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Kingfissure Worm Malice


Malice Features

Kingfissure Worm Malice

At the start of a kingfissure worm's turn or when an action's trigger occurs, you can spend Malice to activate one of the following features.
❗️
Free triggered action

Aftershock

3 Malice
Distance
Self
Targets
Self
Trigger

A creature deals damage to the kingfissure worm or one of their tongues.

Effect

Each creature within 5 squares of the kingfissure worm takes 5 damage, and if they have A < 4 they are knocked prone. The kingfissure worm can use this ability only once per round.

☠️

Solo Action

5 Malice
The kingfissure worm takes an additional main action on their turn. They can use this feature even if they are dazed.
👤

Spontaneous Regeneration

5 Malice
The kingfissure worm loses 35 Stamina and regrows one tongue, to a maximum of three tongues. The worm is then dazed until the end of their turn.
❇️
Main action

Megaquake

7 Malice
AreaWeapon
Distance
5 burst
Targets
Each enemy and object in the area
Power Roll+ 5
!8 damage; M < 3 slide 5
@13 damage; M < 4 slide 5
#17 damage; M < 5 slide 5
Effect

Until the end of the next round, each target takes a −3 penalty to stability, treats all terrain as difficult terrain, and takes 10 damage whenever they are knocked prone.

Source: Draw Steel: Monsters · printing 1.01