Manticore Malice¶
Malice Features
Manticore Malice
At the start of any manticore's turn, you can spend Malice to activate one of the following features.
Uncanny Mimicry
3 Malice
The manticore uses their mimicry in an attempt to unnerve one creature within their line of effect. If the target has R < 4, they take a bane on power rolls against the manticore (save ends). Each time this feature is used against the same target during the encounter, its potency decreases by 2.
Solo Action
5 Malice
The manticore takes an additional main action on their turn. They can use this feature even if they are dazed.
Desperate Howl
5 Malice
The manticore lets out an unnerving cry. Each enemy within the manticore's line of effect makes an Intuition test.
Barrage of Barbs
7 Malice
The manticore sprays tail spikes across the ground within 5 squares of them. Each enemy in that area who has A < 3 is bleeding (save ends). Additionally, the area is difficult terrain, and any enemy takes 3 poison damage for each square of the area they enter. An enemy who takes 9 poison damage this way on one turn is weakened until the end of the encounter.
Source: Draw Steel: Monsters ·
printing 1.01