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Phantom of the Ripper


Summoner Minion · Undead

Phantom of the Ripper

Minion Ambusher
7 essence for two minions
These phantoms puppet the remnants of their corporeal forms. Unlike other spirits, the ripper tears the reality around them and leaves behind distorted or uneven "bumps" in the air, which can affect stone, metal, and flesh.
1MSize
6Speed
17 | 17Stamina
1Stability
8Free Strike
ImmunityCorruption R, poison R
Weakness
MovementFly, hover
With Captain
M+0Might
A+4Agility
R+0Reason
I+0Intuition
P+3Presence
ll
Main action

Plunge of the Knife

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Power Roll2d10 + R
!8 damage; A < WEAK slowed (save ends)
@13 damage; A < AVERAGE slowed (save ends)
#17 damage; A < STRONG slowed (save ends)
Effect

The phantom deals an additional 3 damage if they have an edge.

**
Trait

Ripping Phase

The phantom can move through other creatures and objects at normal speed. The first time in a round that the phantom passes through a creature, that creature takes 3 corruption damage and has a bane on their next strike. The phantom doesn't take damage from being force moved into objects.

Source: The Summoner · printing 1.0