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Fossil Cryptic Malice


Malice Features

Fossil Cryptic Malice

At the start of a fossil cryptic's turn, you can spend Malice to activate one of the following features.
☠️

Solo Action

5 Malice
The fossil cryptic takes an additional main action on their turn. They can use this feature even if they are dazed.
🔳

Stone Pillars

5 Malice
Two pillars of stone 1 square wide either thrust up out of the ground or jut down from the ceiling anywhere on the encounter map, to a height of up to 5 squares. A creature in the area of a pillar before it appears is knocked prone on its surface. If the creature comes into contact with the ceiling above or the floor beneath the pillar and has M < 2 they are restrained (save ends).
🌀

Choking Dust

10 Malice
The air across the encounter map is thick with dust until the end of the encounter. Each enemy in the dust is suffocating. Additionally, at the end of each round, each enemy in the dust makes a Might test.
!Until the end of the enemy's next turn, their stability is reduced to 0, and any forced movement effects targeting them gain a +2 bonus to the distance moved.
@The enemy's stability is halved (EoT).
#No effect.
Source: Draw Steel: Monsters · printing 1.01