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Rivals


They take the jobs you were eyeing on the local town's job board. They sit at your favorite table in the tavern with the best drinks, food, and entertainment. You know their names, and they know yours. They're rivals—heroes just like you. Maybe even better.

Rivals are NPCs built around the mechanics of seven of the classes in Draw Steel: Heroes-the conduit, elementalist, fury, null, shadow, tactician, and talent (see Chapter 5: Classes in that book). Their stat blocks are streamlined and modular, meant to be easy to adjust on the fly with ancestral traits or signature abilities. Examples of each type of rival are presented at every tier, capturing their foray into renown as they inevitably cross, clash with, and impede the player characters' own heroic journey.

Echelon Name Level Organization Role EV
1st Rival Conduit 2 Elite Support 16
1st Rival Elementalist 2 Elite Controller 16
1st Rival Fury 2 Elite Brute 16
1st Rival Null 2 Elite Harrier 16
1st Rival Shadow 2 Elite Ambusher 16
1st Rival Tactician 2 Elite Artillery 16
1st Rival Talent 2 Elite Hexer 16
2nd Rival Conduit 5 Elite Support 28
2nd Rival Elementalist 5 Elite Controller 28
2nd Rival Fury 5 Elite Brute 28
2nd Rival Null 5 Elite Harrier 28
2nd Rival Shadow 5 Elite Ambusher 28
2nd Rival Tactician 5 Elite Artillery 28
2nd Rival Talent 5 Elite Hexer 28
3rd Rival Conduit 8 Elite Support 40
3rd Rival Elementalist 8 Elite Controller 40
3rd Rival Fury 8 Elite Brute 40
3rd Rival Null 8 Elite Harrier 40
3rd Rival Shadow 8 Elite Ambusher 40
3rd Rival Tactician 8 Elite Artillery 40
3rd Rival Talent 8 Elite Hexer 40
4th Rival Conduit 10 Elite Support 48
4th Rival Elementalist 10 Elite Controller 48
4th Rival Fury 10 Elite Brute 48
4th Rival Null 10 Elite Harrier 48
4th Rival Shadow 10 Elite Ambusher 48
4th Rival Tactician 10 Elite Artillery 48
4th Rival Talent 10 Elite Hexer 48

Rival Stat Block List

Using Rivals in a Campaign

These grab-and-go adaptations of classes are meant to capture a class's fantasy without making Directors run a full hero character sheet. They also seamlessly work together, allowing Directors to build a party of NPC heroes or villains who can be rivals, enemies, or even allies. The next time the heroes need a bit of competition or need to quickly visit a local tavern, temple, or guild hall in search of capable adventurers to help with a quest, you won't be fumbling for a stat block. That's what rivals are for.

Rival Ancestries

You can adjust any rival stat block to more closely model a player character of a specific ancestry. Choose an ancestry from the Rival Ancestries table, then modify the stat block by adding the keyword, adjusting the size, adding the stability adjustment value, and giving them the ancestral trait.

Rival Abilities

Any rival can replace their signature ability with a signature ability a hero has access to. The fury, shadow, and tactician can select a signature ability from any kit (see Chapter 6: Kits in Draw Steel: Heroes), and other rivals can select a signature ability from their respective class. If you replace a rival's signature ability, the replacement ability deals extra damage equal to the rival's level and targets two creatures or objects if the original ability targets only one.

Rival Languages

Most rivals speak Caelian and two other languages.

Rival Ancestries Table
Keyword Size Adjustment Stability Adjustment Ancestral Trait
Devil 1M 0 Prehensile Tail: The rival can't be flanked.
Draconian (for the dragon knight) 1M +1 Wings: The rival can fly. While flying, their stability is 0.
Dwarf 1M +2 Great Fortitude: The rival can't be made weakened.
High Elf/Wode Elf 1M 0 Otherworldly Grace: At the start of each of their turns, the rival can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.
Hakaan 1L +2 Forceful: When the rival force moves a creature or object, they can force move them an additional 2 squares.
Human 1M +1 Determination: As a maneuver, the rival can end the frightened, slowed, or weakened condition on themself.
Memonek 1M -1 (minimum 0) Nonstop: The rival can't be made slowed.
Orc 1M +2 Glowing Recovery: Once per round, the rival can use a maneuver to regain Stamina equal to 5 times their level.
Polder 1S 0 Nimblestep: The rival ignores difficult terrain and can move at full speed while sneaking.
Revenant 1M +1 Vengeance Mark: The rival places a magic sigil on an enemy within 10 squares of them. The rival always knows the direction to that enemy while the sigil is active on them. As a main action, the rival can detonate the sigil, dealing damage to the target equal to the rival's free strike and sliding the target up to 2 squares.
Time Raider 1M 0 Four-Armed Martial Arts: Whenever the rival uses the Grab or Knockback maneuver, they can target one additional creature.

1st Echelon

Humanoid, Rival

Rival Conduit

Level 2
Elite Support
EV 16
1MSize
5Speed
80Stamina
1Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+1Might
A+0Agility
R+0Reason
I+2Intuition
P+0Presence
  • lThunder of HeavensMain actionSignature
  • fImbue with MightManeuver2 Malice
  • *Stalwart GuardianTrait
  • *RivalryTrait
Humanoid, Rival

Rival Elementalist

Level 2
Elite Controller
EV 16
1MSize
5Speed
60Stamina
1Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+2Reason
I+1Intuition
P+0Presence
  • lThe Writhing GreenMain actionSignature
  • lThe Earth DevoursMain action3 Malice
  • )Jaws of the VoidTriggered action
  • *RivalryTrait
Humanoid, Rival

Rival Fury

Level 2
Elite Brute
EV 16
1MSize
5Speed
100Stamina
3Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+2Might
A+1Agility
R+0Reason
I+0Intuition
P+0Presence
  • lBrutal ImpactMain actionSignature
  • lLet's TussleMain action2 Malice
  • *OverwhelmTrait
  • *RivalryTrait
Humanoid, Rival

Rival Null

Level 2
Elite Harrier
EV 16
1MSize
7Speed
80Stamina
3Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+1Reason
I+2Intuition
P+0Presence
  • lNimble StepMain actionSignature
  • fNumbManeuver2 Malice
  • *Inertial ShieldTrait
  • *RivalryTrait
Humanoid, Rival

Rival Shadow

Level 2
Elite Ambusher
EV 16
1MSize
7Speed
80Stamina
1Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lSwift SerrationMain actionSignature
  • fPoison the BladeManeuver
  • *Exploit OpeningTrait
  • *RivalryTrait
Summoner
Rival Summoner · Echelon 1

Rival Summoner

Level 2
Elite Controller
EV 16
1MSize
5Speed
60Stamina
0Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+2Reason
I+1Intuition
P+0Presence
  • *Undead SummonerTrait
  • lNecro BeamMain actionSignature
  • lCall ForthMain action1+ Malice
  • )Corpse ShieldTriggered action
  • *RivalryTraitWith All of Us
Humanoid, Rival

Rival Tactician

Level 2
Elite Artillery
EV 16
1MSize
5Speed
60Stamina
2Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+2Might
A+0Agility
R+1Reason
I+0Intuition
P+0Presence
  • lDual Targeting ShotMain actionSignature
  • lI'll Cover You!Main action3 Malice
  • )OverwatchTriggered action
  • *RivalryTrait
Humanoid, Rival

Rival Talent

Level 2
Elite Hexer
EV 16
1MSize
5Speed
60Stamina
2Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+2Reason
I+0Intuition
P+1Presence
  • lReverberating BlastMain actionSignature
  • fMuddle the MindManeuver2 Malice
  • )Precognitive ShiftTriggered action1 Malice
  • *RivalryTrait

2nd Echelon

Humanoid, Rival

Rival Conduit

Level 5
Elite Support
EV 28
1MSize
5Speed
140Stamina
1Stability
6Free Strike
Immunity
Weakness
Movement
With Captain
M+2Might
A+0Agility
R+0Reason
I+3Intuition
P+1Presence
  • lRaging TempestMain actionSignature
  • fImbue with PowerManeuver3 Malice
  • *Stalwart GuardianTrait
  • *RivalryTrait
Humanoid, Rival

Rival Elementalist

Level 5
Elite Controller
EV 28
1MSize
5Speed
120Stamina
1Stability
6Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+3Reason
I+2Intuition
P+0Presence
  • lThe Thriving WildsMain actionSignature
  • lThe Depths HungerMain action4 Malice
  • )Fissures of DarknessTriggered action
  • *RivalryTrait
Humanoid, Rival

Rival Fury

Level 5
Elite Brute
EV 28
1MSize
5Speed
160Stamina
3Stability
7Free Strike
Immunity
Weakness
Movement
With Captain
M+3Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
  • lThunderous SlamMain actionSignature
  • lRoughed UpMain action3 Malice
  • *OverpowerTrait
  • *RivalryTrait
Humanoid, Rival

Rival Null

Level 5
Elite Harrier
EV 28
1MSize
7Speed
140Stamina
3Stability
6Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+3Agility
R+2Reason
I+3Intuition
P+0Presence
  • lAgile StrideMain actionSignature
  • fDeadenManeuver2 Malice
  • *Inertial ShieldTrait
  • *RivalryTrait
Humanoid, Rival

Rival Shadow

Level 5
Elite Ambusher
EV 28
1MSize
7Speed
140Stamina
1Stability
7Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+3Agility
R+1Reason
I+0Intuition
P+2Presence
  • lAmbuscadeMain actionSignature
  • fPoison the BladeManeuver
  • *Exploit OpeningTrait
  • *RivalryTrait
Summoner
Rival Summoner · Echelon 2

Rival Summoner

Level 5
Elite Controller
EV 28
1MSize
5Speed
120Stamina
0Stability
6Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+3Reason
I+2Intuition
P+1Presence
  • *Undead SummonerTrait
  • lEssence StealMain actionSignature
  • lCall ForthMain action1+ Malice
  • )Corpse CarryTriggered action
  • *RivalryTraitWith All of Us
Humanoid, Rival

Rival Tactician

Level 5
Elite Artillery
EV 28
1MSize
5Speed
120Stamina
2Stability
7Free Strike
Immunity
Weakness
Movement
With Captain
M+3Might
A+0Agility
R+2Reason
I+0Intuition
P+1Presence
  • lMark TargetsMain actionSignature
  • lPreserve and ProtectMain action3 Malice
  • )Take the OpeningTriggered action
  • *RivalryTrait
Humanoid, Rival

Rival Talent

Level 5
Elite Hexer
EV 28
1MSize
5Speed
120Stamina
2Stability
6Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+3Reason
I+0Intuition
P+1Presence
  • lOverwhelming RendMain actionSignature
  • fDisarrange ThoughtsManeuver2 Malice
  • )Precognitive ShiftTriggered action1 Malice
  • *RivalryTrait

3rd Echelon

Humanoid, Rival

Rival Conduit

Level 8
Elite Support
EV 40
1MSize
5Speed
200Stamina
1Stability
8Free Strike
Immunity
Weakness
Movement
With Captain
M+3Might
A+0Agility
R+1Reason
I+4Intuition
P+2Presence
  • lCelestial FurorMain actionSignature
  • fImbue with PowerManeuver3 Malice
  • *Unwavering DefenderTrait
  • *RivalryTrait
Humanoid, Rival

Rival Elementalist

Level 8
Elite Controller
EV 40
1MSize
5Speed
180Stamina
1Stability
8Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+4Reason
I+3Intuition
P+0Presence
  • lVerdant RainsMain actionSignature
  • lThe Chasm EngulfsMain action4 Malice
  • )Maw of the AbyssTriggered action
  • *RivalryTrait
Humanoid, Rival

Rival Fury

Level 8
Elite Brute
EV 40
1MSize
5Speed
220Stamina
3Stability
9Free Strike
Immunity
Weakness
Movement
With Captain
M+4Might
A+3Agility
R+0Reason
I+1Intuition
P+2Presence
  • lBonebreakerMain actionSignature
  • lSteelfistMain action3 Malice
  • *RoutTrait
  • *RivalryTrait
Humanoid, Rival

Rival Null

Level 8
Elite Harrier
EV 40
1MSize
7Speed
200Stamina
3Stability
8Free Strike
Immunity
Weakness
Movement
With Captain
M+2Might
A+4Agility
R+3Reason
I+4Intuition
P+0Presence
  • lInertial FlowMain actionSignature
  • fStunManeuver3 Malice
  • *Force DampenerTrait
  • *RivalryTrait
Humanoid, Rival

Rival Shadow

Level 8
Elite Ambusher
EV 40
1MSize
7Speed
200Stamina
1Stability
9Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+4Agility
R+2Reason
I+0Intuition
P+3Presence
  • lAssail and SerrateMain actionSignature
  • fPoison the BladeManeuver
  • *Exploit WeaknessTrait
  • *RivalryTrait
Summoner
Rival Summoner · Echelon 3

Rival Summoner

Level 8
Elite Controller
EV 40
1MSize
5Speed
180Stamina
0Stability
8Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+4Reason
I+3Intuition
P+2Presence
  • *Undead SummonerTrait
  • lGlimpse of the GraveMain actionSignature
  • lCall ForthMain action1+ Malice
  • )Death WardTriggered action2 Malice
  • *RivalryTraitWith All of Us
Humanoid, Rival

Rival Tactician

Level 8
Elite Artillery
EV 40
1MSize
5Speed
180Stamina
2Stability
9Free Strike
Immunity
Weakness
Movement
With Captain
M+4Might
A+1Agility
R+3Reason
I+0Intuition
P+2Presence
  • lCommand From the BackMain actionSignature
  • lSafeguardMain action3 Malice
  • )QuickshotTriggered action
  • *RivalryTrait
Humanoid, Rival

Rival Talent

Level 8
Elite Hexer
EV 40
1MSize
5Speed
180Stamina
2Stability
8Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+4Reason
I+0Intuition
P+1Presence
  • lControl SynapsesMain actionSignature
  • fDisorientateManeuver2 Malice
  • )Mind RequitalTriggered action2 Malice
  • *RivalryTrait

4th Echelon

Humanoid, Rival

Rival Conduit

Level 10
Elite Support
EV 48
1MSize
5Speed
240Stamina
1Stability
10Free Strike
Immunity
Weakness
Movement
With Captain
M+4Might
A+1Agility
R+1Reason
I+5Intuition
P+3Presence
  • lSunder the Very SkiesMain actionSignature
  • fEmpyrean BoonManeuver5 Malice
  • *Unwavering DefenderTrait
  • *RivalryTrait
Humanoid, Rival

Rival Elementalist

Level 10
Elite Controller
EV 48
1MSize
5Speed
220Stamina
1Stability
10Free Strike
Immunity
Weakness
Movement
With Captain
M+1Might
A+3Agility
R+5Reason
I+4Intuition
P+1Presence
  • lViridescent StormMain actionSignature
  • lThe World ConsumesMain action5 Malice
  • )Breach of NihilityTriggered action
  • *RivalryTrait
Humanoid, Rival

Rival Fury

Level 10
Elite Brute
EV 48
1MSize
5Speed
260Stamina
3Stability
10Free Strike
Immunity
Weakness
Movement
With Captain
M+5Might
A+4Agility
R+0Reason
I+2Intuition
P+3Presence
  • lSeismic CrushMain actionSignature
  • lDeath GripMain action4 Malice
  • *DevastateTrait
  • *RivalryTrait
Humanoid, Rival

Rival Null

Level 10
Elite Harrier
EV 48
1MSize
7Speed
240Stamina
3Stability
10Free Strike
Immunity
Weakness
Movement
With Captain
M+3Might
A+5Agility
R+4Reason
I+5Intuition
P+0Presence
  • lKinetic DanseMain actionSignature
  • fIncapacitateManeuver5 Malice
  • *Energy ConservationTrait
  • *RivalryTrait
Humanoid, Rival

Rival Shadow

Level 10
Elite Ambusher
EV 48
1MSize
5Speed
240Stamina
1Stability
10Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+5Agility
R+3Reason
I+2Intuition
P+4Presence
  • lA Hush of AshMain actionSignature
  • fEnvenomed SteelManeuver
  • *Exploit WeaknessTrait
  • *RivalryTrait
Summoner
Rival Summoner · Echelon 4

Rival Summoner

Level 10
Elite Controller
EV 48
1MSize
5Speed
220Stamina
0Stability
10Free Strike
ImmunityDamage 2
Weakness
Movement
With Captain
M+0Might
A+1Agility
R+5Reason
I+4Intuition
P+3Presence
  • *Undead SummonerTrait
  • lStrike for MeMain actionSignature
  • lCall ForthMain action1+ Malice
  • )Death Strikes BackTriggered action2 Malice
  • *RivalryTraitWith All of Us
Humanoid, Rival

Rival Tactician

Level 10
Elite Artillery
EV 48
1MSize
5Speed
220Stamina
2Stability
10Free Strike
Immunity
Weakness
Movement
With Captain
M+5Might
A+2Agility
R+4Reason
I+0Intuition
P+3Presence
  • lForward AssaultMain actionSignature
  • lGuardian From AfarMain action3 Malice
  • )Battlefield ControlTriggered action
  • *RivalryTrait
Humanoid, Rival

Rival Talent

Level 10
Elite Hexer
EV 48
1MSize
5Speed
220Stamina
2Stability
10Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+5Reason
I+0Intuition
P+1Presence
  • lOverrideMain actionSignature
  • fSteal TimeManeuver3 Malice
  • )Psionic RetributionTriggered action2 Malice
  • *RivalryTrait
Source: Draw Steel: Monsters · printing 1.01