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Lord Syuul's Malice


Malice Features

Lord Syuul's Malice

At the start of Lord Syuul's turn, you can spend Malice to activate one of the following features.
👤

Guise

3 Malice
Lord Syuul projects a psionic screen over his body, preventing other creatures from treating him as an enemy until the end of his next turn.
❇️

Do It for Me

5 Malice
Lord Syuul psionically plunders the minds of each creature within 2 squares of him. Each such creature makes a Reason test.
!13 psychic damage; the target uses a signature ability against a creature of Lord Syuul's choice
@10 psychic damage; the target makes a free strike against a creature of Lord Syuul's choice
#No effect.
☠️

Solo Action

5 Malice
Lord Syuul takes an additional main action on his turn. He can use this feature even if he is dazed.
🌀

Overpower

7 Malice
Lord Syuul sends out a psionic burst to completely overpower his greatest threats. He makes a Reason test (2d10 + 4).
!Lord Syuul has damage immunity 5.
@Lord Syuul has damage immunity 2.
#Lord Syuul has damage weakness 5.
Once per round as a maneuver, Lord Syuul can repeat this test, replacing the previous Overpower effect. Whenever an Overpower effect is active, any hero who has one or more psionic abilities can use a maneuver to push back by making a Reason test, replacing the previous Overpower effect. The Overpower effect lasts until the end of the encounter.
Source: Draw Steel: Monsters · printing 1.01