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Bredbeddle


In their true forms, bredbeddles are ogre-sized headless giants. Forever searching for their missing heads, they are drawn to populous lands, where they decapitate passers-by and magically adopt their victims' forms.

Although bredbeddles have no traditional sensory organs of their own, they are keenly aware of their surroundings. Some lurk along dark country lanes in their monstrous true forms. Others walk disguised among crowds, dropping their facade only long enough to waylay a stranger and lop off their head.

Immortal Wanderers

Bredbeddles don't age, and if they are slain, their bodies reform a few days later. Long ago, bredbeddles were giants who stood high among the nobility of giant kind. But when they declared themselves rulers of all giant kind, their kin thwarted the coup and beheaded the bredbeddles. Now these fallen nobles search the world for their missing heads, each wielding the axe that decapitated them. Tales tell of how their heads are kept for safekeeping in a fire giant's cellar to be returned after an indeterminate period of good behavior, which no bredbeddle has exhibited thus far.

Green with Frenzy

The longer a bredbeddle goes without a head, the more twisted and desperate their power grows. Their desire to be whole stretches out of their body in the form of shadowy dark-green ribbons, wrapping around and clinging to every surface they spill onto.

Travelers warn one another of roads rumored to be haunted by "wild green knights," often avoiding these routes for months. No journey is worth losing your head over.

Bredbeddle Languages

When a bredbeddle communicates, they typically use High Kuric or the languages that their head's previous owner knew. A bredbeddle who has taken multiple heads over their lifetime most likely knows Caelian as well.


Malice
Bredbeddle Malice
Bredbeddle, Giant

Bredbeddle

Level 3
Solo
EV 60
2Size
5Speed
300Stamina
4Stability
6Free Strike
Immunity
Weakness
Movement
With Captain
M+3Might
A+0Agility
R-3Reason
I+2Intuition
P+2Presence
  • *Solo MonsterTrait
  • *Heady or NotTrait
  • *Resilient FormTrait
  • lExecutioner's SwingMain actionSignature
  • lLopMain action3 Malice
  • fScrambleManeuver
  • fHeadwayManeuver5 Malice
  • )Envious ImitationTriggered action2 Malice
  • *Turn GreenVillain Action 1
  • *ChallengeVillain Action 2
  • *Headlam RampageVillain Action 3
Source: Draw Steel: Monsters · printing 1.01