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Medusa Malice


Malice Features

Medusa Malice

At the start of a medusa's turn, you can spend Malice to activate one of the following features.
🏹
Main action

Weakening Glare

4 Malice
- MagicRangedStrike
Distance
Ranged 10
Targets
One creature
Power Roll+ 4
!6 damage; weakened (EoT)
@10 damage; weakened (EoT)
#12 damage; weakened (save ends)
☠️

Solo Action

5 Malice
The medusa takes an additional main action on their turn. They can use this feature even if they are dazed.
🏹
Main action

Ssstop and Lisssten

5 Malice
MagicRanged
Distance
Ranged 10
Targets
Three creatures
Power Roll+ 4
!I < 2 the target is charmed
@I < 3 the target is charmed
#I < 4 the target is charmed
Effect

At a time of the medusa's choosing, a charmed creature moves up to their speed and makes a free strike against an enemy of the medusa's choice as a free triggered action. The creature is then no longer charmed.

🔳

Shatter Victims

7 Malice
The medusa causes three stone statues within 10 squares of them to each shatter in a 2-cube explosion. Each enemy in one of those areas makes a Might test. An enemy restrained or slowed by the medusa's Petrify ability has a double bane on the test.
!12 damage; vertical push 3; bleeding (save ends)
@10 damage; vertical push 3
#6 damage
Source: Draw Steel: Monsters · printing 1.01