Griffon Malice¶
Malice Features
Griffon Malice
At the start of any griffon's turn, you can spend Malice to activate one of the following features.
Maneuver
Swoop
3 Malice
Distance
Self
Targets
Self
Effect
The griffon flies up to their speed, and can make a free strike against each creature who makes an opportunity attack against them during this movement.
Piercing Cry
5 Malice
A griffon acting this turn unleashes a hideous screech at one enemy within 5 squares of them, forcing that creature to make an Intuition test.
Wildwinds
10 Malice
Winds bluster and blow across the encounter map. Until the end of the encounter, each creature who can't fly or isn't mounted on a flying creature takes a −3 penalty to stability, and any forced movement effect targeting such a creature moves them an additional 5 squares.
Source: Draw Steel: Monsters ·
printing 1.01