weakened condition on themself. |
| Memonek | 1M | -1 (minimum 0) | Nonstop: The rival can't be made slowed. |
| Orc | 1M | +2 | Glowing Recovery: Once per round, the rival can use a maneuver to regain Stamina equal to 5 times their level. |
| Polder | 1S | 0 | Nimblestep: The rival ignores difficult terrain and can move at full speed while sneaking. |
| Revenant | 1M | +1 | Vengeance Mark: The rival places a magic sigil on an enemy within 10 squares of them. The rival always knows the direction to that enemy while the sigil is active on them. As a main action, the rival can detonate the sigil, dealing damage to the target equal to the rival's free strike and sliding the target up to 2 squares. |
| Time Raider | 1M | 0 | Four-Armed Martial Arts: Whenever the rival uses the Grab or Knockback maneuver, they can target one additional creature. |
1st Echelon¶
Rival Conduit
- Thunder of HeavensMain actionSignature
- Imbue with MightManeuver2 Malice
- Stalwart GuardianTrait
- RivalryTrait
Rival Elementalist
- The Writhing GreenMain actionSignature
- The Earth DevoursMain action3 Malice
- Jaws of the VoidTriggered action
- RivalryTrait
Rival Fury
- Brutal ImpactMain actionSignature
- Let's TussleMain action2 Malice
- OverwhelmTrait
- RivalryTrait
Rival Null
- Nimble StepMain actionSignature
- NumbManeuver2 Malice
- Inertial ShieldTrait
- RivalryTrait
Rival Shadow
- Swift SerrationMain actionSignature
- Poison the BladeManeuver
- Exploit OpeningTrait
- RivalryTrait
Rival Summoner
- Undead SummonerTrait
- Necro BeamMain actionSignature
- Call ForthMain action1+ Malice
- Corpse ShieldTriggered action
- RivalryTraitWith All of Us
2nd Echelon¶
Rival Conduit
- Raging TempestMain actionSignature
- Imbue with PowerManeuver3 Malice
- Stalwart GuardianTrait
- RivalryTrait
Rival Elementalist
- The Thriving WildsMain actionSignature
- The Depths HungerMain action4 Malice
- Fissures of DarknessTriggered action
- RivalryTrait
Rival Fury
- Thunderous SlamMain actionSignature
- Roughed UpMain action3 Malice
- OverpowerTrait
- RivalryTrait
Rival Null
- Agile StrideMain actionSignature
- DeadenManeuver2 Malice
- Inertial ShieldTrait
- RivalryTrait
Rival Shadow
- AmbuscadeMain actionSignature
- Poison the BladeManeuver
- Exploit OpeningTrait
- RivalryTrait
Rival Summoner
- Undead SummonerTrait
- Essence StealMain actionSignature
- Call ForthMain action1+ Malice
- Corpse CarryTriggered action
- RivalryTraitWith All of Us
3rd Echelon¶
Rival Conduit
- Celestial FurorMain actionSignature
- Imbue with PowerManeuver3 Malice
- Unwavering DefenderTrait
- RivalryTrait
Rival Elementalist
- Verdant RainsMain actionSignature
- The Chasm EngulfsMain action4 Malice
- Maw of the AbyssTriggered action
- RivalryTrait
Rival Fury
- BonebreakerMain actionSignature
- SteelfistMain action3 Malice
- RoutTrait
- RivalryTrait
Rival Null
- Inertial FlowMain actionSignature
- StunManeuver3 Malice
- Force DampenerTrait
- RivalryTrait
Rival Shadow
- Assail and SerrateMain actionSignature
- Poison the BladeManeuver
- Exploit WeaknessTrait
- RivalryTrait
Rival Summoner
- Undead SummonerTrait
- Glimpse of the GraveMain actionSignature
- Call ForthMain action1+ Malice
- Death WardTriggered action2 Malice
- RivalryTraitWith All of Us
4th Echelon¶
Rival Conduit
- Sunder the Very SkiesMain actionSignature
- Empyrean BoonManeuver5 Malice
- Unwavering DefenderTrait
- RivalryTrait
Rival Elementalist
- Viridescent StormMain actionSignature
- The World ConsumesMain action5 Malice
- Breach of NihilityTriggered action
- RivalryTrait
Rival Fury
- Seismic CrushMain actionSignature
- Death GripMain action4 Malice
- DevastateTrait
- RivalryTrait
Rival Null
- Kinetic DanseMain actionSignature
- IncapacitateManeuver5 Malice
- Energy ConservationTrait
- RivalryTrait
Rival Shadow
- A Hush of AshMain actionSignature
- Envenomed SteelManeuver
- Exploit WeaknessTrait
- RivalryTrait
Rival Summoner
- Undead SummonerTrait
- Strike for MeMain actionSignature
- Call ForthMain action1+ Malice
- Death Strikes BackTriggered action2 Malice
- RivalryTraitWith All of Us