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Devils


In the lower plane of Hell, devils of the Seven Cities vie unceasingly for power and control—a conflict fought foremostly through cunning and schemes. Devils are distinguished from other humanoids by skin in shades of azure and crimson, as well as their hellmarks: horns, tails, hooves, wings, and other infernal features.

Precarious Pyramids

The Seven Cities of Hell stand atop strict hierarchy and bureaucracy. Primordial chains of command place each devil in service to a more powerful devil, with the seven archdevil rulers of Hell at the top. While devils are lawful, they're always looking for another way up the ladder. They twist every rule to their benefit to gain power and usurp those they answer to, eager to uncover loopholes in the eternal struggle for significance and supremacy.

Silver Tongues

Winsome devils can acquire significant influence by bargaining for the souls of mortals on behalf of the archdevil they ultimately serve. Virtuosos with words, devils are skilled at striking deals and forging contracts. They exploit the weaknesses of mortals, whether greed, revenge, vanity, or simple desperation. In the heat of battle, a devil's supernatural charisma can influence a mortal to do their bidding, often without realizing until it's too late.

Negotiations with Devils

Devils are eager to negotiate and strike deals, but often require more compelling arguments and concrete evidence from the other party. You can pick from the following motivations and pitfalls to quickly create a devil from one of the Seven Cities for a negotiation (see Chapter 11 in Draw Steel: Heroes):

  • Motivation: Greed, Power, Legacy
  • Pitfall: Benevolence, Freedom, Protection

During a negotiation, an NPC devil has their impression and patience increased by 1 (to a maximum of 5). Their interest goes up to 10 instead of 5.

When an NPC devil is ready to make an offer, divide their interest by 2 to get their final response. A devil typically never settles a negotiation unless they're promised something desirable in return.

True Names

All devils have two names: one by which they're commonly known, and another secret true name. Each devil zealously safeguards the latter, as their true name can be spoken aloud to aid in summoning them—or in stripping them of their power.

Hell's Defectors

Not every devil in the Seven Cities wants to ruthlessly ascend the hierarchy. Some desire advancement, but they remain dissatisfied at the bottom. As luck would have it, these fiends can free themselves from Hell's bureaucracy, for when a mortal overestimates their fortitude and dies while enacting an infernal summoning, it can leave an enterprising devil stranded in the mundane world.

Devil Languages

Most devils speak Anjal and Caelian, among other languages. The more powerful a devil, the more languages they learn in order to more easily make ironclad contracts with a wide variety of people and cultures. Outside of rare circumstances, devils are always willing to negotiate, ever desiring to twist a situation in their favor.

Devil Temptations

Although some devils enjoy comfort and opulence for their own sake, they primarily use treasure as bargaining chips in fiendish compacts: bait on the devils' infernal barbs.

Even more sinister than a prize won in a devil's hard bargain is a gift freely given by a devil. The advantages of such a gift are conditional, lasting only until the devil revokes it at some inconvenient time.

The following are samples of the wonders that a devil can offer—to only the most discriminating customers, of course. A devil might only have two or three of these items available for trade, but others (such as an archdevil's wing) can be won by force. See Draw Steel: Heroes for more information about how these items can be used by heroes.

Components: An archdevil's wing, archdevil's blood, soul chalk, a wide selection of true names

Project Sources: Notes in Anjali for the Devil's Bargain armor enhancement or a Hellcharger Helm, notes in Hyrallic for a Mediator's Charm

Titles: Diabolist, Maestro

Treasures: G'Allios Visiting Card, Thief of Joy

Wealth: Each hero can earn 1 wealth in exchange for a small favor


Malice
Devil Malice
Devil, Infernal

Devil Adjudicator

Level 6
Elite Controller
EV 32
1MSize
6Speed
140Stamina
1Stability
7Free Strike
ImmunityFire 5
Weakness
MovementFly
With Captain
M+0Might
A+1Agility
R+2Reason
I+1Intuition
P+3Presence
  • lInfernal InjunctionMain actionSignature
  • lAdjudicator's InterdictionMain action
  • fQuid Pro QuoManeuver
  • )Devilish CharmTriggered action2 Malice
  • *Vexatious LitigationTrait
  • *True NameTrait
Devil, Infernal

Devil Clerk

Level 5
Minion Brute
EV 7 for four minions
1MSize
6Speed
10Stamina
0Stability
3Free Strike
ImmunityFire 5
Weakness
Movement
With Captain
M+3Might
A+0Agility
R+1Reason
I+1Intuition
P+2Presence
  • lQuill PushingMain actionSignature
  • *True NameTrait
Devil, Infernal

Devil High Judge

Level 6
Leader
EV 32
1MSize
7Speed
181Stamina
2Stability
6Free Strike
ImmunityFire 5
Weakness
MovementFly
With Captain
M+1Might
A+3Agility
R+0Reason
I+1Intuition
P+2Presence
  • lInfernal DecreeMain actionSignature
  • fCompel the JuryManeuver
  • )Devilish SuggestionTriggered action2 Malice
  • *End EffectTrait
  • *True NameTrait
  • *All RiseVillain Action 1
  • *Heed My DecreeVillain Action 2
  • *Deceptive StratagemVillain Action 3
Devil, Infernal

Devil Jurist

Level 5
Elite Artillery
EV 28
1MSize
6Speed
120Stamina
0Stability
7Free Strike
ImmunityFire 5
Weakness
MovementFly
With Captain
M+0Might
A+2Agility
R+1Reason
I+1Intuition
P+3Presence
  • *HellfireTrait
  • lFire and BrimstoneMain actionSignature
  • lDismissal with PrejudiceMain action
  • fAshes to AshesManeuver
  • )Devilish CharmTriggered action2 Malice
  • *True NameTrait
Devil, Infernal

Devil Legate

Level 5
Elite Defender
EV 28
1MSize
6Speed
160Stamina
2Stability
6Free Strike
ImmunityFire 5
Weakness
Movement
With Captain
M+3Might
A+1Agility
R+0Reason
I+1Intuition
P+2Presence
  • lInfernal PikeMain actionSignature
  • lWrit of ExecutionMain action
  • fLaw and OrderManeuver
  • )Devilish CharmTriggered action2 Malice
  • *Hellish BailiffTrait
  • *True NameTrait
Devil, Infernal

Devil Magistrate

Level 6
Elite Harrier
EV 32
1MSize
7Speed
160Stamina
0Stability
7Free Strike
ImmunityFire 5
Weakness
Movement
With Captain
M+1Might
A+3Agility
R+0Reason
I+1Intuition
P+2Presence
  • lEdge of the LawMain actionSignature
  • lVerdictMain action
  • fJustice Turns Its GazeManeuver
  • )Devilish CharmTriggered action2 Malice
  • *LeadingTrait
  • *True NameTrait
Devil, Infernal

Devil Notary

Level 5
Minion Hexer
EV 7 for four minions
1MSize
6Speed
8Stamina
0Stability
3Free Strike
ImmunityFire 5
Weakness
Movement
With Captain
M+0Might
A+1Agility
R+3Reason
I+1Intuition
P+2Presence
  • lImportunityMain actionSignature
  • *True NameTrait
Devil, Infernal

Devil Scrivener

Level 5
Minion Harrier
EV 7 for four minions
1MSize
6Speed
9Stamina
0Stability
3Free Strike
ImmunityFire 5
Weakness
MovementFly
With Captain
M+0Might
A+3Agility
R+1Reason
I+1Intuition
P+2Presence
  • lLitigationMain actionSignature
  • *True NameTrait
Source: Draw Steel: Monsters · printing 1.01