Chimera Malice¶
Malice Features
Chimera Malice
At the start of a chimera's turn, you can spend Malice to activate one of the following features.
Defensive Snapping
3 Malice
The chimera takes up a defensive stance. Until the start of their next turn, the chimera can make a free strike against each enemy who comes within 2 squares of them.
Solo Action
5 Malice
The chimera takes an additional main action on their turn. They can use this feature even if they are dazed.
Unstable Terrain
5 Malice
The chimera shakes the ground, causing an eruption of loose rocks and debris that creates three size 2 stone objects anywhere on the encounter map. Each creature adjacent to one or more objects when they appear who has A < 2 takes 5 damage.
Ashen Clouds
7 Malice
Until the start of the chimera's next turn, all areas of the encounter map are shrouded in a thick cloud of ash. All creatures and objects on the map have concealment that the chimera ignores. Additionally, each enemy in the cloud who has I < 1 has line of effect only within 3 squares. The potency of this feature increases by 1 each time it's used.
Source: Draw Steel: Monsters ·
printing 1.01