Lord Syuul's Malice¶
Malice Features
Lord Syuul's Malice
At the start of Lord Syuul's turn, you can spend Malice to activate one of the following features.
Guise
3 Malice
Lord Syuul projects a psionic screen over his body, preventing other creatures from treating him as an enemy until the end of his next turn.
Do It for Me
5 Malice
Lord Syuul psionically plunders the minds of each creature within 2 squares of him. Each such creature makes a Reason test.
!13 psychic damage; the target uses a signature ability against a creature of Lord Syuul's choice
@10 psychic damage; the target makes a free strike against a creature of Lord Syuul's choice
#No effect.
Solo Action
5 Malice
Lord Syuul takes an additional main action on his turn. He can use this feature even if he is dazed.
Overpower
7 Malice
Lord Syuul sends out a psionic burst to completely overpower his greatest threats. He makes a Reason test (2d10 + 4).
!Lord Syuul has damage immunity 5.
@Lord Syuul has damage immunity 2.
#Lord Syuul has damage weakness 5.
Once per round as a maneuver, Lord Syuul can repeat this test, replacing the previous Overpower effect.
Whenever an Overpower effect is active, any hero who has one or more psionic abilities can use a maneuver to push back by making a Reason test, replacing the previous Overpower effect.
The Overpower effect lasts until the end of the encounter.
Source: Draw Steel: Monsters ·
printing 1.01