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Angulotl Slink


Monster

Angulotl Slink

Angulotl, Humanoid
Level 1
Horde Ambusher
EV 3
1SSize
5Speed
15Stamina
0Stability
2Free Strike
ImmunityPoison 2
Weakness
MovementClimb, swim
M+1Might
A+2Agility
R+0Reason
I+0Intuition
P+0Presence
l

Tonguelash

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 6
TargetOne creature or object
Power Roll+ 2
!4 damage; pull 2
@6 damage; pull 4
#7 damage; pull 6
Effect

The target is wet (save ends). Any ally targeted by this ability ignores the damage, is wet until the end of the encounter, and is pulled up to 6 squares, ignoring stability.

f

Hop To It

2 Malice
DistanceSelf
TargetSelf
Effect

The slink jumps up to 3 squares. If they have cover or concealment when they land, they can attempt to hide.

*

Adhesive

The slink excretes a sticky residue into their square at the end of each of their turns. Any non-angulotl who enters or leaves the square is stuck, and must use a maneuver to break free or be restrained until the end of their turn. Objects are likewise affected, and a creature must use a maneuver to remove an object from the square.

*

Toxiferous

Whenever an adjacent enemy grabs the slink or uses a melee ability against them, that enemy takes 2 poison damage.

*Malice Features

At the start of any angulotl's turn, you can spend Malice to activate one of the following features. Angulotl Malice

*

Leapfrog

Until the end of the round, when an angulotl moves through an inactive angulotl's space, the inactive angulotl can use a free triggered action to jump 3 squares.

*

Resonating Croak

Each angulotl in the encounter puffs out their throat and starts loudly droning. Any non-angulotl adjacent to an angulotl makes an Intuition test.

*

Rainfall

An angulotl calls clouds to cover the encounter map and unleash rain until the end of the round. Any creature or object that is exposed to the sky is wet until the end of the encounter.

Source: Draw Steel: Monsters · printing 1.01