Medusa Malice¶
Malice Features
Medusa Malice
At the start of a medusa's turn, you can spend Malice to activate one of the following features.
Main action
Weakening Glare
4 Malice
- MagicRangedStrike
Distance
Ranged 10
Targets
One creature
Solo Action
5 Malice
The medusa takes an additional main action on their turn. They can use this feature even if they are dazed.
Main action
Ssstop and Lisssten
5 Malice
MagicRanged
Distance
Ranged 10
Targets
Three creatures
Power Roll+ 4
!I < 2 the target is charmed
@I < 3 the target is charmed
#I < 4 the target is charmed
Effect
At a time of the medusa's choosing, a charmed creature moves up to their speed and makes a free strike against an enemy of the medusa's choice as a free triggered action. The creature is then no longer charmed.
Shatter Victims
7 Malice
The medusa causes three stone statues within 10 squares of them to each shatter in a 2-cube explosion. Each enemy in one of those areas makes a Might test. An enemy restrained or slowed by the medusa's Petrify ability has a double bane on the test.
Source: Draw Steel: Monsters ·
printing 1.01